Staredit Network > Forums > SC1 Map Showcase > Topic: SC1 Map Showcase Rules
SC1 Map Showcase Rules
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Aug 7 2009, 12:26 pm
By: DevliN  

Aug 7 2009, 12:26 pm DevliN Post #1

OVERWATCH STATUS GO

Map Showcase Rules

1. Keep posts relevant and substantial.
Map makers love praise of their work, but simply saying "Awesome map!" is unnecessary as a response. Please add depth to your comments, praise, and criticisms. Why do you like the map or idea? Why do you dislike the map or idea? Include other comments, questions, and suggestions. Small phrases are suitable for PMs to the mapper. Alternatively, you can go into the DLDB, find the finished map, and compliment or criticize it by giving it the rating you feel the map deserves.

2. Double Posting
Try to avoid posting twice in a thread. Unless you are sharing major progress updates on a map whose thread has been inactive for weeks, please edit your post instead. If your topic has become deserted and is falling behind in the pages, you cannot force interest in your map. You might want to consider making a more interesting and informative production thread. :) (See below.)

3. Constructive Posting.
Posting simply to bash a map or its author is not acceptable. If you plan to criticize, do so in a detailed and helpful manner. Keep the arguing to a minimum.




For New Threads...

1. Titles.
Include the title of your map in the title of your thread.

2. Quality and Development
When posting a new thread for your map, please develop the topic post sufficiently. You might consider using the http://www.staredit.net/topic/8126/ to help yourself keep a topic organized. A well-developed topic post is informative and tells people about the map and its gameplay. Good questions that a production thread might address include:
a) Specifications: What tilesets, map size, min and max number of players, etc.?
b) What is the map about?
c) What genre is the map? If it does not neatly fit into a genre, what about the map makes it so?
d) What makes your map different from other maps of the same type?
e) If the map has a storyline or plot, what is it?
f) What inspired you to make the map?
g) What will the gameplay be like?
h) What features and systems will your map include?
i) Have you included any illustrative media, such as screenshots or video?
j) Will you include a version of the map for people to play, even if it's just a demo?
k) What progress have you made on the map?
l) What remains to be done? What are your goals and vision for the map?
m) Do you have an estimated release date for your map?

In short, please make an informative, quality thread that shows you care about your map and that we should, too. Do not open a thread for your map if you or the map is not ready for one. A topic that is found lacking in effort, uninformative, or underdeveloped may be closed or removed at moderation's discretion, with or without warning; you may then request the old thread to be opened or open a new thread for it yourself when you are ready.

Post has been edited 3 time(s), last time on Sep 6 2012, 12:19 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
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[04:00 pm]
Pr0nogo -- more when i finish streaming
[04:00 pm]
Pr0nogo -- initial impressions for the fog of war are, it would be great to be able to toggle between add/remove, instead of the current method
[03:57 pm]
Suicidal Insanity -- Somebody suggested multiselect in the tree view which would be a great idea, except win32 treeviews do not allow multiselect :(
[03:56 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: forgot about loc copy/cut/paste, seems to work fine but would be nice to be able to select more than one
Internally it supports up to 255 locations, but I never figured out a good way of allowing multiselect in the UI and still supporting clicking multiple times for overlapping locations
[03:54 pm]
Pr0nogo -- in the paste i used map revealers because duplicating fog of war was such a pain, now i'll use that and let you know how it works out
[03:54 pm]
Pr0nogo -- forgot about loc copy/cut/paste, seems to work fine but would be nice to be able to select more than one
[03:46 pm]
Suicidal Insanity -- And speaking of which, anybody tried location copy / cut / paste, and fog of war copy / cut / paste? Those are included but I suspect barely have been used
[03:45 pm]
Suicidal Insanity -- In my case, there are incomplete features that are included in the normal alphas, but are not included in the branch that contains the RC
[03:13 pm]
NudeRaider -- *there
[03:04 pm]
NudeRaider -- In software developing, when your software reached release candidate status what has to happen for it to become an actual release? Is that just a fancy name for a beta which will only get fixes but no additional features, or are the subtle differences?
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