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Fireball, Dodgeball done right (EUDs/Location Grid)

Creator: Roy
Time: May 1 2010, 2:08 am

Post #1     Roy May 1 2010, 2:08 am

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Fireball_Final.scx

I had a goal to make a short little game that captured the fun aspect of Dodgeball without the severe limitations to directional fire. Also something annoying was the constant deselection when picking up or dropping a ball. I worked and worked and ended up with Cannonball... Not the product I had envisioned, I started from scratch and thought of many different implementations of firing. The most versatile and convenient option ended up being the detection of a unit's direction. After much work I finally completed the new game.

Fireball

Concept:
Each player owns one zergling. The beginning of the game allows for different game styles: Teams, Free For All, and Tournament. The same basic goal applies to each mode: Eliminate all opposing forces. Teams can be chosen randomly, or based on join order from the game lobby (Force 1 vs Force 2).


Game Play:
The controls to this game are simple to understand, but difficult to master. To fire in a given direction, simply burrow your zergling. The zergling will automatically unburrow as an explosive projectile flies off in the direction it was previously facing. Point and shoot, except you must point by moving the zergling to face the direction you want. You can shoot in 16 different directions (one for each sprite rotation for a Zerg Zergling).

Team Mode
(user posted image)
The game is divided upon two sides. The players on the left must try to kill those on the right, and vice versa. Once all players are dead on one side, everyone is revived and another round starts. The team to win 3 rounds wins the game. The left side's fireballs are orange, while the right side has blue fire. A successful hit is represented by a red explosion.

Free For All
(user posted image)
The divider in the middle is removed, and players are able to roam around the entire stage. Rather than a 1-hit-kill system, each player starts with 10 HP, and it drains as they are hit. A hit can vary in damage, going from 1 to 6 in a single shot, based on how direct the shot is and if the player is dumb enough to run along with the explosion. All players have orange fireballs, but a successful hit is represented by a hallucinated explosion (blue).

Tournament
(user posted image)
The stage is divided in half, like in teams. Each player starts with 2 lives. The game randomly selects two players and puts them at either side to fight it out. The losing player loses a life, and both players are taken off the stage for the next pair to play. This process continues until only one player is remaining. The player on the left side has an orange projectile, while the right player has a blue one.


Miscellaneous:

I would like to thank the following people:
- Suicidal Insanity for ScmDraft 2, especially its support for EUDs
- yoonkwun for this topic (Saved me time calculating my 16-direction system)
- O)FaRTy1billion for TinyMap2, MapSketch, and EUDTrig
- Adzz for testing and providing useful feedback for the duration of the production of this map.
- Leon-037 because he'd hate me if I didn't mention he helped test a bit.

If you have any bug reports, just pm me... Or I guess you could post it here for the whole world to see. It would suck if there was a major one, because I already called this the final version :P Damn arrogance...

Version history:

Final:
- Added Queen Explosion when hit, Hallucination for FFA hit
- Corrected alliance status for all game types

1.2:
- Included secondary leaderboard for kills on Team VS
- Tournament Randomization

1.1:
- Corrected firing bug with player 3 if shooting at the very edge towards the wall

1.0:
- 4 Game types
- EUD burrowing
- EUD Unit Direction
- Location Grid

Download: Fireball_Final.scx
This post was edited 3 times, last edit by Roy: Aug 28 2012, 1:33 pm.

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Post #2     HCM™stickynote May 1 2010, 2:17 am

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Awesome map. Can't play it right now, but I will.

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Post #3     yoonkwun May 1 2010, 3:06 am

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Interesting to see another map using unit direction detection for aiming, it's probably the only one I've seen except FRAGS and a few maps I made.

I tried to make something similar a while back except using corsairs on a 112x112 arena with walls and everything. But I was doing it the hard non-EUD way, so I gave up on it. That was before I found the EUDs for it though.

Anyways good map, I'm a fan of any map that uses location grids. I'd play it if I could host :)
This post was edited 1 time, last edit by yoonkwun: May 1 2010, 3:41 am.

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Post #4     Leon-037 May 11 2010, 3:01 pm

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Woo Roy another pro map and glad you fixed the suggestion for randomize in Tourney. I'll play and host as much as I can.

Quote
- Leon-037 because he'd hate me if I didn't mention he helped test a bit.

D: Lies, I did help test plenty anyways :hurr:

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Post #5     Roy May 15 2010, 6:43 pm

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Quote from Leon-037
D: Lies, I did help test plenty anyways :hurr:
Yes. Yes you did.

A couple bugs that I've been told or shown:
- In Team mode, if both sides are eliminated at the exact same time, the game breaks.
- In Team mode, if one person burrows another person over the wall, he can get on the other side and becomes the other team's player.

Seeing how the first is an extremely rare occurrence and the second is just hilarious, I have no real intention of updating the map.
Attachments:
rep file
Pro Fireball.rep (79.46 kb)
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