Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Strike Nightmare
Desert Strike Nightmare
Sep 20 2019, 7:33 pm
By: MidNighTime  

Sep 20 2019, 7:33 pm MidNighTime Post #1



Desert Strike Nightmare 1.5

What's This:
This is an alternative (fan made) release to the fixed by Lanthanide. The changes (not all) are based on feedback from highly
skilled desert strike players. The many changes have reduced the known disparity's between all races. It's important to note
that all common to advance strategy is still viable but, not exceedingly. This version will be updated periodically as needed.

The original credits will remain intact. I hope you all enjoy and have fun overall. I can't make all happy. (Remember that!)

Minor/Major Game Changes:
- Improved race balance overall. (Meticulously tested.)
- The battlefield size has been increased.
- The terrain overall cleaned of disparity. (Smooth Look)
- The version of the map is now shown in preview.
- Hybrid Destroyer stats have been improved by 35%.
- The teams have now been assigned new names.
- Improved in-game message prompts and recognition.
- Improved path-finding for all units on the battlefield.
- Players Income will continuously be visible to all.
- Reduced build time for all buildings. (Specials Excluded)
- Renewed sounds and replacements.

Terran Changes:
- Terran Ghost will now lock down more frequently.
- Terran Science vessel will now d.matrix more frequently.
- Terran Science vessel will now Irradiate more frequently.
- Terran Crucio will now spawn on both sides of Night Defense.
- Terran Crucio Siege Mode now cost 150 (was 305)
- Terran Science vessel armor is now set 6. (was 5)
- Terran Science Vessel now cost 230. (was 455)
- Terran Wraith aerial damage is now set 25. (was 22)
- Terran Wraith ground damage is now set 15. (was 7)
- Terran Banshee hit points now 250. (was 275)
- Terran Banshee aerial damage is now set 15. (was 8)
- Terran Banshee ground damage is now set 25. (was 28)
- Terran Battlecruiser hit points now 295. (was 350)
- Terran Battlecruiser fire's more effectively. (No Yamato)
- Terran Battlecruiser aerial damage is now 30. (was 27)
- Terran Battlecruiser ground damage is now 25. (was 27)
- Terran Goliate aerial damage now 14+30. (was 14+15)
- Terran Stim Pack upgrade now cost 175. (was 345)
- Terran Charon Boosters now cost 165. (was 335)
- Terran Emp Shockwave upgrade now cost 205. (was 405)
- Terran Medivac (Hero) hit points now set 250. (was 145)
- Terran Special Armageddon is renamed Terrageddon.

Zerg Changes:
- Zerg Defiler will now Plague more frequently.
- Zerg Defiler mound now cost 215. (was 433)
- Zerg Mutalisk armor is now set 5. (was 4)
- Zerg Queen hit points now 150. (was 180)
- Zerg Lurker hit points is now set 195. (was 175)
- Zerg Lurker armor is now set 5. (was 4)
- Zerg Scourge hit points now set 75 . (was 50)
- Zerg Scourge armor is now 5. (was 2)
- Zerg Scourge aerial damage is now 150. (was 99)
- Zerg Baneling ground damage is now 150. (was 86)
- Zerg Brood lord armor is now set 4. (was 5)
- Zerg Brood lord ground damage is now set 25. (was 23)
- Zerg Corruptor armor is now 3. (was 4)
- Zerg Corruptor aerial damage is now 25. (was 21)
- Zerg Ultralisk hit points now set 385. (was 425)
- Zerg Pneumatized Carapace now cost 103 (was 206)
- Zerg Infester (Hero) hit points now set 350 (was 333)
- Zerg Dark Swarm live time now 15 seconds. (was 35)
- Zerg Special Infestation is renamed Primal Instinct.

Protoss Changes:
- Protoss High Templar will now Psionic Storm more frequently.
- Protoss Dark Archon will now Mind Control more frequently.
- Protoss Corsair will now Disruption Web more frequently.
- Protoss Reavers will now spawn on both sides of Night Defense.
- Protoss Corsair armor is now 5. (was 4)
- Protoss Corsair hit points now set 85. (was 100)
- Protoss Corsair shield is now set 75. (was 80)
- Protoss Corsair aerial damage is now 5. (was 7)
- Protoss Scarab Damage now cost 175. (was 350)
- Protoss Void Ray hit points now 350. (was 400)
- Protoss Void Ray shield now set 25. (was 24)
- Protoss Disruption web live time 10 seconds. (was 15)
- Protoss Scout hit points now set 175. (was 200)
- Protoss Scout shield now set 50. (was 80)
- Protoss Carrier hit points now set 250. (was 275)
- Protoss Carrier shield now set 50. (was 125)
- Protoss Carriers Interceptor damage is now 15 (was 12)
- Protoss Mothership (Hero) shield now set 500 (was 600)
- Protoss Mothership (Hero) armor is now 20. (was 16)
- Protoss Warp Prism (Hero) hit points now 50. (was 44)
- Protoss Warp Prism (Hero) shield points now 50. (was 44)
- Protoss Warp Prism (Hero) armor is now 5. (was 4)
- Protoss Immortal hit points now set 195. (was 225)
- Protoss Special Divine Judgement renamed Oblivion.

