Staredit Network > Forums > SC1 Map Showcase > Topic: [EUD & Non-EUD] Desert Strike Angel 8.2.6 & 7.4.2
[EUD & Non-EUD] Desert Strike Angel 8.2.6 & 7.4.2
Apr 23 2019, 10:42 pm
By: Lost_Angel
Pages: < 1 2 3
 

Mar 6 2021, 4:11 am Lost_Angel Post #41



DSA 8.1.0: Many updates and support online datas with SCA



None.

Mar 11 2021, 7:55 pm Lost_Angel Post #42



DSA 8.1.2: has lots of updates and supports online datas with SCArchive



None.

Mar 17 2021, 7:45 pm Lost_Angel Post #43



DSA 8.1.3: has lots of updates and supports online datas with SCArchive



None.

Mar 21 2021, 1:34 am Lost_Angel Post #44



DSA 8.1.4: has lots of updates and supports online datas with SCArchive



None.

Apr 13 2021, 10:13 pm Lost_Angel Post #45



DSA 8.1.6: has lots of updates and supports online datas with SCArchive



None.

Jul 10 2021, 3:18 pm Lost_Angel Post #46



DSA 8.2.0: has lots of updates and supports online datas with SCArchive



None.

Jul 10 2021, 7:40 pm GGmano Post #47

Mr.Pete-Tong

Ive reached state where my DS cant get much better.. how come you keep adding more stuff dosent it get too complicated at a point? or are you perfecting the balance

Is there any money tournaments on youre DS.. it takes some skill to get good at youre DS so i think it could be played in money tournaments.

You have any streams or replays of pro players? i would like to see two or 4 pros playing youre DS.

DSA is sadly very rarely played on us or eu servers hardly no one knows of it. but i like what you did good job there.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Aug 29 2021, 7:20 pm Lost_Angel Post #48



Quote from GGmano
Ive reached state where my DS cant get much better.. how come you keep adding more stuff dosent it get too complicated at a point? or are you perfecting the balance

Is there any money tournaments on youre DS.. it takes some skill to get good at youre DS so i think it could be played in money tournaments.

You have any streams or replays of pro players? i would like to see two or 4 pros playing youre DS.

DSA is sadly very rarely played on us or eu servers hardly no one knows of it. but i like what you did good job there.

It's understandable that making a map takes much time and energy. I can't imagine that DSA has been updated for ten years. And you've done well. Your version is very good.I played it for some time.

It's true that dsa has been adding things before, because when a map has many players, it's easy to lose the exploration space, so it need more rules in order to have more playing methods and fun.

There were some money competitions before. It hasn't been held for a long time.

There is a replay bag as attachment of this post.

In non Chinese servers, there are really few people, because we play very different from them, and we rarely play outside servers because of the great network delay. It's a pity.

By the way, I like the replay function of SC, but EUD's map can't do it, so it's also frustrating.



None.

Aug 30 2021, 3:30 pm GGmano Post #49

Mr.Pete-Tong

Yeah not beeing able to watch replay cause of eud is sad specialy on competition games like tournaments and such. Yeah ive been doin updates on ds maps for about 10 years aswell.. ive reached the point where adding more stuff or strategy is really hard without ruining the simplicity of the map. for the matter of balance i kinda reached the best possible at least what i think and what players playing my ds says its good. im more than satisfied changing it wouldnt be good im sure. maybe youll reach the balance perfection point one day aswell i hope you do.

If you have spare locations to use i have great knnowledge on doin special units ai feel free to use some of the stuff i did.. but playing your DSA map a couple times it seems you have good control in doin good unit ai. like tank lurker templar queen in general all spell units you can make use spells instant when enemy units in range. let me know if you wanna share experience with me

by the way i started thinking of making a ds ai map after i did see youre idea of having players play vs a cpu on different levels (like a trainning DS map).. i believe this shouldnt be that hard to make with my map



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Aug 30 2021, 8:41 pm Lost_Angel Post #50



Quote from GGmano
Yeah not beeing able to watch replay cause of eud is sad specialy on competition games like tournaments and such. Yeah ive been doin updates on ds maps for about 10 years aswell.. ive reached the point where adding more stuff or strategy is really hard without ruining the simplicity of the map. for the matter of balance i kinda reached the best possible at least what i think and what players playing my ds says its good. im more than satisfied changing it wouldnt be good im sure. maybe youll reach the balance perfection point one day aswell i hope you do.

If you have spare locations to use i have great knnowledge on doin special units ai feel free to use some of the stuff i did.. but playing your DSA map a couple times it seems you have good control in doin good unit ai. like tank lurker templar queen in general all spell units you can make use spells instant when enemy units in range. let me know if you wanna share experience with me

by the way i started thinking of making a ds ai map after i did see youre idea of having players play vs a cpu on different levels (like a trainning DS map).. i believe this shouldnt be that hard to make with my map

Ten years is a long time, and we all have lots of feelings about it ourselves.

