Staredit Network > Forums > SC1 Map Showcase > Topic: [SCDB] Warbible RPG Final Version
[SCDB] Warbible RPG Final Version
May 30 2017, 11:38 am
By: lifebot
Pages: 1 2 3 >
 

May 30 2017, 11:38 am lifebot Post #1










// INFORMATION
  • Tileset: Jungle
  • Genre: RPG
  • Player(s): 7
  • Dimensions: 256 x 256
  • Size: ~23mb

After 3 years, the map is finally finished for English release :D

[ Map Objective ]
-Defeat all 8 bosses
-Acquire the Master Sword

[ Features ]
-Inventory System
-26 Different Weapons
-13 Classes with Unique Skills
-33 Different Items with Passive Effects (Boss Drops)
-Up to 2000 Levels
-Save and Load your progress with SCDB Launcher
-Gamble Arena
-Karma System
-Jail System

[ Notes ]
-SCDB Launcher is required to play this map!
-Single Player NOT supported (Min. 2 players req.)

// Download Map + SCDB Launcher: https://warbibleonline.com/maps/warbible-rpg/

Discord Channel: discord.gg/UCuPzzk

Post has been edited 127 time(s), last time on Sep 23 2019, 1:13 am by lifebot.



None.

May 30 2017, 2:05 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Anyone want to play this with me on donuts sometime? I'm keen to check it out.




May 31 2017, 3:00 am Butch Post #3

PROFESSIONAL MAP MAKER

I'm down to play ohman. Also nice work lifebot. I been workin on some shit like this, unfortunately not as motivated/not enough free time to make it happen asap. This the kind of map I've always been wanting to play. Thanks, I'll let you know what I think.



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Jun 2 2017, 3:42 pm Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Butch check your discord




Jun 2 2017, 3:53 pm CecilSunkure Post #5



Sounds kinda like Diablo 1 :w00t:



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Jun 3 2017, 7:32 am lifebot Post #6



Hey guys, I added a new feature that lets you discard weapons you no longer need.

New version is up, and let me know if you guys try it out. :teehee:



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Jun 10 2017, 8:03 pm theskinsurf Post #7



this is a cool map. the gold dropping mechanic is great.

is this the english version, lifebot?



Current project: Star Rogue
Other projects: Triumvirate Defense, Skirmish Islands

Jun 26 2017, 6:24 am lifebot Post #8



Quite a lot of things have changed since released.

-Supports Hyper Triggers
-256x256 Map Size from 128x128
-Major Improvements In All Aspects



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Sep 20 2017, 2:38 am lifebot Post #9



MAJOR UPDATE!

-Added 4 new classes, a total of 12 playable classes
-Additional Farming Spots
-Enhanced Balance

Classes:

Doctor
Police
Mercenary
Cyborg
Thief
Explorer
Scientist
Psychic
Soldier
Architect
Summoner
Ninja



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Sep 20 2017, 3:05 pm ScOULaris Post #10



Nice update, lifebot. I played this once briefly when you first released it, but maybe I'll give it a proper try now with this new version.



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Sep 26 2017, 10:33 pm lifebot Post #11



Thank you let me know how it goes



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Sep 28 2017, 6:11 pm m.0.n.3.y Post #12



Awesome map man. It genuinely is a lot of fun!



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Dec 29 2017, 9:04 am lifebot Post #13



EUD UPDATE: http://lifebotmaps.com/maps/warbible-rpg/

All weapons are changed!!!!!!!!!



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Dec 30 2017, 8:21 am lucifirius Post #14



Oh fuck yeah!



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Feb 12 2018, 7:57 pm lifebot Post #15



NEW SAVE/LOAD system implemented. HUGE!



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Feb 25 2018, 6:10 am lifebot Post #16



New Update: // Player's Guide: https://warbibleonline.com/guide/



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Mar 8 2018, 12:40 am lifebot Post #17



New Terrain Update! Map terrain is changed completely.



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Mar 8 2018, 2:07 am Dem0n Post #18

ᕕ( ᐛ )ᕗ

Nice -- terrain's obviously blocky, but it looks a lot more interesting than it did before.




Mar 19 2018, 3:28 am lifebot Post #19



Been getting a lot of what is the main objective? Description has been updated.



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Mar 30 2018, 9:39 pm lifebot Post #20



NEW IN SEASON 2 (Live as of 3/30/2018)

-NEW Skill #3 for ALL CLASSES
-Race Gamble Arena (Reward: 3x your bet)
-Addition of Vehicles
-Addition of Grenades
-Addition of 2 New Bosses: Tarimir and Asaban
-Addition of Final Boss Behemoth AKA The End Game Saga
-Codes are reset for Season 2
-New Music by Mainframe (https://soundcloud.com/MAINFRAMEMUSIC)

Post has been edited 2 time(s), last time on Apr 2 2018, 2:27 pm by lifebot.



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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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