Staredit Network > Forums > SC1 Map Showcase > Topic: The Architect RPG
The Architect RPG
Aug 5 2017, 12:20 pm
By: Oh_Man  

Oct 24 2017, 4:42 pm Oh_Man Post #21

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks all.

I have been informed of a new patch that has modified the behaviour of grey text in Starcraft and Remaster. Due to this my inventory system is now effectively broken (it still works but you can't see what item you have selected because everything is grey). I am working on a patch that will replace all grey text and also I am implementing some file size reduction methods so people can more easily download this map over battlenet.


Quote from m.0.n.3.y
Not sure if that's how you meant it to be Oh_Man, but that's how I got through it.
Yes Everburn Lures are designed to help you get away from the mobs so you can explore more easily. There are also some defensive spells that will help you such as Teleport, Snap Freeze, Silence and Smoke Bomb.

Quote from m.0.n.3.y
I bet all of the actual walking and gameplay parts could fit in a map half the size of 256x256.
When I first set out to create this RPG I had planned for it to be a complete story with multiple towns and wildernesses to explore. However due to string limitations I was held back with what I wanted to do. That's why the content in the map is concentrated into a small area.

Quote from m.0.n.3.y
How many Acts do you intend to make? This was only Act 1 right?
I had planned for three acts however I can't say when they will come out if ever. Mapping is a fun hobby but unfortunately I have time constraints due to realities of life and can only work at a certain speed.




Oct 27 2017, 4:16 pm m.0.n.3.y Post #22



Quote from Oh_Man
Quote from m.0.n.3.y
How many Acts do you intend to make? This was only Act 1 right?
I had planned for three acts however I can't say when they will come out if ever. Mapping is a fun hobby but unfortunately I have time constraints due to realities of life and can only work at a certain speed.
You need to get on that donations grind to fund your projects lol



None.

Feb 3 2018, 1:25 pm Yeuo Post #23



Hello everyone, I4m stuck at the obelisk ( optional quest I believe) in the caves, last one that says :
Arcane arts are the key to this quest.
Obsidian relics are merely a tool.
Spells alone must pass this test.
Can't you see, you foolish fool?



None.

Feb 3 2018, 2:55 pm Dem0n Post #24

ᕕ( ᐛ )ᕗ

Is that in the room with the crystals? If so, you can only move when the crystals are blue (or maybe pink, one of those), and have to stand still otherwise.




Feb 3 2018, 5:02 pm Yeuo Post #25



No, it is after, in the cave, ( there is a quest for them - from a boy in a tree, the quest is called exile) It's where I'm on the pictures, it's the last of the 5 monolith but can't figure that puzzle/riddle :(



None.

Feb 4 2018, 6:58 am Oh_Man Post #26

Find Me On Discord (Brood War UMS Community & Staredit Network)

Interact with the Relic, then select Stargate, then press A - O - S - C.




Feb 4 2018, 10:07 am Yeuo Post #27



Thanks a lot :D



None.

May 16 2018, 7:32 pm flewk Post #28



What about the Monolith that tells you to "give them what they want"?

I do not understand the hints at all. Could figure out the others slowly...

I was thinking using consumables since one seems to be in pain (herb) and the other asks for the difference between mage and man (ether), but I'm not sure which consumable gets rid of darkness.

Edit 1: Oh. Figured it out. Lure gets rid of darkness.

Edit 2: How do I get full hp after reaching max level? Is it just equipping as much vitality % as possible?

Edit 3: Game crapped out on the Deep One. I think my hero died, but mercenary was still alive. I became stuck.

Post has been edited 4 time(s), last time on May 16 2018, 8:21 pm by flewk.



None.

May 19 2018, 5:37 am Oh_Man Post #29

Find Me On Discord (Brood War UMS Community & Staredit Network)

I'm sorry to hear that. I've gotta track down that bug and fix it.




May 21 2018, 2:21 pm flewk Post #30



Honestly, my first time through was a crapshoot, so I didn't mind starting again (ex: didn't even realize I could master spells the first time through).



None.

Jul 5 2018, 2:00 pm ScOULaris Post #31



Had to give The Architect a shout-out on the official forums. Still the best.

https://us.battle.net/forums/en/starcraft/topic/20765497287#1



None.

Oct 27 2018, 4:15 pm Ishamael1337 Post #32



Hey was wondering if the grey text issue was ever fixed.



None.

Jan 20 2019, 2:26 pm Oh_Man Post #33

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Ishamael1337
Hey was wondering if the grey text issue was ever fixed.

Yeah when I tested it the issue was gone again. Something on Blizzard's end that they fixed.




Jul 26 2020, 1:55 pm Oh_Man Post #34

Find Me On Discord (Brood War UMS Community & Staredit Network)

Just shy of 2000 downloads, wow. I hope you all have been enjoying your time with The Architect RPG. I have a couple of things for you today.

First, the Korean translation of the map has been completed. You can download it here. In 2017 Fenton (펜튼) provided me with the translations of my map, and, after much delay, I have finally inputted them. Special thanks must go to jjf28. His program, CHKDraft, as well as his own input, was crucial to helping me overcome the technical challenges of making the Korean translation. It is not much of an exaggeration to say that without his help the project would have been impossible!