Bugs Fixes:
- Fixed bug where players reavers would freeze.
- Fixed bug where modes display and descriptions were vague.
- Fixed bug where players could cross the flag boundary.
- Fixed bug where shock wave would not activate sometimes.

Known Bugs:
- The massive marines bug (replicated with zerg) is even more rare now.

Download:
Click Here


Post has been edited 51 time(s), last time on Jul 4 2020, 4:04 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Oct 28 2019, 8:34 pm GGmano Post #2

Mr.Pete-Tong

I dont see the reason why dark swarm and disrupting web is removed because of balance, when it actualy does balance the races. Also it must feel abit weird to play without such great spells for races. Maybe remove guard and maybe stim, psi storm too. But it sounds to me Like You wanna ruin the battle by removing stuff from races. Blizzard made balance great between races so keep it that way would be good for game experience. If You want experience bout balance in ds im open for helping You out, feel free to ask ive been doin balance for ds maps for more than 6 years. Some units is made with High armor some is made with High dmg some is made with fast dmg some with High hp some with low hp some does splash some moves fast some moves slow, Blizzard did All that work.



Trust is everything

Nov 1 2019, 11:50 pm Silent7 Post #3



I agree with the previous speaker. Swarm and Disrupting Web should be restored. If u want have better balance do it in different way. For example make higher price for Web (1000 minerals) or make the units run from under Web or give Web ability only for Corsairs spawned by Robotics Facility structure which is limited to 5. Swarm is good usually against terran so mb make firebats stronger to give possibility counter swarm. There are so many options. Removing main spells is the worst thing.

Post has been edited 1 time(s), last time on Nov 2 2019, 12:08 am by Silent7.




Nov 2 2019, 3:10 am Zoan Post #4

Math + Physics + StarCraft = Zoan

Perhaps removing these spells balances it with all the EUD modifications.

Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Nov 2 2019, 11:24 am GGmano Post #5

Mr.Pete-Tong

Quote from Zoan
Perhaps removing these spells balances it with all the EUD modifications.

Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.

Why remove or change spells they should be part of game. Its not that Hard to balance it other way.

Silent7 tank is also real good against swarm

If removing Any spells or Any units it would be sad to play ds My openion. All units and spells sets the strategy of ds all stuff should have its pros and cons as blizzard made em

Post has been edited 1 time(s), last time on Nov 2 2019, 12:23 pm by GGmano.



Trust is everything

Nov 2 2019, 2:08 pm Silent7 Post #6



Quote from GGmano

Silent7 tank is also real good against swarm
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats



None.

Nov 2 2019, 3:07 pm GGmano Post #7

Mr.Pete-Tong

Quote from Silent7
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats

Normal firebats not weak VS zlings and they decent VS zealots cause of splash

I dont know their stats or price in dsn remastered but its possibel to balance those to fit zerglings and zealots

Its been some time since midnightime made this topic estimated time of download 3-5 weeks maybe its coming soon

Post has been edited 1 time(s), last time on Nov 3 2019, 9:19 am by GGmano.



Trust is everything

Nov 30 2019, 5:30 am Melokanin Post #8



Need more testing, and will done good balanse on new EUD



None.

Nov 30 2019, 9:13 am GGmano Post #9

Mr.Pete-Tong

Double post sorry

Post has been edited 1 time(s), last time on Nov 30 2019, 2:16 pm by GGmano.



Trust is everything

Nov 30 2019, 9:13 am GGmano Post #10

Mr.Pete-Tong

Quote from Melokanin
Need more testing, and will done good balanse on new EUD

Please make it so that All units is good for something if a unit is to weak VS anything than the unit is never used.

Can You add All heroes to the unit pool so theres more units to choose from

Please make an anti map Max system units so units dosent pile up

Dont disable Web or swarm would be sad to play without em



Trust is everything

Dec 4 2019, 1:12 am MidNighTime Post #11



Hello Everybody,

I was reviewing reply's above and proud to say concerns have been addressed:

- Dark Swarm has been reinstated and looks better too. :)
- Disrupting Web has been reinstated with price hike.
- Terran has a new ability to counter Dark Swarm. (Medics Regen like roach now)

I like giving you lovely people great first impressions. I have much more i would like to add but, that will be reserved for 1.2

Public hosting of the map have been going excellent and many like it. Remember! Check here every now and then for official release versions.

Do leave your comments (good or bad) here and i will review them with a smile. I may or may not respond but, know your comment is seen. This map is now available. Take care!

Post has been edited 2 time(s), last time on Dec 4 2019, 4:20 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Dec 4 2019, 8:10 am GGmano Post #12

Mr.Pete-Tong

Great Ill check it out and tell ya what i think, maybe You upload some replays?

