Fireball
Concept:
Each player owns one zergling. The beginning of the game allows for different game styles: Teams, Free For All, and Tournament. The same basic goal applies to each mode: Eliminate all opposing forces. Teams can be chosen randomly, or based on join order from the game lobby (Force 1 vs Force 2).
Game Play:
The controls to this game are simple to understand, but difficult to master. To fire in a given direction, simply burrow your zergling. The zergling will automatically unburrow as an explosive projectile flies off in the direction it was previously facing. Point and shoot, except you must point by moving the zergling to face the direction you want. You can shoot in 16 different directions (one for each sprite rotation for a Zerg Zergling).
Team Mode

The game is divided upon two sides. The players on the left must try to kill those on the right, and vice versa. Once all players are dead on one side, everyone is revived and another round starts. The team to win 3 rounds wins the game. The left side's fireballs are orange, while the right side has blue fire. A successful hit is represented by a red explosion.
Free For All

The divider in the middle is removed, and players are able to roam around the entire stage. Rather than a 1-hit-kill system, each player starts with 10 HP, and it drains as they are hit. A hit can vary in damage, going from 1 to 6 in a single shot, based on how direct the shot is and if the player is dumb enough to run along with the explosion. All players have orange fireballs, but a successful hit is represented by a hallucinated explosion (blue).
Tournament

The stage is divided in half, like in teams. Each player starts with 2 lives. The game randomly selects two players and puts them at either side to fight it out. The losing player loses a life, and both players are taken off the stage for the next pair to play. This process continues until only one player is remaining. The player on the left side has an orange projectile, while the right player has a blue one.
Miscellaneous:
I would like to thank the following people:
- Suicidal Insanity for ScmDraft 2, especially its support for EUDs
- yoonkwun for this topic (Saved me time calculating my 16-direction system)
- O)FaRTy1billion for TinyMap2, MapSketch, and EUDTrig
- Adzz for testing and providing useful feedback for the duration of the production of this map.
- Leon-037 because he'd hate me if I didn't mention he helped test a bit.
If you have any bug reports, just pm me... Or I guess you could post it here for the whole world to see. It would suck if there was a major one, because I already called this the final version

Version history:
Final:
- Added Queen Explosion when hit, Hallucination for FFA hit
- Corrected alliance status for all game types
1.2:
- Included secondary leaderboard for kills on Team VS
- Tournament Randomization
1.1:
- Corrected firing bug with player 3 if shooting at the very edge towards the wall
1.0:
- 4 Game types
- EUD burrowing
- EUD Unit Direction
- Location Grid
Download: http://www.staredit.net/?file=2191
Post has been edited 4 time(s), last time on Jun 14 2014, 2:13 am by Roy.
Learn how EUDs work: A Mapmaker's Guide for Creating EUDs
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Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker
Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest