Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Strike Night 2024
Desert Strike Night 2024
Sep 20 2019, 7:33 pm
By: MidNighTime
Pages: 1 2 3 >
 

Sep 20 2019, 7:33 pm MidNighTime Post #1



Desert Strike Night 2024

What's This:
This is the new official thread for: Desert Strike Night 2024. (The continuation of the "Night" series.)

This map will continue to be updated throughout 2024. The original credits will always remain intact.

Special Thanks: Queen-Gambit (Original's), Lanthanide (Permission), Theo_ua (Concept) and You! (The Fans).


- Desert Strike Night 2024 Features: (Coming Soon)


- Desert Strike Night 2024 Download: (Coming Soon)


Post has been edited 110 time(s), last time on Jul 22 2024, 4:06 pm by MidNighTime.



None.

Oct 28 2019, 8:34 pm GGmano Post #2

Mr.Pete-Tong

I dont see the reason why dark swarm and disrupting web is removed because of balance, when it actualy does balance the races. Also it must feel abit weird to play without such great spells for races. Maybe remove guard and maybe stim, psi storm too. But it sounds to me Like You wanna ruin the battle by removing stuff from races. Blizzard made balance great between races so keep it that way would be good for game experience. If You want experience bout balance in ds im open for helping You out, feel free to ask ive been doin balance for ds maps for more than 6 years. Some units is made with High armor some is made with High dmg some is made with fast dmg some with High hp some with low hp some does splash some moves fast some moves slow, Blizzard did All that work.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Nov 1 2019, 11:50 pm Silent7 Post #3



I agree with the previous speaker. Swarm and Disrupting Web should be restored. If u want have better balance do it in different way. For example make higher price for Web (1000 minerals) or make the units run from under Web or give Web ability only for Corsairs spawned by Robotics Facility structure which is limited to 5. Swarm is good usually against terran so mb make firebats stronger to give possibility counter swarm. There are so many options. Removing main spells is the worst thing.

Post has been edited 1 time(s), last time on Nov 2 2019, 12:08 am by Silent7.




Nov 2 2019, 3:10 am Zoan Post #4

Math + Physics + StarCraft = Zoan

Perhaps removing these spells balances it with all the EUD modifications.

Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Nov 2 2019, 11:24 am GGmano Post #5

Mr.Pete-Tong

Quote from Zoan
Perhaps removing these spells balances it with all the EUD modifications.

Or, maybe, using EUD's you could like make the spells last for a shorter amount of time or something? Idk.

Why remove or change spells they should be part of game. Its not that Hard to balance it other way.

Silent7 tank is also real good against swarm

If removing Any spells or Any units it would be sad to play ds My openion. All units and spells sets the strategy of ds all stuff should have its pros and cons as blizzard made em

Post has been edited 1 time(s), last time on Nov 2 2019, 12:23 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Nov 2 2019, 2:08 pm Silent7 Post #6



Quote from GGmano

Silent7 tank is also real good against swarm
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats



None.

Nov 2 2019, 3:07 pm GGmano Post #7

Mr.Pete-Tong

Quote from Silent7
Yes, but im talking about small size units. Protoss has strong zealots, Zerg has cheap mass lings, Terran has weak 1.66 firebats

Normal firebats not weak VS zlings and they decent VS zealots cause of splash

I dont know their stats or price in dsn remastered but its possibel to balance those to fit zerglings and zealots

Its been some time since midnightime made this topic estimated time of download 3-5 weeks maybe its coming soon

Post has been edited 1 time(s), last time on Nov 3 2019, 9:19 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Nov 30 2019, 5:30 am Melokanin Post #8



Need more testing, and will done good balanse on new EUD



None.

Nov 30 2019, 9:13 am GGmano Post #9

Mr.Pete-Tong

Double post sorry

Post has been edited 1 time(s), last time on Nov 30 2019, 2:16 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Nov 30 2019, 9:13 am GGmano Post #10

Mr.Pete-Tong

Quote from Melokanin
Need more testing, and will done good balanse on new EUD

Please make it so that All units is good for something if a unit is to weak VS anything than the unit is never used.

Can You add All heroes to the unit pool so theres more units to choose from

Please make an anti map Max system units so units dosent pile up

Dont disable Web or swarm would be sad to play without em



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Dec 4 2019, 1:12 am MidNighTime Post #11



Reserved.

Post has been edited 5 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



None.

Dec 4 2019, 8:10 am GGmano Post #12

Mr.Pete-Tong

Great Ill check it out and tell ya what i think, maybe You upload some replays?

