Staredit Network > Forums > SC1 Map Showcase > Topic: [EUD] All-in and The Reckoning
[EUD] All-in and The Reckoning
Jul 8 2024, 12:52 am
By: TheHappy115  

Jul 8 2024, 12:52 am TheHappy115 Post #1



All-In and The Reckoning


Link to Both Maps: https://drive.google.com/drive/folders/1KDSnNyPEfBexLGzXgBUrAcZ0Yyzzr9wO

All-In:
A recreation of the Finale map from "Starcraft 2: Wings of Liberty" called "All-in." I consider it not completely faithful because
the terrain and some features are different and changed. However the overall concept is the same.

EUDS: Yes
(This means victory will still resort into a defeat screen and there is no saving. Downloading SCA may fix this issue)
Custom Hotkeys are also disabled (even if it states it isn't).



Features:
2 Difficulties


Path Choice


Custom Upgrades and Research


Kerrigan - Queen of Blades


Artifact


Music


The Reckoning:
The finale of "Heart of the Swarm" expansion.
Objective: Destroy Mengsk's Palace and Raynor must survive.
Difficulty: Nightmare. This is harder than the original version as it has added strong defense and Royal Guard elites.

EUDS: Yes

Features:
Evolutions


Allies


Mengsk's Royal Guards


Kerrigan - Queen of Blades and Other Bonus Stuff


YouTube Showcase


Additional Notes:
- All-in "No nydus Canals" has a chance to cause of the AI Zergs to sometimes freeze (only the top right Zerg). Because of this, the most difficult mission combination would be Brutal with Nydus Worms (No Broodwar Units). It is unknown why the AI Zerg freezes
- Description of Brutal where enemy units get upgrades faster is false (it is same rate regardless).
- It is unlikely the maps will receive any more updates in the future.

Known Issues: (These shouldn't cause any significant gameplay issues)
- Top-Right Zerg AI in "All-In" sometimes freezes when fighting against Broodwar units (No Nydus Canals). Attacking the AI will sometimes fix this.
- On rare occasion, 'Kerrigan - Queen of Blades' will become stuck on enemy AI attacks that gather in "All-In". (This is just the Zerg AI randomly preparing an attack and just so happening to block Kerrigan. Kerrigan will sometimes force the units to attack but this doesn't always happens).
- On very rare occasions, Nydus Worms will receive an "Unplacable" warning and not spawn in the proper location. It is unknown why this happens, but is it more likely to happen when there are more Nydus Worms on the map.
- Infesting a Command Center with the Queen in "The Reckoning" may cause a crash at the victory screen
- If an SCV is killed while building an Infested Command Center, a new one will NOT be able to continue finishing the Infested Comamnd Center. Canceling the Infested Command Center will also result in a drone appear. This is intentional as the structure is labeled as a Zerg building which enables it to be built on creep and Terran SCVs cannot continue building Zerg structures (however, they can apparently start building them).
- Vision is NOT shared with allies in either missions. This is due to custom AI scripts for whatever reason breaking the triggers that enable and disable player vision to other players/computers. As such, the mission "The Reckoning" will instead have revealing spots that will grant vision of an area once an area has been cleared.
- The construction on the Infested Command Center will be replaced with the "beating heart" animation temporarily while it is around 70% complete. This is due to certain limiting image-script issues.
- Swarmlisk description contains a typo. It does not have reduced collision as this had caused a potential bug.
- Building an Infested Command Center with Jim Raynor (If you force a player in multiplayer into the Raynor Slot) will crash the game (Note: The AI Jim Raynor won't build an infested command center).


Purpose Of this Map:
- To have a Finale map available (My two favorite SC2 missions on SC1 which is my favorite RTS)
- Learn how to use EUD editor for first time implemented into a map.

I hope you guys enjoy this map.

Post has been edited 10 time(s), last time on Aug 18 2024, 11:00 pm by TheHappy115.



None.

Jul 11 2024, 1:31 pm IlyaSnopchenko Post #2

The Curious

Cool, I was always wanting to create an expy of The Reckoning (HOTS) in SC1, but I was beaten to it. Fine by me. :)



Trial and error... mostly error.

Aug 7 2024, 12:33 am ManCubuS Post #3

Oldschool Purist

This is an interesting concept, will definitely check out. Meanwhile since you here, I can't help but wonder, when Insurrection and Retribution Reversed are incoming? Or at least Enslavers and Dark Vengeance? Glad to see you sticking around!




Aug 7 2024, 4:18 pm TheHappy115 Post #4



Update:
Two additional versions of the Map have been added:
- All-In Cooperative (2 Player)
- The Reckoning Cooperative (2 Player)
Note: The original single player slot is now the "Player 2" slot.

Gameplay changes in these Cooperative maps are exclusive to the cooperative maps and are NOT changed in the single player version.

All-In Coop:
Player 1 (slot 1) is color Blue and defends left side.
Player 2 (slot 2) is color White and defends right side.