DSA has had some AI versions for a long time, but there is no special one in SCR. They are based on SC1.08b which is still a market in China, and many effects are lost in SCR because of SC1.08b's EUD. Now I don't have the passion and energy to make a new AI version. I feel so sleepy.

DSA has a relatively complex AI system, which starts attack or patrol orders by many locations of map.

Attachments:
DSA AI version.rar
Hits: 0 Size: 790.14kb



None.

Aug 30 2021, 9:20 pm GGmano Post #51

Mr.Pete-Tong

Yea ive seen the ai is ok in DSA tho to make many units ai good run by the cpu you need to use iddle alot too.. is when you order a unit to move to the location it already is then the order stops and it will auto shot spell on the nearest unit or lurkers will burrow.. too avoid unit behavior bugs on for excample siege tank you need a system for that. Can i ask do you create siege tank when players spawn em? in my ds map i remove siege when players spawn. because siege tank will bug and not use siege mode if more than `aprox 2000 units created in the passed game time actually donno the excakt cause of this but at certain units created or killed that bug happens on siege tank and its only on siege tanks created on a new spot in the map. thats why i keep all siege tank created from start game and remove them depending on how many the player spawn. that fixes the siege tank bug if youre aware of that bug?

Post has been edited 2 time(s), last time on Aug 30 2021, 9:27 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Sep 26 2021, 6:05 am Lost_Angel Post #52



[Non-EUD Version] DSA 7.3.3: has lots of updates.



None.

Sep 26 2021, 9:41 pm GGmano Post #53

Mr.Pete-Tong

nice care to explain updates?

You have been thinking about adding refund for buildings? that feature is really nice adds alot of game speed and strategy



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Sep 28 2021, 3:49 am Lost_Angel Post #54



Quote from GGmano
nice care to explain updates?

You have been thinking about adding refund for buildings? that feature is really nice adds alot of game speed and strategy

Refund? but just only T? I don't know how to make this function in P/Z.



None.

Sep 28 2021, 10:52 am GGmano Post #55

Mr.Pete-Tong

Quote from Lost_Angel

Refund? but just only T? I don't know how to make this function in P/Z.

Not just T refund for all races when players kill a building they get the money back is very easy to make that system.

the refund triggers is for all human players and not for computer players (I use player 1,2,3,5,6,7 cause computer players in my map is 4 and 8)

Players:
all human players

condition:
current player suffered at least 1 deaths of gateway

Action:
preserve trigger
set deaths current player gateway substract 1
modify current player ressources add (the price of the gateway) 280 ore(mineral)

In this case each players will get 280 minerals/ore returned when they kill 1 gateway and there wont be any limit on how many times players can refund a gateway. make such triggers for all buildings i can guide if you need more help is very easy. Remember to change other triggers that contain players death of buildings that is used when players play. than you got a fully functionel refund system that players can use in a strategic way. The result is more speed strategy while playing, faster paced instead of beeing slow.

Post has been edited 1 time(s), last time on Sep 28 2021, 8:32 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Dec 3 2021, 8:27 pm Lost_Angel Post #56



DSA 8.2.3: has lots of updates and supports online datas with lastest SCArchive



None.

Feb 19 2022, 10:16 pm Lost_Angel Post #57



[DSA] Desert Strike Angel 8.2.5 & 7.4.1


Six Terraines (a-f:a=Twilight World, b=Desert World, c=Space Platform, d=Jungle Wprld, e=Badlands, f=Ice World)



None.

Feb 27 2022, 9:11 pm Lost_Angel Post #58



[DSA] Desert Strike Angel 8.2.6 & 7.4.2 have lots of updates



None.

Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:11 pm]
Ultraviolet -- :wob:
[2023-2-04. : 11:43 am]
Zycorax -- :wob:
[2023-2-03. : 6:54 pm]
Zoan -- :wob:
[2023-2-03. : 3:35 am]
Ultraviolet -- :wob:
[2023-2-02. : 3:26 am]
Ultraviolet -- :wob:
[2023-2-01. : 2:29 am]
Ultraviolet -- how about yourself?
[2023-2-01. : 2:29 am]
Ultraviolet -- pretty good elite ejaculator
[2023-1-31. : 10:07 pm]
ejac1337 -- How's it going guys?
[2023-1-31. : 2:59 pm]
No-Name-Needed-II -- @Ultraviolet Thanks! It wasn't easy defeating the TMOANC lol..
[2023-1-30. : 8:45 pm]
Ultraviolet -- No-Name-Needed-II
No-Name-Needed-II shouted: Nobody showed interest in Authoring a story for my KotK Shores of Hell terrain so I uploaded it to terrain genre, You'll never look at Asheworld Tileset the same way again :) http://www.staredit.net/sc1db/file/6236/
Checked it out last night, definitely looks interesting. Can tell a lot of effort went into it
Please log in to shout.


Members Online: Roy