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SC1 Terrain
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
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Terrain Hall of Fame
 The Best Terrain Around
644 175025 Jun 4 2008, 10:31 pm
Falkoner
Jun 4 2017, 4:03 pm
payne

Post Some Terrain!
 Why hello there.
177 99464 Feb 20 2010, 4:44 am
lil-Inferno
Sep 12 2013, 11:43 pm
lil-Inferno

Terrain Request Thread
 
19 25991 Apr 20 2010, 3:27 am
poison_us
Jun 8 2013, 4:40 pm
Omegwavex

Terrain Ladder
 It returns from SEN v4
557 145989 Mar 24 2008, 3:20 pm
lil-Inferno
Jul 2 2010, 2:29 am
payne

Brush Project
 Helping out terrainers
98 82827 Jun 30 2009, 5:43 am
payne
Apr 25 2010, 8:53 pm
payne

Visual Effects List
 For all of your visual needs.
89 76598 Apr 6 2008, 1:57 am
lil-Inferno
Jul 3 2009, 9:10 pm
lil-Inferno

Forum Rules
 
5 20353 Jul 4 2008, 3:04 pm
Moose
Jul 7 2008, 2:04 am
MNeox
Forum Topics

Deepfriedmaps.com
 Map Terrain Generation
3 1396 Apr 27 2023, 8:43 am
Sie_Sayoka
Apr 28 2023, 1:01 pm
Excalibur

Random Badlands Stuff
 
65 49886 Jul 12 2016, 8:49 pm
Sie_Sayoka
Jul 14 2022, 7:25 pm
Butch

Adding basic Terrain causes map crash
 Title says it all, looking for help
2 2765 Oct 17 2021, 1:38 am
Laganater
Oct 17 2021, 8:06 pm
Laganater

Early alpha map/tileset
 
4 6165 Mar 24 2021, 6:52 pm
X405
Mar 26 2021, 10:53 pm
X405

Jungle - Houses
 Houses for Jungle Tileset
1 2190 Jan 27 2020, 3:22 pm
Flemy
Jan 27 2020, 7:54 pm
GGmano

Request: scenarios with lots of tile blends
 
1 2451 Mar 13 2019, 9:40 pm
X405
Jan 24 2020, 8:41 am
Butch

Dizzy & Sam's Terrain War!
 The Greatest Terrain Battle SEN has ever seen!
11 9772 Aug 22 2012, 1:08 am
Dizzy
Jan 24 2020, 8:34 am
Butch

Pr0nogo's custom doodads
 
76 34763 May 29 2017, 3:30 pm
Pr0nogo
Jan 31 2019, 1:25 pm
IlyaSnopchenko

Train Station
 
0 2714 May 22 2018, 1:25 am
lifebot
May 22 2018, 1:25 am
lifebot

Terrain request
 
7 5130 Jan 29 2017, 4:33 am
Corbo
Jun 4 2017, 4:03 pm
payne

Installation Turbo-Autism
 
22 13265 Sep 11 2016, 10:14 pm
TF-
Dec 22 2016, 11:55 pm
TF-

Jungle-style cliff stacking for Badlands
 
9 7607 Oct 25 2016, 8:57 pm
Pr0nogo
Oct 27 2016, 10:58 pm
Pr0nogo

Installation Tileset Vision Question
 High Ground Vision Issues
11 8826 Dec 18 2015, 6:31 pm
Spooky
Dec 21 2015, 3:30 am
O)FaRTy1billion[MM]

Horizontal water to dirt
 
11 7805 Oct 31 2015, 8:34 pm
CecilSunkure
Nov 4 2015, 1:26 am
Butch

SCMDraft Clipboard Data
 
2 5697 Apr 4 2015, 1:12 am
A_of-s_t
Apr 4 2015, 2:45 am
A_of-s_t

ISOM?
 incomplete
3 7242 Oct 31 2013, 1:41 pm
trgk
Oct 15 2014, 12:56 am
trgk

Need ice tileset
 
0 3788 Sep 19 2014, 5:12 pm
FlameViper
Sep 19 2014, 5:12 pm
FlameViper

Ice Mountains
 make me better ones
0 4445 Aug 1 2014, 7:23 am
sigsaucy
Aug 1 2014, 7:23 am
sigsaucy

RPG Project Terrain
 Just some samples
12 10006 Jun 16 2013, 10:20 am
Sylph-Of-Space
Dec 22 2013, 6:43 am
Wormer

Need RPG terrain
 Hiring terrain artist
6 6673 Aug 22 2013, 9:04 pm
MetalGear
Nov 25 2013, 7:37 am
payne

Scaling up terrain
 can you go from 128x128 to 256x256 easily?
6 6439 Jun 26 2013, 7:56 am
Veta
Jun 26 2013, 7:45 pm
Veta

Cliffs and Gaps w/ Doodads
 
4 5772 Jan 31 2013, 9:46 pm
sugarrushx
Feb 3 2013, 11:44 pm
sugarrushx

City Terrain
 
118 31808 Jun 20 2012, 3:12 pm
Raygoza
Oct 27 2012, 6:47 am
Raygoza

Pages: 1 2 316 >

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[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
Please log in to shout.


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