Staredit Network > Forums > SC1 Map Showcase > Topic: Release Threads
Release Threads
Oct 30 2007, 1:47 am
By: Moose  

Oct 30 2007, 1:47 am Moose Post #1



1. A thread must contain a link to or attachment to the map in question. Make sure this is the correct forum for your map's thread. If you only have screenshots, you must post your thread in Map Production. If you have neither a map nor screenshots to post, keep working on it and do not post.


2. The map in question must be playable. It can be an alpha, beta, or full release. It is not required that your map be bug-free and thoroughly tested. However, it must be playable.


3. The thread must contain adequate descriptive material (text and/or screenshots). "Adequate" is a term to be judged by moderators and administrators, not the thread starter. When in doubt, add more information.


4. Maps must fit acceptability criteria for the DLDB. Those haven't been written, but this general summary is sufficent for now:
Quote
- No rigged maps
- No disfunctional/crashing maps (maps that are non functional, or its only purpose is to crash peoples games).
- No fake maps or files (maps that resemble others but in an extremely low quality fashion).
- No stolen maps. You risk being banned permanently from Staredit.net.
- No insult maps (maps solely dedicated to insulting people or clans).
- No clan recruitment maps (maps solely dedicated to advertising clans or recruiting people).
- No maps depicting nudity.
TIPS & SUGGESTIONS

1. Did you put effort into the map?
The moment you create a topic here, your reputation will be at stake. The quality of the maps you make and topics you present is a very important factor for many members when forming an opinion of you. As snobs that like to think higher of themselves than the average Battle.net player, we expect a more polished map of higher quality.


2. Is your map complete enough to be played?
Map Production is dedicated to maps that are still in development, and posting of the map is not required there. (only screenshots) When you finish your map or want to release it, you can ask moderators to move that thread or open up a new one here.


3. How well will you make your topic?
If you spent weeks or even months on a map, it is generally a bad idea to spend 30 seconds making your topic. A topic is a powerful advertisement for a map. If the topic looks like crap, your map may not get played, regardless of how good it is. StarCraft may be an old game, with 640x480 resolution and 256 colors, but its players still have a sense of visual aesthetics.
A template is readily available, but make sure that you spend time filling it with information, customizing it for your own needs, organizing the format, and overall make people want to play the map.

Thanks to PCFredz, who was the owner of an ancient thread I dug up and based this one on. I may or may not rewrite this the way I want it at a later date.

Post has been edited 6 time(s), last time on Apr 8 2009, 9:49 pm by DevliN.




Nov 4 2007, 3:36 pm Oyen Post #2



Good job posting this. Hopefully, there will be less clutter now.



None.

Nov 4 2007, 9:00 pm Twitch Post #3



Yes thanks for posting this it will help get any un needed maps out of the showcase.



None.

Dec 19 2007, 2:13 am Riney Post #4



Where did 'ol PCFredZ go. That one RPG he was working on was so kewl.




Dec 19 2007, 2:35 am PCFredZ Post #5



Speaking of which, Moose, can you dig up a showcase thread (or at least the text & format codes) for Majesty 2 RPG?



None.

Dec 19 2007, 2:58 am Riney Post #6



LOL nvm




Dec 19 2007, 3:57 am Moose Post #7



Did it exist before Feburary 9, 2007? If it didn't, I won't bother looking. :P




Dec 20 2007, 1:39 am PCFredZ Post #8



Yes, it definitely did.



None.

Jun 10 2008, 2:37 am PCFredZ Post #9



Quote from Mini Moose 2707
A template is readily available, but make sure that you spend time filling it with information, customizing it for your own needs, organizing the format, and overall make people want to play the map.

Want the template back?



None.

Jun 10 2008, 12:59 pm Moose Post #10



Yes, or a better one if you can manage.




Jun 18 2008, 2:05 am Twitch Post #11



Quote from PCFredZ
Quote from Mini Moose 2707
A template is readily available, but make sure that you spend time filling it with information, customizing it for your own needs, organizing the format, and overall make people want to play the map.

Want the template back?
Can you make one for defense maps aswell?



None.

Jun 20 2008, 2:25 pm Symmetry Post #12

Dungeon Master

Quote from PCFredZ
Quote from Mini Moose 2707
A template is readily available, but make sure that you spend time filling it with information, customizing it for your own needs, organizing the format, and overall make people want to play the map.

Want the template back?

FaRTy posted it somewhere else.

Code
[quote][line][size=14][color=white]Title[/size][/color][line]
Brief description



[line][size=10][color=white]Specifications[/size][/color][line]

[size=7][color=green]-Players[/size][/color]
ĽAlt-7 for bullet

[size=7][color=green]-Map tileset[/size][/color]
ĽAlt-7 for bullet

[size=7][color=green]-Map size[/size][/color]
ĽAlt-7 for bullet

[size=7][color=green]-Add your own[/size][/color]
ĽAlt-7 for bullet



[line][size=10][color=white]Storyline / Introduction[/size][/color][line]
What would the Players do in this game?



