Staredit Network > Forums > SC1 Map Showcase > Topic: HEROES & SILENCE [Campaign]
Dec 1 2018, 11:52 pm
By: RdeRenato  

Dec 1 2018, 11:52 pm RdeRenato Post #1

I am Renato



(Starcraft Broodwar: Terran ep.5)
-a parallel story


I have levels and cinematics only completed, I need help with the voices (and testers)
*i update this any time


-Lean Torrent:
Marshal of EUD

A mysterious templar

-Distephano Cruz
First Sergeant of EUD

You know him?







Thanks for play :rolleyes:

Post has been edited 38 time(s), last time on Jan 12 2019, 9:32 pm by RdeRenato.

:unsure:[i]i am renato

Dec 2 2018, 11:46 am UEDCommander Post #2

Spawning billions of Scourge to prevent buildings lift off is crazy.
Unit unplacable error with Zerglings at several of final attack waves.
By pressing ESC i can instantly skip the holdout part and get going with the micro portion.
Even after base is destroyed, Muta & Scourge continues to spawn, which leads to insane amounts on Muta covering the entire map. At the point of 30 minutes in, they cover entire final objective site, as well as block passage to it in several places.

I don't entirely understand how the player is supposed to penetrate Sunken defenses without Siege Mode for Tanks. Giving the player no SCV's to repair and no medics to heal Torrent, you leave him with no choice but to a-click into Sunkens and hope that Goliaths & Tanks will survive longer than Ultralisks.
Why do you replace Command Centers with infested ones, exactly?

Humanity first. No matter the cost.

Dec 2 2018, 12:04 pm RdeRenato Post #3

I am Renato

I must admit that I exceeded with the scourge (find no alternative but to attract miles of plague with buildings),
fix the bug of eternal mutalisk in the Spanish version because the base was not destroyed, the command centers

I did with the intention of seeing if someone used cheats*

, you can pass that part with tanks and goliats, in fact some people that I gave them the map managed to pass it, I recommend you try the spanish version of the updated level 1, I plan to update it to english later, I have had some problems

*You can traverse the colonies when the siege tanks appear.

sorry for that (and the bad traduction of google)

ENGLISH - 0.9f now


Post has been edited 1 time(s), last time on Dec 2 2018, 8:26 pm by RdeRenato.

:unsure:[i]i am renato

Dec 30 2018, 12:31 am Dem0n Post #4

ᕕ( ᐛ )ᕗ

This is a single player campaign - you should allow people to use cheats. If they want to do it, it's their decision. You shouldn't add random punishments that apparently break the map to prevent it.

Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Dec 30 2018, 1:11 am Pr0nogo Post #5

Nah, cheats are for casuals, I just remove them in my projects.

Dec 30 2018, 1:41 am RdeRenato Post #6

I am Renato

dont worry: people
I learned to allow cheats: a long time ago, tomorrow I update the levels in English, it is quite complicated to copy and paste

tell me opinions and bugs = gg

Post has been edited 1 time(s), last time on Dec 30 2018, 1:48 am by RdeRenato.

:unsure:[i]i am renato

Jan 12 2019, 9:38 pm RdeRenato Post #7

I am Renato

All updated

:unsure:[i]i am renato

Feb 10 2019, 7:57 pm RdeRenato Post #8

I am Renato

*Obviating my name and my evil and infamous English:

sorry for updating the levels slowly,
I plan to finish this story for those few or many people who play it

+Many errors solved


I do not have time to "stylize" the forum, but it is understandable xd

:unsure:[i]i am renato

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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[07:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[07:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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