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Creator: Time: Oct 30 2007, 1:47 am |
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Oct 30 2007, 1:47 am | Post #1 |
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The trend going around in this day and age is that "common sense is anything but". Whether you're new here at SEN or just haven't posted in Map Showcase much, these are the criteria your map must meet before you post a thread here:
1. The thread must contain a link to or attachment to the map in question. Make sure this is the correct forum for your thread. 2. The map in question must be a playable (alpha and beta etc versions are acceptable) version. Bug-free and thoroughly tested is not a requirement. 3. Contain adequate descriptive material (text and/or screenshots). What is considered adequate is to be judged by moderators and administrators, not the thread starter. When in doubt, add more information. 4. Maps must generally fit acceptability for DLDB entry criteria. These haven't been written yet, but I dug this up, which will suffice for now... TIPS -[1] Did you put effort into the map? The moment you create a topic here, your reputation will be at stake. Many members will base their view of your overall 1337ness solely on the quality of the maps you make. If you got bored one day and decided to make a map called "Johnny is cool" with a single Marine named "Johnny is cool", feel free to show it off on Battle.net; not here. -[2] Is your map completed enough to be played? There is a dedicated forum made specifically for the purpose of showing off maps that are still in development, and after completion of the map you can close your old Production thread and open up a new one here. Beta or beyond are the most appropriate versions, and Alpha can be accepted if at least the core functionalities of the map have been completed. - [3] How well will you make your topic? If you spent weeks or even months on a map, you do NOT want to contribute only 2 minutes advertising for it. A template is readily available, but make sure that you spend time filling it with information, customizing it for your own needs, organizing the format, and overall make people want to play the map. Just because StarCraft only requires an 8-bit display does not mean its players have no sense of visual aesthetics. Thanks to PCFredz, who was the owner of an ancient thread I dug up and based this one on. I may or may not rewrite this the way I want it at a later date. |
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This post was edited 1 time, last edit by Mini Moose 2707: May 2 2008, 12:21 am.
![]() ![]() Moose status: Busy, but slowly starting to code again. Working on a new section. [17:41:07] devilesk: my observation isn't subjective [17:41:23] devilesk: i perceive objectively |
| Oyen | Nov 4 2007, 3:36 pm | Post #2 |
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Good job posting this. Hopefully, there will be less clutter now.
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| Oo.Twitch.oO | Nov 4 2007, 9:00 pm | Post #3 |
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Person Of All Kinds
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Yes thanks for posting this it will help get any un needed maps out of the showcase.
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| [Dark_Marine] | Dec 19 2007, 2:13 am | Post #4 |
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^___________^;;
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Where did 'ol PCFredZ go. That one RPG he was working on was so kewl.
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![]() ![]() - Dark_Marine_123 - ![]() ![]() ![]() 'Scuse me, I r party hard. |
| PCFredZ | Dec 19 2007, 2:35 am | Post #5 |
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Speaking of which, Moose, can you dig up a showcase thread (or at least the text & format codes) for Majesty 2 RPG?
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![]() ![]() ò.ô |
| [Dark_Marine] | Dec 19 2007, 2:58 am | Post #6 |
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^___________^;;
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LOL nvm
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![]() ![]() - Dark_Marine_123 - ![]() ![]() ![]() 'Scuse me, I r party hard. |
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Dec 19 2007, 3:57 am | Post #7 |
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Did it exist before Feburary 9, 2007? If it didn't, I won't bother looking.
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![]() ![]() Moose status: Busy, but slowly starting to code again. Working on a new section. [17:41:07] devilesk: my observation isn't subjective [17:41:23] devilesk: i perceive objectively |