Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: 1 2 323 >

Topic Replies Views Starter / Time Last Post
Pinned Topics

EUD/Address Database
 
68 30766 Apr 12 2008, 6:04 pm
O)FaRTy1billion[MM]
Mar 26 2018, 1:12 am
Lanthanide

[EUD] A Mapmaker's Guide for Creating EUDs
 The thread for all your EUD needs
65 30274 Aug 14 2011, 8:00 pm
Roy
Mar 26 2018, 1:10 am
Lanthanide

Bring/Command Updating Discussion
 So we stop spamming the Ladder :P
27 7006 Apr 30 2008, 11:45 pm
Falkoner
Feb 16 2018, 8:23 pm
Lanthanide

Useful EUD Reference
 
40 14376 Apr 2 2010, 9:09 pm
Cinolt
Aug 7 2012, 11:50 pm
jjf28

Professionalism and Aesthetics
 A guide to making your map look professional
8 6527 Aug 6 2009, 7:28 pm
lil-Inferno
Dec 22 2011, 6:43 am
Tempz

How to Make your Game Popular
 A Guideline...
18 5652 Mar 10 2010, 7:19 am
UnholyUrine
Dec 22 2011, 3:44 am
Lanthanide
Forum Topics

freeze protection
 
11 342 Feb 28 2018, 6:02 pm
trgk
Yesterday, 10:53 pm
Lanthanide

Facts about the SCR EUD emulator
 Some internal facts about the emulator fromt the dev
28 2027 Dec 20 2017, 10:45 pm
0xeb
Apr 17 2018, 9:39 am
Lanthanide

Real-time Difficulty Scaling for Defense Maps
 Adjusting Enemy Waves Health by Player Count
2 193 Mar 28 2018, 6:20 pm
lifebot
Mar 29 2018, 2:33 am
lifebot

AI Ability Requirements
 
13 3050 May 22 2011, 6:25 pm
Heinermann
Mar 14 2018, 7:43 am
Lanthanide

Creating a complete chess map with euddraft
 Simple...? Example
17 798 Jan 3 2018, 3:07 am
trgk
Feb 28 2018, 5:59 pm
trgk

Vote for my next map (2 concepts pending)
 
4 273 Feb 17 2018, 5:37 am
MTiger156
Feb 20 2018, 9:09 pm
lifebot

[EUD] Using inverse system time to play BGM continuously regardl
  inverse system time
3 267 Feb 10 2018, 7:28 am
trgk
Feb 11 2018, 9:04 am
trgk

[EUD] Virtual Triggers
 Unlocking Trigger Programming Concepts
17 749 Jan 28 2018, 7:26 pm
jjf28
Jan 30 2018, 7:33 am
trgk

Using EUD for custom AI
 Is it possible to jump into a custom AI script using EUD?
12 950 Dec 14 2017, 4:59 pm
jncraton
Jan 29 2018, 3:06 pm
Nekron

Questions about EUD Editors..
 
1 275 Jan 4 2018, 9:56 pm
Pauper
Jan 6 2018, 3:24 pm
JPoker

EUD addresses supported by 1.21.0
 
51 2649 Dec 8 2017, 2:40 am
Neiv
Dec 21 2017, 12:51 pm
jjf28

GREY text completely broken as of latest patch
 Blizzard has done it again.
0 404 Oct 19 2017, 3:40 pm
Oh_Man
Oct 19 2017, 3:40 pm
Oh_Man

Hallucinated Powerups
 
4 1602 Jun 25 2017, 1:21 am
Sie_Sayoka
Oct 6 2017, 7:44 am
Heinermann

Instant Mineral/Gas Changes
 
0 333 Oct 2 2017, 9:03 am
Heinermann
Oct 2 2017, 9:03 am
Heinermann

Unit Death Position Detection System
 DPD for short, I guess
30 5097 Mar 8 2009, 5:19 pm
JaFF
Sep 30 2017, 6:20 am
Heinermann

How do blends look in remastered?
 
1 482 Sep 6 2017, 6:11 am
readabook
Sep 7 2017, 3:49 am
Heinermann

EUD - broken with above 1.16.1?
 
7 803 Aug 16 2017, 12:13 pm
BumpelSnake
Aug 27 2017, 2:54 pm
Wormer

HP Detection Without VHP or EUDs
 This time, with a test map!
20 3437 Apr 6 2009, 11:15 am
JaFF
Aug 26 2017, 7:36 pm
Wormer

New/Old Shit Megathread
 
21 2965 Apr 23 2017, 12:03 am
Heinermann
Aug 4 2017, 7:03 pm
Matt.-

What makes a good boss?
 think "dungeon" not "office"
7 1080 May 3 2017, 8:43 pm
Voyager7456
May 28 2017, 2:07 pm
Oh_Man

Could we create a new EUD enabler in 1.18?
 as below
6 1245 May 13 2017, 2:01 pm
Alan Guo
May 14 2017, 1:45 pm
Alan Guo

A more efficient method of selecting game mode.
 
7 1144 Apr 14 2017, 11:11 pm
readabook
Apr 29 2017, 9:08 am
Heinermann

Using saved game files (.snx / .mlx) to create modified units.
 
6 1270 Apr 14 2017, 11:09 pm
ihjel
Apr 21 2017, 11:43 am
ViperSRT3g

Arbiter causing lag
 
6 938 Apr 4 2017, 12:21 am
MetalGear
Apr 13 2017, 10:01 am
Wormer

Pages: 1 2 323 >

Members in this forum: None.

[10:16 am]
lil-Inferno -- u up u up
[10:15 am]
Mini Moose 2707 -- We up we up
[10:15 am]
lil-Inferno -- Moose up, Moose up O_O
[10:15 am]
lil-Inferno -- family man hours who up
[06:14 am]
O)FaRTy1billion[MM] -- I'm pretty sure the map parser is just an excuse
[06:09 am]
NudeRaider -- Also if v7 is finally dead in the water because nobody is willing or able to solve the map parser problem, then sure, why not improve what we have.
[06:05 am]
NudeRaider -- Lanthanide
Lanthanide shouted: this argument of "oh, lets not spend ANY time improving the site, because there are other things that should be improved first", when those other improvements are not actually happening, is really specious
for a while SENv7 was actively worked on. Maybe it still is, but no more updates.
[04:04 am]
jjf28 -- though I guess there's fundamental hurdles with code portability and the differing manners of distribution (e.g. src, dll, lib) that having a solid distribution framework can't really solve on its own
[03:57 am]
jjf28 -- when we getting full Maven support?
[03:57 am]
jjf28 -- cpp libs are the worst
Please log in to shout.


Members Online: Roy, Sie_Sayoka