[line][size=10][color=white]Features[/size][/color][line]

[size=7][color=green]-Player Interface[/size][/color]
How will the Players play the game?

[size=7][color=green]-What's new in your map that others have not done before?[/size][/color]
ĽAlt-7 for bullet


[line][size=10][color=white]Details[/size][/color][line]

[size=7][color=green]-Characters[/size][/color]
ĽAlt-7 for bullet

[size=7][color=green]-Weapons[/size][/color]
ĽAlt-7 for bullet

[size=7][color=green]-Items[/size][/color]
ĽAlt-7 for bullet

[size=7][color=green]-Spells[/size][/color]
ĽAlt-7 for bullet

[size=7][color=green]-Add your own[/size][/color]
ĽAlt-7 for bullet



[line][size=10][color=white]Screenshots / Demo[/size][/color][line]

[img]http://www.staredit.net/images/stareditnet.gif[/img]
[i]Change link of image and add description[/i]



[line][size=10][color=white]Download[/size][/color][line]

[SIZE=12][URL=http://www.staredit.net/]Link[/URL][/SIZE]



[line][URL=http://www.staredit.net/index.php?showtopic=23034]Made with Showcase Template (keep this link to help propagate this template or you get smitten!)[/URL][/quote]




:voy: :jaff: :voy: :jaff:

Aug 20 2008, 12:00 am GameLoader1337 Post #13



hey guys im new to this site, and i just read the thing, wat if idk how to do the imageshacks thing to put up screenshots, i do have the map tho, do i go to "map productions" and just attach the map to my post?



None.

Aug 20 2008, 12:15 am KyleIs1337 Post #14



You can use tinypic. It is really easy.

1. Go to http://www.tinypic.com
2. Click Browse.
3. Select your image.
4. Click UPLOAD NOW!

Then after it uploads find the field that has "Direct Link for Layouts" above it. Copy that text and put this in the post to insert a screenshot. Ex [IMG*]YOUR IMAGE URL[/IMG*] (Without the astericks)



None.

Apr 8 2009, 8:38 pm UnholyUrine Post #15



It's a YEAR after now since anyone has posted here...

but Last time I posted a Map Digest Thread.. it was moved away... to the null actually.
Basically what I did was compiled a list of maps that I felt was so good that it needs to be mentioned...

I've decided to re-read this post and I found that other than the fact that I didn't get the hang of attaching the maps (which I asked the moderators to help me with at the end of the topic), i wasn't really violating anything rules...

It doesn't say it has to be MY map.. and it doesn't say it has to be only One map... or anything like that...
Here's the link to the Old thread which got moved: http://www.staredit.net/topic/3286/

I'm asking this because i'm thinking of re-doing this topic... probly not monthly.. maybe seasonally :D :D
I just need to know if I can post it on the Map Showcase...



None.

Apr 8 2009, 9:03 pm Moose Post #16



Since General StarCraft exists, it can go there now.




Apr 8 2009, 9:46 pm DevliN Post #17

OVERWATCH STATUS GO

If you look at that thread you posted a link to, you'll see I was the one who moved it from Theory to Null, not Showcase.

And if I remember correctly, that one was the second one you posted.

Here's the first (which I moved from Showcase because it's always been my understanding that Showcase is for your maps only):
http://www.staredit.net/topic/2995/

EDIT:
And I figure that since the FAQ is all about how the threads reflect maps made by the thread's creator, that would mean to me that the threads are about maps made by the creator of the map that the thread refers to.

I added a minor change to #1 above so as to hopefully avoid confusion in the future.

Post has been edited 1 time(s), last time on Apr 8 2009, 9:57 pm by DevliN. Reason: Added bit on FAQs.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 2 2010, 8:05 pm Aristocrat Post #18



"-No rigged maps"

What does this mean, exactly?



None.

Feb 2 2010, 8:54 pm JaFF Post #19



If you take a perfectly balanced map, say, an RPG with players 1 to 5 being the heroes and edit it so that the first player (the host) has 9999 HP, 255 armor and 9999 attack, the map is definitely rigged.



None.

Feb 2 2010, 9:14 pm ImagoDeo Post #20



Quote from JaFF
If you take a perfectly balanced map, say, an RPG with players 1 to 5 being the heroes and edit it so that the first player (the host) has 9999 HP, 255 armor and 9999 attack, the map is definitely rigged.

An RPG doesn't make the best example.

Say, for example, that I rig Hero Sanctuary so that when I bring my main unit to a location that no one but me can find because only I know where it is, I get five bazillion minerals. On top of that I give myself three hundred invincible zerglings in the middle of the enemy base.

That's rigged.



None.

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ty :wub:
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