Staredit Network > Forums > SC1 Map Showcase > Topic: Warbible Online [Persistent Real-Time EXP Added]
Warbible Online [Persistent Real-Time EXP Added]
May 30 2017, 11:38 am
By: lifebot  

May 30 2017, 11:38 am lifebot Post #1

  • Tileset: Jungle
  • Genre: RPG
  • Player(s): 7
  • Dimensions: 256 x 256
  • Size: 2.5mb

Created by: Lifebot

Co-Developed by: Lanthanide

Music Producer: Mainframe Music

Community/Userbase: (

// Latest Map Download:

// Global Rankings:

In Warbible Online, your money is shown at the top of the map inside your designated square. Money is used to buy weapons, and classes (skills). Minerals are used to purchase upgrades, and you may freely convert between these two currencies in town by using the convert beacons below.

[$1 Mil]

[Short Sword]
[Electric Sword]
[Double Sword]
[Dopler Sword]
[Quaker Sword]
[Fire Sword]
[Electric Gun]
[Smart Gun]
[Shadow Gun]
[Wire Gun]
[Dry Gun]
[Scular Gun]
[Chain Gun]
[Silver Magnum]
[Power Illusion]
[Gold Magnum]
[Asura Sword]
[Death Bringer]
[Star Dust]
[Seleron Sword]
[Clone Gun]
[Power Fire Sword]

[No Class]


This is an unorthodox RPG map with mindless grinding. There are no story-driven quests.

This map was designed to break out of the standard RPG mechanics by allowing continuous progression.

What good is a lengthy RPG map that you lose ALL progression once you leave the game?

This map challenges the above disposable gameplay sentiment aka having to beat it within a single play-through.

Why start ALL over again everytime you host the map? How about you always continue from where you left off?

The idea behind engaging into a lengthy RPG just to lose your progress when exiting the game seems rather dissuading in 2018.

These are some of the perceptions that Warbible hopes to challenge in an inspiring way.

The objective of the map is rather simple: Defeat the boss levels and interact with other players. Reach level 100.

Once you are strong enough to defeat the final bosses, you may rush other players and defeat the bosses for them (bosses give the highest amount EXP). When you are being rushed by another player, you will level up significantly faster than if you were to just grind away by yourself. You have the privilege of being the "rusher" of other players when high level is obtained.

With this being said, as a starting player you would ideally want to receive aid from a higher level to level your character faster. (Again, the whole point of this player interaction)

It is also possible to slay the bosses with lower level characters when attempted with a team of 5-7 players.

The map is focused on killing the bosses, which are round based arenas that gives way more EXP than killing regular mobs in field.

There are 12 different classes with unique abilities, and discovering the most effective combination for killing the bosses is the fun of the game. For example, Boss #3 requires detection to see but only certain classes have detection abilities and you must party with a player with detect to be able to kill the boss. Another example would be that classes such as Cyborg or Doctor that healing ability would allow the party to effectively "Tank" the damages from the boss.

Think of BAAL RUNS / Cow Levels in Diablo 2. These are the most efficient form of EXP gaining in the game, and Warbible is quite similar in that killing bosses gives the most EXP and the leveling up process / late-game is centered around it.

You can freely hostile and kill any player at any given time that are outside town. (Similar to Diablo 2).

Your incentive to get to the top in Warbible:

1) Be able to slay any player in-game (Become the king of Duels & Player Killing)
2) Rush other players (Shared exp for bosses and certain mobs)

The "rushing other players" aspect of this map defines the overall game-play. Warbible is not your traditional single player RPG.

You may save your progress in-game. The map will save your current level, money, and class/skills.

It does not save your wepaons nor upgrades but you can re-buy them with money that is saved with your character.

The save/load system was written and implemented by me and overhauled & encrypted by the genius Lanthanide.

**Do not play this map if you do not like heavy grinding. There are no story/quests, you must grind your way to the top**

Challenge yourself to become the strongest in Warbible. Do you have what it takes?

Prove yourself by putting up with the insanity of grinding 24/7 to get to the top.

Or let your character grind in field and go AFK like some Korean players do if you don't want to play.

It's what you must do if you want to reach level 100 in Warbible. This map is no paradise.

Maybe not be your cup of tea but you can sink 40+ hours no problem if you get into it. Good luck, and have fun!

// Player's Guide:

// Latest Map Download:

// Discord Channel:

Post has been edited 98 time(s), last time on May 22 2018, 1:18 am by lifebot.


May 30 2017, 2:05 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Anyone want to play this with me on donuts sometime? I'm keen to check it out.

May 31 2017, 3:00 am Butch Post #3


I'm down to play ohman. Also nice work lifebot. I been workin on some shit like this, unfortunately not as motivated/not enough free time to make it happen asap. This the kind of map I've always been wanting to play. Thanks, I'll let you know what I think.


Jun 2 2017, 3:42 pm Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Butch check your discord

Jun 2 2017, 3:53 pm CecilSunkure Post #5

Sounds kinda like Diablo 1 :w00t:


Jun 3 2017, 7:32 am lifebot Post #6

Hey guys, I added a new feature that lets you discard weapons you no longer need.

New version is up, and let me know if you guys try it out. :teehee:


Jun 10 2017, 8:03 pm theskinsurf Post #7

this is a cool map. the gold dropping mechanic is great.

is this the english version, lifebot?

Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

Jun 26 2017, 6:24 am lifebot Post #8

Quite a lot of things have changed since released.

-Supports Hyper Triggers
-256x256 Map Size from 128x128
-Major Improvements In All Aspects


Sep 20 2017, 2:38 am lifebot Post #9


-Added 4 new classes, a total of 12 playable classes
-Additional Farming Spots
-Enhanced Balance




Sep 20 2017, 3:05 pm ScOULaris Post #10

Nice update, lifebot. I played this once briefly when you first released it, but maybe I'll give it a proper try now with this new version.


Sep 26 2017, 10:33 pm lifebot Post #11

Thank you let me know how it goes


Sep 28 2017, 6:11 pm m.0.n.3.y Post #12

Awesome map man. It genuinely is a lot of fun!


Dec 29 2017, 9:04 am lifebot Post #13


All weapons are changed!!!!!!!!!


Dec 30 2017, 8:21 am lucifirius Post #14

Oh fuck yeah!


Feb 12 2018, 7:57 pm lifebot Post #15

NEW SAVE/LOAD system implemented. HUGE!


Feb 25 2018, 6:10 am lifebot Post #16

New Update: // Player's Guide:


Mar 8 2018, 12:40 am lifebot Post #17

New Terrain Update! Map terrain is changed completely.


Mar 8 2018, 2:07 am Dem0n Post #18

ᕕ( ᐛ )ᕗ

Nice -- terrain's obviously blocky, but it looks a lot more interesting than it did before.

Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Mar 19 2018, 3:28 am lifebot Post #19

Been getting a lot of what is the main objective? Description has been updated.


Mar 30 2018, 9:39 pm lifebot Post #20

NEW IN SEASON 2 (Live as of 3/30/2018)

-NEW Skill #3 for ALL CLASSES
-Race Gamble Arena (Reward: 3x your bet)
-Addition of Vehicles
-Addition of Grenades
-Addition of 2 New Bosses: Tarimir and Asaban
-Addition of Final Boss Behemoth AKA The End Game Saga
-Codes are reset for Season 2
-New Music by Mainframe (

Post has been edited 2 time(s), last time on Apr 2 2018, 2:27 pm by lifebot.


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