Staredit Network > Forums > SC1 Map Showcase > Topic: SC1 Map Showcase Rules
SC1 Map Showcase Rules
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Aug 7 2009, 12:26 pm
By: DevliN  

Aug 7 2009, 12:26 pm DevliN Post #1

OVERWATCH STATUS GO

Map Showcase Rules

1. Keep posts relevant and substantial.
Map makers love praise of their work, but simply saying "Awesome map!" is unnecessary as a response. Please add depth to your comments, praise, and criticisms. Why do you like the map or idea? Why do you dislike the map or idea? Include other comments, questions, and suggestions. Small phrases are suitable for PMs to the mapper. Alternatively, you can go into the DLDB, find the finished map, and compliment or criticize it by giving it the rating you feel the map deserves.

2. Double Posting
Try to avoid posting twice in a thread. Unless you are sharing major progress updates on a map whose thread has been inactive for weeks, please edit your post instead. If your topic has become deserted and is falling behind in the pages, you cannot force interest in your map. You might want to consider making a more interesting and informative production thread. :) (See below.)

3. Constructive Posting.
Posting simply to bash a map or its author is not acceptable. If you plan to criticize, do so in a detailed and helpful manner. Keep the arguing to a minimum.




For New Threads...

1. Titles.
Include the title of your map in the title of your thread.

2. Quality and Development
When posting a new thread for your map, please develop the topic post sufficiently. You might consider using the http://www.staredit.net/topic/8126/ to help yourself keep a topic organized. A well-developed topic post is informative and tells people about the map and its gameplay. Good questions that a production thread might address include:
a) Specifications: What tilesets, map size, min and max number of players, etc.?
b) What is the map about?
c) What genre is the map? If it does not neatly fit into a genre, what about the map makes it so?
d) What makes your map different from other maps of the same type?
e) If the map has a storyline or plot, what is it?
f) What inspired you to make the map?
g) What will the gameplay be like?
h) What features and systems will your map include?
i) Have you included any illustrative media, such as screenshots or video?
j) Will you include a version of the map for people to play, even if it's just a demo?
k) What progress have you made on the map?
l) What remains to be done? What are your goals and vision for the map?
m) Do you have an estimated release date for your map?

In short, please make an informative, quality thread that shows you care about your map and that we should, too. Do not open a thread for your map if you or the map is not ready for one. A topic that is found lacking in effort, uninformative, or underdeveloped may be closed or removed at moderation's discretion, with or without warning; you may then request the old thread to be opened or open a new thread for it yourself when you are ready.

Post has been edited 3 time(s), last time on Sep 6 2012, 12:19 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[01:28 pm]
Vrael -- "HIRED"
[01:27 pm]
Vrael -- Also, in case I forgot to mention it, I'd do some analytics on the Big Data in our analytics Data Lake where we'll analyze some Nano Data from the analytics database into some analytics which we'll analyze with analytics. Analytics.
[01:26 pm]
Vrael -- jjf28
jjf28 shouted: but how will you handle the backward overflow from the resulting upward revenue stream dynamics?
Oh that's a great question - here's what I'd do. As per Hamlet, the upward dynamics could be handled by an Othellan repertoire demanding on-change systematization of the vertical integration. Instead, we'll take the backward overflow into a horizontal integration using market analytics, resulting in efficiency increases.
[12:32 pm]
jjf28 -- he himself said he was hired, I admire his confidence but the interview isn't over :O
[05:45 am]
NudeRaider -- jjf28
jjf28 shouted: but how will you handle the backward overflow from the resulting upward revenue stream dynamics?
he's already HIRED. No need for further questions :P
[05:43 am]
NudeRaider -- Vrael
Vrael shouted: Mini Moose 2707 well, the jobs I'm thinking of generally go to people with physics/math/engineering degrees, dunno if CS would quite qualify, unless maybe they had a minor in one of the other areas
Our secretary / greeting lady gets 2 days of home office too.
[05:40 am]
NudeRaider -- MasterJohnny
MasterJohnny shouted: How do I get one of these work from home jobs...
you don't have, if you just move so close to your work that you're there in 3 minutes. ;)
[02:20 am]
jjf28 -- but how will you handle the backward overflow from the resulting upward revenue stream dynamics?
[02:12 am]
Vrael -- "HIRED"
[02:12 am]
Vrael -- jjf28
jjf28 shouted: Vrael how will you apply your experience in Medieval Shakespearean Poetry here at SENCo?
"Well first, I'd begin by adapting my knowledge of rhyme and meter to make my Big Data operations more efficient by synergizing with adjacent market technologies."
Please log in to shout.


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