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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: 1 2 3132 >

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Pinned Topics

Why does it crash? (1.16.1)
 Help with crashes! Read first!
166 116847 Sep 20 2009, 12:25 am
Heinermann
Apr 1 2023, 6:04 pm
KroznadeSC

[EUD] Documentation Thread
 
62 60341 Jan 13 2018, 12:36 am
Sie_Sayoka
Aug 25 2022, 8:25 am
Sie_Sayoka

StarCraft Text Formatting
 Comprehensive list of control characters and colors tags.
7 18111 Mar 11 2018, 7:27 am
DarkenedFantasies
Mar 17 2019, 9:52 pm
DarkenedFantasies

Frequently Asked Questions and Answers
 Look this over before posting Please!
1 25308 Jun 29 2009, 7:38 am
Vrael
Aug 16 2009, 7:31 am
Vrael

Map Making Resources
 Reference / Map Utilities / Files/Maps / EUD links
0 24133 Jul 20 2009, 6:45 pm
Kaias
Jul 20 2009, 6:45 pm
Kaias

Forum Rules
 >> READ BEFORE POSTING <<
0 20951 Jul 4 2008, 3:15 pm
Moose
Jul 4 2008, 3:15 pm
Moose
Forum Topics

Pathfinding when dealing with Building Sprites
 I am having pathfinding issues with units when using building sp
1 141 Sep 16 2023, 4:16 am
dabman
Sep 16 2023, 10:58 am
Nekron

AI behaves strange: Units move forward and backward.
 
2 115 Sep 14 2023, 10:13 pm
peterfarge
Sep 15 2023, 8:25 pm
peterfarge

AI stops attacking if I disable certain units
 AI script questions/ help.
2 193 Sep 10 2023, 4:12 am
Gbchubs3
Sep 11 2023, 2:03 am
TheHappy115

Just saved a map (Scmdraft 2.0) I have been working on and now I
 Error
7 320 Sep 7 2023, 6:00 am
overmind25
Sep 8 2023, 6:33 am
overmind25

WWII Reoccurring Specific National Triggers
 Scm draft 2
13 575 Aug 24 2023, 7:27 pm
overmind25
Aug 27 2023, 7:43 am
overmind25

Random Color Issue after slot in Game lobby is taken for the sec
 Scm draft 2 Random Color Issue in Game Lobby (2nd Selection)
9 487 Aug 10 2023, 7:55 pm
overmind25
Aug 25 2023, 12:45 am
TheHappy115

making buildings stay on a melee map
 help!
7 549 Jul 16 2023, 4:47 am
blacknight
Jul 18 2023, 3:27 am
TheHappy115

AI Scripts For Attacking Computer
 Looking for a specific script or series of scripts that'll g
3 400 Jul 10 2023, 12:34 pm
ResolutionBlaze
Jul 11 2023, 7:31 am
IlyaSnopchenko

special forces map team based mineral pay
 
4 752 May 13 2023, 12:39 pm
Battlemage
May 15 2023, 3:26 pm
Battlemage

Lurkers are unburrowing and running around.
 
8 879 Feb 26 2023, 10:40 pm
jpanside
May 9 2023, 10:56 am
IichadHuck

Ability to edit upgrades greyed out?
 255 upgrades and timing reduction
3 450 May 2 2023, 2:35 am
terry_taco
May 4 2023, 2:43 am
TheHappy115

Simple Map - Yet Nothing's Happening!
 Basic UMS Map, But No Computer Players Do Anything?
35 2614 Mar 22 2023, 5:41 pm
Salamano
May 2 2023, 1:57 am
Ultraviolet

Trigger Help
 Trigger Help
4 538 Feb 26 2023, 3:48 am
Gamma
Feb 27 2023, 7:49 pm
Ultraviolet

Can't save maps for some reason...
 Not responding when trying to save a map
4 554 Feb 13 2023, 5:52 am
EZNAME
Feb 21 2023, 1:52 am
Roy

Map Editing Programs 2023
 What program to use?
1 577 Feb 15 2023, 4:47 am
QcCOrado
Feb 17 2023, 2:15 am
Corbo

Save Game on an EUD map
 How Can I save the game on an EUD map?
3 644 Feb 7 2023, 3:55 pm
J.R.V.
Feb 7 2023, 11:48 pm
Ultraviolet

EUD Location follows cursor, MSQC plugin help
 
4 923 Nov 22 2022, 3:07 pm
Brusilov
Dec 20 2022, 6:00 pm
IlyaSnopchenko

Controllable units that provide no vision at all - possible or n
 
10 1193 Nov 24 2022, 7:11 pm
SPyro_Malin
Dec 13 2022, 7:05 pm
DarkenedFantasies

Timed life units based on broodlings.
 
2 615 Nov 24 2022, 7:07 pm
SPyro_Malin
Nov 28 2022, 1:25 pm
SPyro_Malin

EUD detect keypress
 
2 531 Nov 20 2022, 11:10 am
sraw531
Nov 21 2022, 1:34 am
sraw531

Convert EUD Editor triggers into normal TrigEdit triggers?
 
3 671 Nov 13 2022, 11:46 am
Brusilov
Nov 14 2022, 7:15 pm
DarkenedFantasies

I need help, my map crashes
 
15 1246 Nov 2 2022, 11:54 pm
Andrea Rosa
Nov 5 2022, 3:46 pm
Andrea Rosa

Adding resource cost to custom button upgrades (Solved)
 
0 576 Oct 28 2022, 3:18 am
proeras
Oct 28 2022, 3:18 am
proeras

<SOLVED> Giving cloaking ability to other units
 Asking for help
1 710 Oct 23 2022, 1:57 pm
Psilance
Oct 23 2022, 3:53 pm
Psilance

Pages: 1 2 3132 >

Members in this forum: None.

[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
Please log in to shout.


Members Online: Roy, hames250, Ultraviolet