Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Strike Nightmare
Desert Strike Nightmare
Sep 20 2019, 7:33 pm
By: MidNighTime  

Sep 20 2019, 7:33 pm MidNighTime Post #1



Desert Strike Nightmare (1.1)
This is an alternative (fan made) release to the classic by Lanthanide. The changes (not all) are based on feedback from highly skilled desert strike players. This version
will continue to be updated (over time) by me. The original credits will remain intact. I hope you all enjoy and have fun overall. There is more to come overtime. ;)

Features:
- EUD's Added. (Supporting features.)
- Misc Additions. (Terrain, Sounds, Etc.)
- Balanced (Meticulously tested.)


Minor/Major Game Changes:
- Players can now build Protoss buildings without pylon.
- Players can now build Zerg buildings without creep.
- Nightmare Defense cannons now fire 2x's faster.
- The battlefield size has been increased.
- Silo Brutalisk now attacks and move 2x's faster.
- Hybrid Destroyer stats have been improved by 35%.
- Players scv, drone and probe units now move faster.
- The teams have now been assigned new names.
- The supply need (overlords, etc) has been removed. (High Request)
- Improved in-game message prompts and recognition.
- Improved pathfinding for all units on the battlefield.
- Players Income will continuously be visible to all.
- Players Hero's (not all) will now be easier to distinguish.
- Renewed sounds and replacements in .ogg format.

Terran Changes:
- Terran Medic now has extended skill range for all skills.
- Terran Medic now regenerate hitpoints like Zerg roach. (New)
- Terran Science vessel will now d.matrix more units.
- Terran Science vessel armor increased by 1. (was 5)
- Terran Science Vessel now cost 230. (was 455)
- Terran Science Vessel limit is now set 6 (was 4)
- Terran Wraith armor is now set 5 (was 4)
- Terran Battlecruiser fire's more effectively. Yamato removed.
- Terran Stim Pack upgrade now cost 175. (was 345)
- Terran Charon Boosters now cost 165. (was 335)
- Terran Emp Shockwave upgrade now cost 205. (was 405)
- Terran Emp Shockwave aoe has been increased by 25%
- Terran Tank Siege Mode now cost 150 (was 305)
- Terran Special Armageddon is renamed Terrageddon.

Zerg Changes:
- Zerg Mutalisk armor is now set 5. (was 4)
- Zerg Lurker hit points is now set 195. (was 175)
- Zerg Lurker armor is now set 5. (was 4)
- Zerg Defiler mound now cost 215. (was 433)
- Zerg Pneumatized Carapace now cost 103 (was 206)
- Zerg Special Infestation is renamed Primal Instinct.

Protoss Changes:
- Protoss Scarab Damage now cost 175. (was 350)
- Protoss Corsair now does 1/2 damage. (High Request)
- Protoss Carriers is limited to 6. Interceptor damage now 24. (was 12)
- Protoss Disruption web now cost 540. (was 270)
- Protoss Special Divine Judgement renamed Oblivion.

Bugs Fixes:
- Fixed bug where players would often get stuck between buildings.
- Fixed bug where mode display and descriptions were vague.
- Fixed bug where players could cross the flag boundary.
- Fixed bug where shock wave would not activate sometimes.

Known Bugs:
- Flag error at start but, don't mind it for now. It's not game breaking.
- The reaver freeze issue, Multiple solutions just not in yet.
- Lots of marines issue, this can be replicated with zerg. Rare even more so now.

Download:
Click Here!

Post has been edited 16 time(s), last time on Dec 4 2019, 2:27 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Oct 28 2019, 8:34 pm GGmano Post #2



I dont see the reason why dark swarm and disrupting web is removed because of balance, when it actualy does balance the races. Also it must feel abit weird to play without such great spells for races. Maybe remove guard and maybe stim, psi storm too. But it sounds to me Like You wanna ruin the battle by removing stuff from races. Blizzard made balance great between races so keep it that way would be good for game experience. If You want experience bout balance in ds im open for helping You out, feel free to ask ive been doin balance for ds maps for more than 6 years. Some units is made with High armor some is made with High dmg some is made with fast dmg some with High hp some with low hp some does splash some moves fast some moves slow, Blizzard did All that work.



Trust is everything

Nov 1 2019, 11:50 pm Silent7 Post #3



I agree with the previous speaker. Swarm and Disrupting Web should be restored. If u want have better balance do it in different way. For example make higher price for Web (1000 minerals) or make the units run from under Web or give Web ability only for Corsairs spawned by Robotics Facility structure which is limited to 5. Swarm is good usually against terran so mb make firebats stronger to give possibility counter swarm. There are so many options. Removing main spells is the worst thing.

Post has been edited 1 time(s), last time on Nov 2 2019, 12:08 am by Silent7.




