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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
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Pinned Topics

[EUD] A Mapmaker's Guide for Creating EUDs
 The thread for all your EUD needs
66 55767 Aug 14 2011, 8:00 pm
Roy
Apr 26 2020, 10:21 pm
proeras

EUD/Address Database
 
68 49250 Apr 12 2008, 6:04 pm
O)FaRTy1billion[MM]
Mar 26 2018, 1:12 am
Lanthanide

Bring/Command Updating Discussion
 So we stop spamming the Ladder :P
27 16551 Apr 30 2008, 11:45 pm
Falkoner
Feb 16 2018, 8:23 pm
Lanthanide

Useful EUD Reference
 
40 26763 Apr 2 2010, 9:09 pm
Cinolt
Aug 7 2012, 11:50 pm
jjf28

Professionalism and Aesthetics
 A guide to making your map look professional
8 10511 Aug 6 2009, 7:28 pm
lil-Inferno
Dec 22 2011, 6:43 am
Tempz

How to Make your Game Popular
 A Guideline...
18 10871 Mar 10 2010, 7:19 am
UnholyUrine
Dec 22 2011, 3:44 am
Lanthanide
Forum Topics

Concept: dodge mechanic via triggers
 
7 399 Aug 14 2020, 7:41 pm
FullMetalSnorlax
Sep 21 2020, 6:25 am
Oh_Man

2020 is the BEST time to make maps. All mappers REJOICE!
 Re-realize the reasons behind your obsession. A MUST READ!!
16 515 Sep 7 2020, 10:41 pm
lifebot
Sep 18 2020, 12:17 pm
razorback9423

The Hyper Trigger
 
16 9258 May 21 2014, 10:19 am
Sacrieur
Sep 13 2020, 7:00 pm
StRyKeR17

[EUD] Multiplayer Key Press Detection
 Credit to MinuteMan for writing the guide
5 1939 Feb 3 2019, 10:05 pm
Roy
Sep 12 2020, 6:49 am
Oh_Man

Integrating SCA to work with your map
 
2 149 Sep 7 2020, 3:46 am
lifebot
Sep 7 2020, 11:14 am
lifebot

Advanced EUD - Regen rate?
 
7 1386 Feb 5 2019, 10:53 pm
MTiger156
Aug 5 2020, 7:50 pm
SPyro_Malin

Desert Strike improvements
 What you want to improve in original Desert Strike
49 10960 Sep 21 2009, 10:52 pm
theleo_ua
Jul 15 2020, 11:29 pm
GGmano

EUD ammo system
 Exploring the wonderful bit-mask feature in SCMDraft2
2 443 Jun 14 2020, 3:26 pm
goobie
Jun 19 2020, 7:09 am
goobie

[EUD] Using inverse system time to play BGM continuously regardl
  inverse system time
7 1808 Feb 10 2018, 7:28 am
trgk
Jun 9 2020, 3:00 am
trgk

Selection Detection(EUD)
 
22 9107 Jun 23 2009, 1:14 am
Morphling
Oct 22 2019, 2:38 pm
Zoan

EUD Workshop [Tutorials + Demos]
 Learn how to perform basic and advanced EUD tasks
12 3093 Feb 27 2019, 8:06 am
MinuteMan
Aug 30 2019, 4:55 pm
T-warp

[EUD] Virtual Triggers
 Unlocking Trigger Programming Concepts
18 4209 Jan 28 2018, 7:26 pm
jjf28
Aug 29 2019, 9:00 am
T-warp

Redraw black fog of war in scenario
 
20 1734 Aug 6 2019, 8:47 pm
Fruitdispenser
Aug 27 2019, 9:07 pm
Fruitdispenser

StarCraft Mathematics
 Complex Operations with Simple Tools
15 1615 Aug 18 2019, 1:15 am
jjf28
Aug 22 2019, 9:00 pm
T-warp

Using EUD for custom AI
 Is it possible to jump into a custom AI script using EUD?
13 4639 Dec 14 2017, 4:59 pm
jncraton
Aug 20 2019, 4:22 pm
psyhotechnica

Standard Extended Strings
 drafting CHK standards
21 7141 Sep 13 2013, 6:52 pm
jjf28
Jul 12 2019, 1:48 am
jjf28

Mind control
 
2 681 Jul 4 2019, 1:33 pm
C(a)HeK
Jul 4 2019, 4:33 pm
C(a)HeK

Theory I think: 4 mission 4 episode and bonus
 
2 787 May 11 2019, 2:39 pm
C(a)HeK
May 11 2019, 3:32 pm
C(a)HeK

6 episode, 7 mission
 Interesting think
3 849 May 9 2019, 9:48 am
C(a)HeK
May 9 2019, 11:06 pm
Pr0nogo

Using custom portraits in multiplayer without EUDs?
 
2 1638 Mar 18 2019, 6:38 am
Kolokol
Apr 13 2019, 8:04 pm
O)FaRTy1billion[MM]

Facts about the SCR EUD emulator
 Some internal facts about the emulator fromt the dev
33 8231 Dec 20 2017, 10:45 pm
0xeb
Apr 12 2019, 9:57 pm
jjf28

Ctext Tutorial (unlimited strings and more!)
 Say goodbye to the string limit
5 1653 Jan 31 2019, 4:37 pm
Oh_Man
Feb 27 2019, 5:37 pm
MinuteMan

my new proyect, a map ums
 
0 1022 Jan 12 2019, 12:09 am
123dominico
Jan 12 2019, 12:09 am
123dominico

Relative Distance Detection
 This map computes the relative x and y distance between two unit
4 1351 Jan 3 2019, 3:52 am
goobie
Jan 3 2019, 1:23 pm
jjf28

Pages: 1 2 324 >

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[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
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