Staredit Network > Forums > SC1 Map Showcase > Topic: The Architect RPG
The Architect RPG
Aug 5 2017, 12:20 pm
By: Oh_Man
Pages: < 1 2 3
 

Feb 13 2024, 1:10 pm SacredReign Post #41



Quote from Oh_Man
Hmm try and make it so both players are at that point in the tutorial at the same time.

Thought I fixed that one tbh. Are you on version 1.5?

Hey! Sorry for the late reply, we got it to work by your suggestion of timing things at the same time. Thank you again and love your map!



None.

Sep 27 2024, 7:11 pm Vrael Post #42



Finally played this (for real-ish, haven't beat it yet), how many years late? Anyway, wanted to say awesome job. I'm struggling because I'm playing solo I think, but lots of great stuff here.

- The interfaces are really well done, despite the limitations of Starcraft and Non-EUD mapping
- Battle in the left side of town is fun and slick
- Love how the craftable items are basically like auto-spells
- Story is entertaining, and great job making it work even with only 1 player in the game
- The "micro unit" feel is a lot of fun - works well I think because all the players are Ghosts and therefore have a very small collision box, but you've placed basically every single tile with care and it shows. Also makes the map feel huge even though the overall map usage is surprisingly small. Amicus can GTFO the way sometimes tho :)
- Kind of the same as the above point, but excellent use of terrain/doodads like the caves
- Really nice mini puzzles and stuff like the cave side quests
- Thank the lawd for respawn systems (suck it DK3)
- love the whole exp converts to gold at max level, though at this point I have so much gold with literally nothing to buy (gambling is fun though)
- sounds/music/feel is top notch
- excellent technique leveraging the same-terrain-room-but-different-sprites sort of thing, very slick

My pseudo-gripes: I guess I was expecting a larger world to explore (like, in total area/tiles)? I really can't fault you for that though given the content here. I loved the town layout when I started playing, it looks super cool, but after playing a bunch it did get annoying that so many paths from the outer-lands gate to like the bar, shop, mercs, etc are all so far from each other. Life leech mechanic also doesnt make much sense, like I guess I saw some random heals sometimes, and buying the merc life leech also randomly healed them?

Question: is max HP like a quest bonus or something? Same question for the mercs.

Overall man I definitely give this a perfect 5/7, excellent work! (no but really 10/10)

Edit:
Quote from Oh_Man
Interact with the Relic, then select Stargate, then press A - O - S - C.
A-D-S-C in my case.... damn hotkey remappings! Why didn't you anticipate Starcraft features that weren't present when you made the map! /s

Post has been edited 3 time(s), last time on Sep 28 2024, 5:32 pm by Vrael.



None.

Sep 30 2024, 7:08 am zaufanypsycholog Post #43



Gratulacje wydania! :D



None.

Sep 30 2024, 1:57 pm Oh_Man Post #44

Find Me On Discord (Brood War UMS Community & Staredit Network)

Question: is max HP like a quest bonus or something? Same question for the mercs.
if u equip all items with highest vitality % and max out fortitude attribute u can hit 100% hp.

Mercs u hit 100% hp by buying their armour upgrade in the merc shop.

Quote
Life leech mechanic also doesnt make much sense, like I guess I saw some random heals sometimes, and buying the merc life leech also randomly healed them?
Like you said, some of the items are like having auto spells basically, or passives is what I thought of them. The life leech mechanic is a auto spell that kills a random nearby enemy and heals you to full occasionally.

Thanks for the review!




Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:27 pm]
dumbducky -- Thank you come again
[2025-2-11. : 2:34 pm]
Ultraviolet -- :wob:
[2025-2-10. : 7:43 am]
NudeRaider -- true
[2025-2-10. : 12:21 am]
Ultraviolet -- or too much going on in too little space rather
[2025-2-10. : 12:20 am]
Ultraviolet -- they're also just too small to really be obvious what they are without looking really closely
[2025-2-09. : 8:40 pm]
NudeRaider -- I'm not an artist, but I made a better version https://i.postimg.cc/Y0p3WrWX/lolxd-t.png
[2025-2-09. : 4:28 pm]
Ultraviolet -- yeah I don't disagree
[2025-2-09. : 1:19 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: :megathink: nice
I just wish those were actual pixel graphics, and not so blurry. They just don't fit in.
[2025-2-09. : 1:16 pm]
NudeRaider -- Roy
Roy shouted: Moose is one of the most veteran members of the site that I can think of: if he isn't doing well, that's a premonition of the site as a whole. Moose, as a community, what can we do to improve your disposition? Please keep in mind the fate of the administration, moderation, and general outlook of the site is reliant on this answer.
Moose even brought Roybot back!
[2025-2-09. : 9:18 am]
Zycorax -- :O
Please log in to shout.


Members Online: dumbducky