Staredit Network > Profile-Scene > Lost_Angel > basic
Profile for Lost_Angel
Options
Send me a Message
Find my Posts
Find my Topics
Send me Minerals

Last visitors
Roy, Tassaar930

Account Information
Joined: Mar 22 2019, 2:03 pm
Last Active: Sep 11 2019, 10:20 pm
Status: Offline
Display Name: Lost_Angel

Statistics
Activity: 57
Posts: 3
Posts Per Day: 0.01
Topics: 3
Minerals: -126

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


Signature
None.
[11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
[11:23 pm]
martosss -- If you want a timer, why not just use death counters to achieve it? If you also include hyper triggers(which you most certainly should do for a good map) it would give you a very precise counter system
[11:22 pm]
sraw531 -- ideally, I want "Dweb exists: replace with a 0% progress in construction 10 second build time of specific building type"
[11:21 pm]
sraw531 -- then when nexi is finished, it either gets removed and replaced with the building you actually want, or the building moved was actually the correct building and not just nexi.
[11:20 pm]
sraw531 -- I was thinking something more like nexi take half as long as usual, every 5 seconds or so in the corner the computer will try to make a nexi, every 5 seconds it will move it away and then have a couple locations that the building cycles through to determine age and then remove them after a few steps, then if you use DWeb it moves the oldest one to the DWeb and removes DWeb
[11:19 pm]
martosss -- martosss
martosss shouted: sraw531 you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
I mean the time it takes a building to finish constructing :D
[11:19 pm]
martosss -- sraw531
sraw531 shouted: Ultraviolet My goal is to have a corsair create buildings that are "in progress" using disruption web, some sort of caster system to determine which building (either before or after building)
you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
[11:16 pm]
sraw531 -- Ultraviolet
Ultraviolet shouted: what are you trying to accomplish here?
My goal is to have a corsair create buildings that are "in progress" using disruption web, some sort of caster system to determine which building (either before or after building)
Please log in to shout.


Members Online: Roy, martosss, Hilleres90, sraw531, KrayZee, ydykeja, UEDCommander, Wing Zero, jjf28