Staredit Network > Forums > SC1 Map Showcase > Topic: HEROES & SILENCE [Campaign]
HEROES & SILENCE [Campaign]
Dec 1 2018, 11:52 pm
By: RdeRenato  

Dec 1 2018, 11:52 pm RdeRenato Post #1

I am Renato

HEROES & SILENCE:

:...: A new custom campaign with voices (?)

SITUATED IN THE CHAPTER TERRAN OF THE BROODWAR CAMPAIGN
(Starcraft Broodwar: Terran ep.5)
-a parallel story

-PREVIEW-


I have levels and cinematics only completed, I need help with the voices (and testers)
*i update this any time
TELL ME BUGS PLEASE


-GAMEPLAY-

DK - Youtube[ENGLISH]
RdeRenato - Youtube[SPANISH]
MagicSoulTV - Youtube[SPANISH]
Zatra - Youtube[SPANISH]


:sorry:

ALL ONLY LEVELS IN :poke:

DOWNLOAD english - MEGA
DESCARGA espanol - MEGA - MEDIAFIRE
다운로드 KOREAN - COMING SOON
СКАЧАТЬ русский - COMING SOON

:bang:


Thanks for play :rolleyes:


Post has been edited 49 time(s), last time on Jan 10 2020, 5:50 pm by RdeRenato.



:unsure:[i]i am renato

Dec 2 2018, 11:46 am UEDCommander Post #2



Spawning billions of Scourge to prevent buildings lift off is crazy.
Unit unplacable error with Zerglings at several of final attack waves.
By pressing ESC i can instantly skip the holdout part and get going with the micro portion.
Even after base is destroyed, Muta & Scourge continues to spawn, which leads to insane amounts on Muta covering the entire map. At the point of 30 minutes in, they cover entire final objective site, as well as block passage to it in several places.

I don't entirely understand how the player is supposed to penetrate Sunken defenses without Siege Mode for Tanks. Giving the player no SCV's to repair and no medics to heal Torrent, you leave him with no choice but to a-click into Sunkens and hope that Goliaths & Tanks will survive longer than Ultralisks.
Why do you replace Command Centers with infested ones, exactly?



Humanity first. No matter the cost.

Dec 2 2018, 12:04 pm RdeRenato Post #3

I am Renato

I must admit that I exceeded with the scourge (find no alternative but to attract miles of plague with buildings),
fix the bug of eternal mutalisk in the Spanish version because the base was not destroyed, the command centers

I did with the intention of seeing if someone used cheats*

, you can pass that part with tanks and goliats, in fact some people that I gave them the map managed to pass it, I recommend you try the spanish version of the updated level 1, I plan to update it to english later, I have had some problems


*You can traverse the colonies when the siege tanks appear.

sorry for that (and the bad traduction of google)

ENGLISH - 0.9f now

I FIX THIS NOW

Post has been edited 1 time(s), last time on Dec 2 2018, 8:26 pm by RdeRenato.



:unsure:[i]i am renato

Dec 30 2018, 12:31 am Dem0n Post #4

ᕕ( ᐛ )ᕗ

This is a single player campaign - you should allow people to use cheats. If they want to do it, it's their decision. You shouldn't add random punishments that apparently break the map to prevent it.




Dec 30 2018, 1:11 am Pr0nogo Post #5



Nah, cheats are for casuals, I just remove them in my projects.




Dec 30 2018, 1:41 am RdeRenato Post #6

I am Renato

dont worry: people
I learned to allow cheats: a long time ago, tomorrow I update the levels in English, it is quite complicated to copy and paste

tell me opinions and bugs = gg

Post has been edited 1 time(s), last time on Dec 30 2018, 1:48 am by RdeRenato.



:unsure:[i]i am renato

Jan 12 2019, 9:38 pm RdeRenato Post #7

I am Renato

All updated



:unsure:[i]i am renato

Feb 10 2019, 7:57 pm RdeRenato Post #8

I am Renato

*Obviating my name and my evil and infamous English:

sorry for updating the levels slowly,
I plan to finish this story for those few or many people who play it

-
ALL LEVELS OF ENGLISH UPDATED
+Many errors solved
-



-

I do not have time to "stylize" the forum, but it is understandable xd



:unsure:[i]i am renato

Apr 21 2019, 7:32 pm Mr Caoticchiqi Post #9



haha



None.

Oct 12 2019, 2:33 am RdeRenato Post #10

I am Renato

It takes me a while to update this but it's worth it

A special thanks to [Hidabat], my translator was able to verify this level that I thought was too much

-BETA IMAGE-





:unsure:[i]i am renato

Dec 16 2019, 9:15 pm RdeRenato Post #11

I am Renato

[ HI HUMANS ]


> 1 -
I Managed to update the damn formatting of all the uploaded levels.

> 2 -
I'm preparing myself physically and mentally to add a mod once finished the 10 maps

( Without the cinematic-only maps )

> 3 -
I fixed so many bugs, that i forgot my own personal issues

> 4 -
Thanks to Hidabat that translated everything to English and I think he did good.






:unsure:[i]i am renato

Jan 8 2020, 6:06 pm Zincoshine Post #12



So... you have 2 maps left to make, right? Just making sure I understand correctly.



None.

Jan 10 2020, 5:37 pm RdeRenato Post #13

I am Renato

Basically it is like this:

-Escene 01
-Escene 02
-Escene 02b (cinematic)
-Escene 03
-Escene 04
-Escene 05
-Escene 06
-Escene 07
-Escene 08
-Escene 09
-Escene 09b
-Escene 09c (cinematic)
-Escene 10
-Escene 10b
-Escene 10c (cinematic)
-Escene 10d (epilogue)



:unsure:[i]i am renato

Jan 19 2020, 3:22 pm Zincoshine Post #14



oh boy... looks like I have a long time to wait. Luckily I do have a long time



None.

Jan 20 2020, 9:19 pm RdeRenato Post #15

I am Renato

Quote from Zincoshine
oh boy... looks like I have a long time to wait. Luckily I do have a long time

I would say that the complicated thing is the voices, soon I conclude



:unsure:[i]i am renato

Mar 10 2020, 1:01 am RdeRenato Post #16

I am Renato

[IMPROVEMENTS - UPDATES]

-Precise timers (level 1 & 7)
-No more errors with triggers (save & load)
-Simulation of A.I. (level 5)
-Increase of difficulty (level 5, 7 and 8)
-Decrease of difficulty (level 3)
-Added HERO Goliaths "Spartan Company" (level 5)
-Final fake? (level 4)
-More expansions available (resources) at levels 5 and 7
-Level 6 with custom music
-Level 8 complete (uploaded)
-Improvement in decoration (terrain & doodads)
-Many (too many) bugs fixed




:unsure:[i]i am renato

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