Just had a look on unit stats and its real mixed up everything kinda has +armor only making toss units alot weaker especialy the dragoon and reaver stats was weird reaver alot stronger and dragoon alot weaker than normal dragoon damage is explosive =weaker vs small units already the dragoon is weak vs zealot and lings but with this stats dragoon is totally underpowered vs lings and zealot and rines and firebats medics. i also noticed goliats having real high air dmg and scouts having real low air damage only archon of toss does some ok good air damgage archons dosent have range tho vs bc for excample. guess the point is to have no dragoons lots of zealots and archons if protoss. corsairs having so low air damage too means protoss having hard time dealing with both zerg mutalisk and terran wraith scouts so low air damage means toss having trouble dealing with big air units too bc,devourer,guard. also hydras having 3+3 armor means alot vs dragoons and rines, Normally rines real good vs hydras cause hydras damage is explosive = less damage vs small units and rines damage is ok high vs hydras but with 6 armor on hydras rines only do 3 damage to em it would even up the hydra and rine in battle. zerglings 1 more damage and 5 more health with 3+3 armor also makes it alot stronger unit no wonder you have to make firebats alot stronger to cope with such a strong small unit and ultras also 25 more health with 4+3(upgradet armor+2) armor making it real strong evenly vs tank in swarm (tank has no extra damage) evenly stronger firebats still do less damage vs big units(concusive damage) would be able to deal with ultra. it seems abit weird maybe it will be ok balanced in its own weird way. playing starcraft with all new units stats. Reaver hp is real high but not so high damage (im no fan of that) but balance wise it makes the same i guess. but making air without ground as zerg or terran vs toss game gives no sense to me just because toss has no other than archon antiair. with yamamoto gun targeting archons on far range i understand why you disabled that.

Ill still give it a try but i dont think it will be my taste everyone is different tho.

you could put up some replays of the balance would be good

Post has been edited 2 time(s), last time on Dec 4 2019, 11:28 am by GGmano.



Trust is everything

Dec 25 2019, 5:57 pm MidNighTime Post #13



Map Updated: 1.2 (12/25/19)



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Dec 25 2019, 6:50 pm GGmano Post #14

Mr.Pete-Tong

Quote from MidNighTime
Map Updated: 1.2 (12/25/19)

No replays?



Trust is everything

Jan 15 2020, 3:24 pm Silent7 Post #15



Why tanks refund not working?

Creep refund still working.



None.

Feb 9 2020, 4:19 am MidNighTime Post #16



Map Updated: 1.3 (2/8/20)

Hello everybody, do try to have at least 2-4 (or more) Desert Strike Nightmare games played before leaving feedback. :)



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Mar 21 2020, 2:13 am MidNighTime Post #17



Map Updated: 1.4 (NoneEUD) (3/20/20)

The extended option is not available for maps utilizing EUD's. All future releases (for now..) will not support it. This decision was wished by the players for the players.

Post has been edited 1 time(s), last time on Mar 21 2020, 2:32 am by MidNighTime.



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

Mar 23 2020, 6:13 pm GGmano Post #18

Mr.Pete-Tong

Quote from MidNighTime
Map Updated: 1.4 (NoneEUD) (3/20/20)

The extended option is not available for maps utilizing EUD's. All future releases (for now..) will not support it. This decision was wished by the players for the players.

I think its a good choice your making. Now you just need to normalize the unit stats to make the version good in my openion happy editing. cheers



Trust is everything

Jul 3 2020, 11:09 pm GGmano Post #19

Mr.Pete-Tong

just tested your latest version not bad you made some good step ups compared 2.63 as i see it. just ran trough you unit stats changes is good you made wraiths stronger dmg and spells in general fires more often. gives the fight on battlefield an mroe intensive look i like that. The ultra seemed abit weak in my game but maybe its really strong vs terran with swarm so that might be ok cant fully judge that as i havent played terran zerg on the map. im no fan of you removing yamamoto but thats your choice yamamoto aint that good only vs zerg it can be good. In my game the specials seemed really strong. Maybe you could add a cool dwn on players using specs with a deathcounter or you could increase price of spec. that i think would be good for the map. A cool dwn on spec could be 1 min before you can do your next spec after spec one time. or do both cool down on spec and increased price of spec. another idea could be removing the dmg on terran spec on temple so it only does mindcontrol the units closest to your own temple and do same thing to protoss spec and zerg spec so that only the units closest to your temple would be affected. so that all specs would only be good doin if beeing pushed and they didnt do dmg on enemy temple. it would make it more important to have best spawn cause specs wouldnt finish the game. just given you some ideas to make it less special ending game. other ideas to your map could be adding powerups like an income booster for 1min increases the income by 10 ore per sec if not in delay a strategic use could be fun abit like the instant powerup but best to be used early stage maybe can first use after having 1 gas something like that. but would be better to use at early stage of battle than late stage of battle. something like that could be ok fun i think. overall some good step ups you made tho thumbs up from my side



Trust is everything

Jul 4 2020, 4:19 am MidNighTime Post #20



Map Updated: 1.5 (7/3/20)



I'm known as MidNighTime. I enjoy making maps for Starcraft sometimes. Much of my inspiration came from Vanished.

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