Aug 10 2017, 6:15 pm
By: Neiv
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Feb 9 2019, 11:46 am IlyaSnopchenko Post #81

The Curious

Well... no, that map does not use any modified AI Scripts (so far...) The game crashed the first time too, that's why I had to load.

Who am I, and why should I care?

Feb 12 2019, 8:26 am IlyaSnopchenko Post #82

The Curious

To continue with that last issue... I think I've found a common denominator. Yesterday SC hung up on me. It never did crash therefore I can't produce the dump file - I had to terminate the process. It was while playing another mission that does not have any own-made AI Scripts (nor did the one where I experienced the crash) but both have the computer opponents that run stock Zerg Insane AI Scripts (one has the vanilla one, the other Expansion one - actually 2 of them). Both times the crash/freeze happened after quite a while into the missions - I'd wager at least 40 minutes (in the second case I can say for sure it was past 30 minutes as the map has a 30 minute survival timer after which it enters the laissez faire realm where you basically just need to hang on for as long as you can). Another couple of missions - on without any campaign AI Scripts run for any of the players, the other with a few scripts from Brood War campaigns - were not causing any issues.

So I'm pretty sure AISE is the culprit. But how come it's not my own scripts that cause errors?

Who am I, and why should I care?

Feb 12 2019, 1:44 pm Neiv Post #83

If you think that aise is causing the issues, and you aren't relying on any custom scripts, you should try to remove it and see if it works then to narrow things down. I haven't heard of aise causing any freezes though.

The crash is from player's guard AI list seemingly becoming corrupted, that could also cause freezes, but I haven't heard of anything that could cause that. The crashdump doesn't reveal much more than that.

One thing you could try checking is that no buildings/workers have "allow becoming guard" flag set in units.dat ai tab.


Feb 12 2019, 5:48 pm IlyaSnopchenko Post #84

The Curious

Thanks. I haven't edited any of the worker units. On the second go I was able to finish the mission where I encountered a freeze and so has Nekron. Sorry for raising alarm.

Who am I, and why should I care?

Mar 16 2019, 2:57 pm Neiv Post #85

Had to update to fix a crash that sometimes occured with aise idle_orders and latest patch which added some extra checks


Apr 17 2019, 2:47 pm SkyTechRTS Post #86

On a new laptop, Samase refuses to install, even when running on admin. It just closes itself immediately.

What's my problem?


Apr 17 2019, 3:44 pm Nekron Post #87

It closes when it can't compile properly, it happens somewhat frequently in my experience, you just need to retry a couple of times.

Or are you trying to open samase.exe itself? It doesn't work like that, you need to use it from the command line

Apr 17 2019, 4:07 pm SkyTechRTS Post #88

Yeah, I tried that too and CMD doesn't recognize it.


Apr 17 2019, 4:21 pm Nekron Post #89

Did you path properly to your samase folder? You can make a bat file in the same folder as samase that's like this:
samase.exe C:\samase\uedaip --pack C:\samase\uedaip.exe
And use it to compile

Apr 17 2019, 4:42 pm SkyTechRTS Post #90

Nah, that didn't work either.


Apr 18 2019, 11:43 am Nekron Post #91

Can you record your process and the mod folder?

Apr 22 2019, 3:56 pm SkyTechRTS Post #92

So I got samase to work, but I can't seem to get the team colors (which is what i'm trying to mod in) to work.

i'm using a pack that Pronogo uploaded and the colors will not take in my mod.


Apr 22 2019, 4:00 pm Pr0nogo Post #93

Make sure the tunit.pcx and tminimap.pcx files are in a folder called `game` in your mod directory.

May 2 2019, 11:14 pm Neiv Post #94

Updated for the latest patch.

Download link


May 23 2019, 10:51 am IlyaSnopchenko Post #95

The Curious

Thanks for the updates! I was finally able to beat the Norton Security and update my instances of SAMASE and MTL to the latest versions. :)

Who am I, and why should I care?

Jul 20 2019, 1:41 pm Neiv Post #96

Released an update that fixes BW crashing if D3D9 renderer was used with some plugins.


Sep 24 2019, 11:03 pm IlyaSnopchenko Post #97

The Curious

Well... another patch has hit us (1.23.1). I wonder if it breaks compatibility with SAMASE again?

Who am I, and why should I care?

Sep 25 2019, 12:33 am Neiv Post #98

Seemed to work fine. Didn't test too extensively ingame but samase was still able to find all memory offsets it needs.


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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
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