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SC1 Mapping Tools
SC1 Mapping Tools
Discussion and assistance with map making tools.
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Pinned Topics

scmdraft - 0.9.0 info + nightly download (Post small feature req
 
1117 104904 Apr 9 2017, 9:27 am
Suicidal Insanity
Mar 24 2020, 1:01 pm
Suicidal Insanity

Recommended Tools
 
16 15045 Mar 1 2010, 3:47 am
NudeRaider
Jan 5 2012, 8:39 pm
O)FaRTy1billion[MM]
Forum Topics

EUD Editor 2
 Latest Version with Built-in Updates
71 18179 Mar 11 2018, 1:07 am
lifebot
Yesterday, 3:08 pm
pigy

[EUD/EPD] Amazing new Trigger Editor [Stable]
 So, I made a thing you will like
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Yesterday, 3:44 am
123dominico

SCDB V1.5 - Starcraft Database Launcher
 What is it? How to implement SCDB in your map.
16 6102 Nov 20 2018, 12:49 am
lifebot
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EUD Editor 3
 Open the settings file and insert Lanuage = ko-KR
13 2821 Feb 19 2019, 2:25 pm
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Looking for map to pic tool
 
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TinyMap2
 
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euddraft 0.8.9.0
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EUD Snipers Power Tool (Barrier+Teleport+Visor+EMP)
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Help, maps is broken
 
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[EUD] Map Time Locking
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SCMDraft 2 not working with SC:R's latest patch
 "Please select the StarCraft directory"
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LIT - Lua Interpreted Triggers
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Blizzard Recommending SCMDraft 2
 
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How to protect your map using EUDDRAFT FREEZE
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StarEdit won't let me save
 
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Jun 2 2019, 4:18 am
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YATAPI - Python friendly API for trigger generation
 https://github.com/sethmachine/yatapi
3 1015 Feb 28 2019, 12:45 am
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May 20 2019, 8:16 am
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Tool to launch Starcraft with a map from command line
 
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ScmDraft 2 screenshot gallery
 Show off your work :P
2 677 May 8 2019, 11:41 pm
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Image to Terrain
 
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I want understand a problem with color!
 
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Apr 13 2019, 2:03 am
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A bad experience about EUD Editor from Korea
 Hope this is my misunderstanding.
2 784 Apr 7 2019, 5:43 am
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Apr 8 2019, 7:00 am
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Tool to parse .chk format into JSON/Python objects
 
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Chkdraft Project
 SCMDraft 3?
271 57972 Oct 9 2012, 12:42 am
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Mar 14 2019, 12:14 am
sethmachine

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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
Please log in to shout.


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