Nov 2 2019, 3:10 am Zoan Post #4

Math + Physics + StarCraft = Zoan

Perhaps removing these spells balances it with all the EUD modifications.

Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Nov 2 2019, 11:24 am GGmano Post #5



Quote from Zoan
Perhaps removing these spells balances it with all the EUD modifications.

Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.

Why remove or change spells they should be part of game. Its not that Hard to balance it other way.

Silent7 tank is also real good against swarm

If removing Any spells or Any units it would be sad to play ds My openion. All units and spells sets the strategy of ds all stuff should have its pros and cons as blizzard made em

Post has been edited 1 time(s), last time on Nov 2 2019, 12:23 pm by GGmano.



Trust is everything

Nov 2 2019, 2:08 pm Silent7 Post #6



Quote from GGmano

Silent7 tank is also real good against swarm
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats



None.

Nov 2 2019, 3:07 pm GGmano Post #7



Quote from Silent7
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats

Normal firebats not weak VS zlings and they decent VS zealots cause of splash

I dont know their stats or price in dsn remastered but its possibel to balance those to fit zerglings and zealots

Its been some time since midnightime made this topic estimated time of download 3-5 weeks maybe its coming soon

Post has been edited 1 time(s), last time on Nov 3 2019, 9:19 am by GGmano.



Trust is everything

Nov 30 2019, 5:30 am Melokanin Post #8



Need more testing, and will done good balanse on new EUD



None.

Nov 30 2019, 9:13 am GGmano Post #9



Double post sorry

Post has been edited 1 time(s), last time on Nov 30 2019, 2:16 pm by GGmano.



Trust is everything

Nov 30 2019, 9:13 am GGmano Post #10



Quote from Melokanin
Need more testing, and will done good balanse on new EUD

Please make it so that All units is good for something if a unit is to weak VS anything than the unit is never used.

Can You add All heroes to the unit pool so theres more units to choose from

Please make an anti map Max system units so units dosent pile up

Dont disable Web or swarm would be sad to play without em



Trust is everything

Dec 4 2019, 1:12 am MidNighTime Post #11



Hello Everybody,

I was reviewing reply's above and proud to say concerns have been addressed:

- Dark Swarm has been reinstated and looks better too. :)
- Disrupting Web has been reinstated with price hike.
- Terran has a new ability to counter Dark Swarm. (Medics Regen like roach now)

I like giving you lovely people great first impressions. I have much more i would like to add but, that will be reserved for 1.2

Public hosting of the map have been going excellent and many like it. Remember! Check here every now and then for official release versions.

Do leave your comments (good or bad) here and i will review them with a smile. I may or may not respond but, know your comment is seen. This map is now available. Take care!

Post has been edited 2 time(s), last time on Dec 4 2019, 4:20 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Dec 4 2019, 8:10 am GGmano Post #12



Great Ill check it out and tell ya what i think, maybe You upload some replays?

Just had a look on unit stats and its real mixed up everything kinda has +armor only making toss units alot weaker especialy the dragoon and reaver stats was weird reaver alot stronger and dragoon alot weaker than normal dragoon damage is explosive =weaker vs small units already the dragoon is weak vs zealot and lings but with this stats dragoon is totally underpowered vs lings and zealot and rines and firebats medics. i also noticed goliats having real high air dmg and scouts having real low air damage only archon of toss does some ok good air damgage archons dosent have range tho vs bc for excample. guess the point is to have no dragoons lots of zealots and archons if protoss. corsairs having so low air damage too means protoss having hard time dealing with both zerg mutalisk and terran wraith scouts so low air damage means toss having trouble dealing with big air units too bc,devourer,guard. also hydras having 3+3 armor means alot vs dragoons and rines, Normally rines real good vs hydras cause hydras damage is explosive = less damage vs small units and rines damage is ok high vs hydras but with 6 armor on hydras rines only do 3 damage to em it would even up the hydra and rine in battle. zerglings 1 more damage and 5 more health with 3+3 armor also makes it alot stronger unit no wonder you have to make firebats alot stronger to cope with such a strong small unit and ultras also 25 more health with 4+3(upgradet armor+2) armor making it real strong evenly vs tank in swarm (tank has no extra damage) evenly stronger firebats still do less damage vs big units(concusive damage) would be able to deal with ultra. it seems abit weird maybe it will be ok balanced in its own weird way. playing starcraft with all new units stats. Reaver hp is real high but not so high damage (im no fan of that) but balance wise it makes the same i guess. but making air without ground as zerg or terran vs toss game gives no sense to me just because toss has no other than archon antiair. with yamamoto gun targeting archons on far range i understand why you disabled that.

Ill still give it a try but i dont think it will be my taste everyone is different tho.

you could put up some replays of the balance would be good

Post has been edited 2 time(s), last time on Dec 4 2019, 11:28 am by GGmano.



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