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Devourer, Zoan, Sand Wraith, Sacrieur, KooKsTeR

Account Information
Joined: May 30 2006, 3:20 pm
Last Active: Yesterday, 12:58 am
Status: Offline
Display Name: l)ark_ssj9kevin

Just here for the activity
Statistics
Activity: 2816
Posts: 1868
Posts Per Day: 0.58
Topics: 40
Minerals: 12

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: l)ark_ssj9kevin@USEast
Starcraft II: Not Given.


Signature
guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"

[12:26 am]
O)FaRTy1billion[MM] -- I also didn't even attempt to look.
[12:26 am]
O)FaRTy1billion[MM] -- ya, I knew about that .. I just wasn't sure if that loading function was the same one
[12:25 am]
Neiv -- Interesting fact: In lobbies with map preview, units, sprites etc are loaded once for the preview and another time when map actually is starting
[12:23 am]
O)FaRTy1billion[MM] -- Hopefully it doesn't do any insane calls to functions that I don't already have ...
[12:22 am]
O)FaRTy1billion[MM] -- o, thanks. Also found sprites because of that. xD CHK_THG2 004CD600 00000133 CHK_UNIT 004CD7A0 00000217
[12:19 am]
Neiv -- For units, at least
[12:19 am]
Neiv -- FaRTy1billion
FaRTy1billion shouted: I wish I could find the function that loads pre-placed units/unit sprites
004CD7A0 might be what you want?
[12:15 am]
O)FaRTy1billion[MM] -- I wish I could find the function that loads pre-placed units/unit sprites
[11:58 pm]
Generalpie -- owo
[11:58 pm]
Devourer -- piepie x)
Please log in to shout.


Members Online: O)FaRTy1billion[MM], Roy, Neiv, jjf28, Decency, poiuy_qwert, Devourer