Samase
Aug 10 2017, 6:15 pm
By: Neiv
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Feb 9 2019, 11:46 am IlyaSnopchenko Post #81



Well... no, that map does not use any modified AI Scripts (so far...) The game crashed the first time too, that's why I had to load.



Who am I, and why should I care?

Feb 12 2019, 8:26 am IlyaSnopchenko Post #82



To continue with that last issue... I think I've found a common denominator. Yesterday SC hung up on me. It never did crash therefore I can't produce the dump file - I had to terminate the process. It was while playing another mission that does not have any own-made AI Scripts (nor did the one where I experienced the crash) but both have the computer opponents that run stock Zerg Insane AI Scripts (one has the vanilla one, the other Expansion one - actually 2 of them). Both times the crash/freeze happened after quite a while into the missions - I'd wager at least 40 minutes (in the second case I can say for sure it was past 30 minutes as the map has a 30 minute survival timer after which it enters the laissez faire realm where you basically just need to hang on for as long as you can). Another couple of missions - on without any campaign AI Scripts run for any of the players, the other with a few scripts from Brood War campaigns - were not causing any issues.

So I'm pretty sure AISE is the culprit. But how come it's not my own scripts that cause errors?



Who am I, and why should I care?

Feb 12 2019, 1:44 pm Neiv Post #83



If you think that aise is causing the issues, and you aren't relying on any custom scripts, you should try to remove it and see if it works then to narrow things down. I haven't heard of aise causing any freezes though.

The crash is from player's guard AI list seemingly becoming corrupted, that could also cause freezes, but I haven't heard of anything that could cause that. The crashdump doesn't reveal much more than that.

One thing you could try checking is that no buildings/workers have "allow becoming guard" flag set in units.dat ai tab.



None.

Feb 12 2019, 5:48 pm IlyaSnopchenko Post #84



Thanks. I haven't edited any of the worker units. On the second go I was able to finish the mission where I encountered a freeze and so has Nekron. Sorry for raising alarm.



Who am I, and why should I care?

Mar 16 2019, 2:57 pm Neiv Post #85



Had to update to fix a crash that sometimes occured with aise idle_orders and latest patch which added some extra checks



None.

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Suicidal Insanity -- ok, nice
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Corbo -- and by too I meant again xD
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Corbo -- hey si, i might have something cool to show you soon too
[09:10 am]
Suicidal Insanity -- :P
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Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[2019-3-18. : 1:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[2019-3-18. : 1:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
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