Just had a look on unit stats and its real mixed up everything kinda has +armor only making toss units alot weaker especialy the dragoon and reaver stats was weird reaver alot stronger and dragoon alot weaker than normal dragoon damage is explosive =weaker vs small units already the dragoon is weak vs zealot and lings but with this stats dragoon is totally underpowered vs lings and zealot and rines and firebats medics. i also noticed goliats having real high air dmg and scouts having real low air damage only archon of toss does some ok good air damgage archons dosent have range tho vs bc for excample. guess the point is to have no dragoons lots of zealots and archons if protoss. corsairs having so low air damage too means protoss having hard time dealing with both zerg mutalisk and terran wraith scouts so low air damage means toss having trouble dealing with big air units too bc,devourer,guard. also hydras having 3+3 armor means alot vs dragoons and rines, Normally rines real good vs hydras cause hydras damage is explosive = less damage vs small units and rines damage is ok high vs hydras but with 6 armor on hydras rines only do 3 damage to em it would even up the hydra and rine in battle. zerglings 1 more damage and 5 more health with 3+3 armor also makes it alot stronger unit no wonder you have to make firebats alot stronger to cope with such a strong small unit and ultras also 25 more health with 4+3(upgradet armor+2) armor making it real strong evenly vs tank in swarm (tank has no extra damage) evenly stronger firebats still do less damage vs big units(concusive damage) would be able to deal with ultra. it seems abit weird maybe it will be ok balanced in its own weird way. playing starcraft with all new units stats. Reaver hp is real high but not so high damage (im no fan of that) but balance wise it makes the same i guess. but making air without ground as zerg or terran vs toss game gives no sense to me just because toss has no other than archon antiair. with yamamoto gun targeting archons on far range i understand why you disabled that.

Ill still give it a try but i dont think it will be my taste everyone is different tho.

you could put up some replays of the balance would be good

Post has been edited 2 time(s), last time on Dec 4 2019, 11:28 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Dec 25 2019, 5:57 pm MidNighTime Post #13



Reserved.

Post has been edited 3 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



None.

Dec 25 2019, 6:50 pm GGmano Post #14

Mr.Pete-Tong

Quote from MidNighTime
Map Updated: 1.2 (12/25/19)

No replays?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jan 15 2020, 3:24 pm Silent7 Post #15



Why tanks refund not working?

Creep refund still working.



None.

Feb 9 2020, 4:19 am MidNighTime Post #16



Reserved.

Post has been edited 3 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



None.

Mar 21 2020, 2:13 am MidNighTime Post #17



Reserved.

Post has been edited 4 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



None.

Mar 23 2020, 6:13 pm GGmano Post #18

Mr.Pete-Tong

Quote from MidNighTime
Map Updated: 1.4 (NoneEUD) (3/20/20)

The extended option is not available for maps utilizing EUD's. All future releases (for now..) will not support it. This decision was wished by the players for the players.

I think its a good choice your making. Now you just need to normalize the unit stats to make the version good in my openion happy editing. cheers



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 3 2020, 11:09 pm GGmano Post #19

Mr.Pete-Tong

just tested your latest version not bad you made some good step ups compared 2.63 as i see it. just ran trough you unit stats changes is good you made wraiths stronger dmg and spells in general fires more often. gives the fight on battlefield an mroe intensive look i like that. The ultra seemed abit weak in my game but maybe its really strong vs terran with swarm so that might be ok cant fully judge that as i havent played terran zerg on the map. im no fan of you removing yamamoto but thats your choice yamamoto aint that good only vs zerg it can be good. In my game the specials seemed really strong. Maybe you could add a cool dwn on players using specs with a deathcounter or you could increase price of spec. that i think would be good for the map. A cool dwn on spec could be 1 min before you can do your next spec after spec one time. or do both cool down on spec and increased price of spec. another idea could be removing the dmg on terran spec on temple so it only does mindcontrol the units closest to your own temple and do same thing to protoss spec and zerg spec so that only the units closest to your temple would be affected. so that all specs would only be good doin if beeing pushed and they didnt do dmg on enemy temple. it would make it more important to have best spawn cause specs wouldnt finish the game. just given you some ideas to make it less special ending game. other ideas to your map could be adding powerups like an income booster for 1min increases the income by 10 ore per sec if not in delay a strategic use could be fun abit like the instant powerup but best to be used early stage maybe can first use after having 1 gas something like that. but would be better to use at early stage of battle than late stage of battle. something like that could be ok fun i think. overall some good step ups you made tho thumbs up from my side.


A clear sign on me giving all the guidance i can.. yet later more less all my guidance is used without any credit.. seems off that trying to take my guides secretly so that i seem ignored.

Post has been edited 1 time(s), last time on May 7 2022, 9:53 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 4 2020, 4:19 am MidNighTime Post #20



Reserved.

Post has been edited 3 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



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