- Contains same things as All-In - EUD version
- Player 2 will be doing the upgrades. Any upgrades they choose to get at the beginning also affects Player 1. Player 2 is REQUIRED for the game to be played.
- Player 1 will be given some Protoss structures at the beginning so they can see some of the upgrades available but will NOT be able to do anything with it.

Warning: Both Players can activate the keystone with [Z]. However, there is a small chance it can cause a desync cause the player to drop. (It has happened only once in my playthrough tests).

- If there is lag, it is recommended to turn OFF the Starcraft 2 music in the final menu section.
- Each player gets 10 mineral patches and 2 gas geysers.
- Each player now only starts with 2 Wraiths and 1 Battlecruiser for air units (In solo, you get 3 BCs, 1 Vessel, and 5 Wraiths)
- Some upgrades have had their cost adjusted (Ranged upgrades decreased, No-Splash and Turret upgrades increased).
- Missile Turret durability bonus decreased from 175 Health to 75 Health and no longer provides an armor bonus for the Missile Turret.

The Reckoning Coop:
- Player 1 will play as (Blue) Jim Raynor
- Player 2 will play as (Purple) Kerrigan

CHANGES TO KERRIGAN:
- Infested Terrans now detonate when killed. If they die before their attack goes off, they will STILL explode dealing AoE damage (this doesn't damage your own unit, but will damage your allies).
- Infested Terrans that successfully hit a target have their attack deal double the damage.
- Kerrigan's level up requirement is approximately reduced by 40%. This is the fact that Raynor is more competent and allies do NOT provide XP for Kerrigan.

JIM RAYNOR (Player 1):
- Will NOT have control of Raynor. Once the Odin is beaten, Kerrigan STILL has control of Hyperion when it decides to attack.
- Raynor CANNOT expand.
- All of Raynor's Upgrades are dependent on Kerrigan's Upgrades
Kerrigan Upgrades to Raynors

- Raynor is provided with more resources and all of his units have 50% cost reduction.

Gameplay Changes:
- Terran Siege Tanks have their damage reduced from 100 + [10 per upgrade] to 82 + [6 per upgrade]
- Player 1 and Player 2 (Raynor and Kerrgan) have shared vision. For whatever reason, sharing vision triggers do NOT work due to some EUDs added and I am unsure how to fix it. However, starting vision sharing between players still works. Map revealers are STILL in place.
- When 3 Enemy Command Centers are destroyed and Mengsks orders 5 Dropships to "destroy the Hive at any means,"
these Dropships now instead drop 4 Marines every 60 seconds and display a message that the Marines are dropped (Originally it was 4 Marines every 20 seconds).
Notable Bug: Player 1 will get the "Defeat" condition while Player 2 will get the "Victory" condition when Mengsk Palace is destroyed.

These additional 2 cooperative missions can be found in the same google drive link.
It is unlikely I will further update the maps as will probably move on to other projects.

The maps may look a little Janky for 2 player but it allows you now to share playing it with a friend!

Potential Projects:
- Personal IRL projects (unrelated to SC, sorry!)
- MonoBattles SC1 Custom Map (Based on SC2 version)
- 3-Player Cooperative Macro Map vs AI (with Command Powers vs Random enemy race/AI)
- Possibly RPG in distant future

I don't have any plans to reverse other campaigns.


UPDATE: 8/15/24
- Coop version of "All-In" has an audio fix. Now it will display "Nydus Worms" and their appearing sound for both Player 1 and Player 2 instead of just Player 2.

UPDATE: 8/23/24
- Coop version of "All-In" is now the correct EUD file instead of the regular scmdraft2 map without e3s file compiled with it.

Post has been edited 5 time(s), last time on Aug 24 2024, 12:02 am by TheHappy115.



None.

Aug 22 2024, 7:57 pm Sargo9225 Post #5



Hi there, my friend and I are having some issues with the All-In COOP mission, when we load into the game, nothing seems to happen. We can't select the difficulty or the unique upgrades at the top of the map as the beacons are unlabeled, there's no unit to move onto said beacons, and the protoss structures are unpowered. The Nexus also only has the option to build a probe, but trying to build it does nothing.

We have tried redownloading the map to see if something just didn't port over correctly but we're not sure what to do at this point. I can say that the Reckoning did work completely fine however, and we had a blast doing that.



None.

Aug 24 2024, 12:01 am TheHappy115 Post #6



Quote from Sargo9225
Hi there, my friend and I are having some issues with the All-In COOP mission, when we load into the game, nothing seems to happen. We can't select the difficulty or the unique upgrades at the top of the map as the beacons are unlabeled, there's no unit to move onto said beacons, and the protoss structures are unpowered. The Nexus also only has the option to build a probe, but trying to build it does nothing.

Thank you for this information. The problem should of been fixed now. I took a look and the file uploaded was the wrong one. It was a file of the unmodified version of the map "without" EUDs (as it didn't have EUD in the title) meaning its unplayable and unbeatable. EUD versions are what add the magic to make the "special" interacts.



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