Second, I have created a walkthrough for the map that you can download here. Thanks to my partner for her graphic designer skills. It is a textual guide with screenshots that spoils every aspect of the game: how to complete the main quest, side quests, all puzzles you may encounter and tips for boss battles, as well as guides for item builds and spells.

Lastly, I present patch v1.4, which you can download here. It fixes a series of bugs and also drastically increases the health of all bosses. I noticed on Youtube that people were massacring them in less than a minute, not even being able to experience the bosses' array of spells!

I was always afraid to increase their health too much in case it became too grindy for solo play, and so to counter that I've added a boss health modifier that adjusts the boss' starting health depending on if you are playing solo, two player or three player.

PATCH NOTES v 1.4
* Fixed a glitch where the Bandit's Taunt and the Deep One's Whirlpool abilities would cause the Zerg Lurkers in Rionna's Spike Trap to unburrow.
* Fixed a glitch where Iredite & Rionna players would lose vision of their own units after the dark cave sequence in the What Lurks Below sidequest.
* Fixed glitch where using a Bluestone in the Blind Horror cave (What Lurks Below sidequest) would cause players to be stuck allied with enemy units. Fixed by preventing Bluestoning from inside this cave.
* Increased the health of all bosses.
* Added HP modifiers for the boss battles that account for singleplayer, two player or three player.
* Fixed a glitch where after dying in the Crucible Orb sequence twice (What Lurks Below sidequest) players would be unable to restart the quest.
* Fixed a glitch where Rionna would get duplicated during the What Lurks Below quest.
* Added a visual effect on the Warp Trap to better indicate it's the reason players are teleporting (What Lurks Below sidequest).
* Fixed a glitch where the Gargoyle's Charge attack wasn't working.
* Bandits and Broezin will now spawn during the Gargoyle fight.
* Fixed a visual glitch where Verius would get stuck walking during the first conversation between the trio.
* Fixed a visual glitch where in the Deep One boss battle cinematic the players would walk to the left into the solid wall instead of up towards the exit.
* Fixed an audio and visual glitch where Iredite and Rionna could not hear the sound effects or see the text prompts from the Deep One's insta-kill Whirlpool spell, thus creating confusion as to why they had died.
* First Legion Banner changed from P4 to P7 to make it more apparent it's an interactable object.
* Iredite's Twisted Mind duration increased from three seconds to six seconds.
* Fixed a game-breaking glitch where Iredite using Twisted Mind on a Bandit, and then that Bandit dying, would trigger an infinite Quick Time Event.
* Filesize reduction.

My next projects en route are the result of my dabbling with EUDs. After that, thanks to the removal of the string limit, I plan to make The Architect RPG Redux - the full story now contained in one single map, utilising all the new features EUDs have to offer. But don't hold your breath!

Until next time,
Oh_Man.

Post has been edited 2 time(s), last time on Jul 26 2020, 3:51 pm by Oh_Man.




Mar 17 2021, 8:46 am Beefalo Post #35



I've been loving this map so far! The inventory and itemization is honestly quite phenomenal, especially considering it was all done without EUD/custom buttonsets.

I don't know if you're still working on this map, but I did notice a bug with the beastmaster spell. It seems if the spell expires after your beast has died, but before it respawns, there's an infinite explosion of zerglings where it died and you cannot cast the spell anymore.



None.

Mar 17 2021, 12:41 pm Oh_Man Post #36

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks Beefalo, I'll investigate.

Yeah, I've been learning those EUD custom buttonsets, and can't wait to return to this RPG and remake it and expand it with the latest technology of SC Remastered. One day... :bleh:




Apr 4 2021, 6:03 am lifebot Post #37



Quote from Oh_Man
Thanks Beefalo, I'll investigate.

Yeah, I've been learning those EUD custom buttonsets, and can't wait to return to this RPG and remake it and expand it with the latest technology of SC Remastered. One day... :bleh:

Looking forward to this Oh_Man




Apr 9 2021, 5:06 pm Oh_Man Post #38

Find Me On Discord (Brood War UMS Community & Staredit Network)

To celebrate Maporino I present patch 1.5 which fixes some long-standing bugs.

DOWNLOAD HERE
KOREAN TRANSLATION

PATCH NOTES
  • Nerfed Gargoyle health after going perhaps a bit too buff-crazy last patch.
  • Improved some extended terrain for Starcraft Remaster (city tiles).
  • Fixed glitches where Ifritt's spine spell would not trigger and lock up the boss for the remainder of the fight.
  • Fixed oversights with the Phylactery item and fixed a glitch resulting in boss battles not resetting because of it.
  • Fixed glitch where Gargoyle boss battle would end prematurely if players walked too far to the left of the arena (up near the King's cage).
  • Fixed glitch with Rionna's Phoenix Wolf Beastmaster spell where if the spell expired while the Wolf was mid-respawn the spell would no longer work. Thanks Beefalo for bringing this issue to my attention.
  • Fixed glitch where if Rionna's Golden Drake died she would not be able to summon a new one until the Beastmaster spell expired.


TECHNICAL PATCH NOTES
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