Samase
Aug 10 2017, 6:15 pm
By: Neiv
Pages: < 1 6 7 8
 

Dec 29 2021, 12:43 pm wwwkookcom Post #141



Thank you Samase 0.7.31 used.

Samase MOD starcraft remastered v 1.23.9.10145 Execution error.... T.T

Please Samase bug fix update.

Thank You Neiv

2022 Happy New Year~!!



None.

Dec 31 2021, 7:57 pm Neiv Post #142



Okay, updated to work with the current patch: Download



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Jan 12 2022, 7:33 am Erlo Post #143



Hi,
Is there any prerequisites I need to have installed to run Samase?
I've been trying to run samase version 0.7.42, but I get the error "Couldn't extract DLL: Access is denied. (os error 5)". It seems to be when starcraft is about to be launched, since I can successfully run samamse with the --pack parameter but then I get the same error when trying to run the self executing exe created.

Oh, and if it is relevant, I have StarCraft remastered version 1.23.9.10145

Thank you for this awesome looking tool!



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Jan 13 2022, 12:52 am Neiv Post #144



Huh, it fails to write a file to a temp directory. Most likely to "%TEMP%\samase", not sure why that would ever fail.

Anyway, here's an update that reports the exact path that is failing, so try it and see if you see something on your system that would prevent accessing that path. May be antivirus software that doesn't trust the exe?

Download

In other news, this update also has support for locale paths. That is, `Locales\enUS\Assets\rez\stat_txt.json` now gets priority over plain `rez\stat_txt.json` if the game is currently in English.

You can still use the non-locale paths in case you only want to support one language, or if there is a specific language that should be "preferred default" for languages that you don't have localized files for.

Samase will always try to load a file for any locale if it exists, instead of loading default Blizzard files. The full file lookup order is now:

1) Currently active language `Locales\___\Assets\PATH`
2) Plain `PATH`
3) Any other language `Locales\___\Assets\PATH` in order enUS, deDE, esES, esMX, frFR, itIT, jaJP, koKR, NOLA, plPL, ptBR, ruRU, zhCN, zhTW
4) If the path starts with `HD2` or `SD`, check steps 1-3 without the `HD2`/`SD` prefix
5) Load default Blizzard file



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Jan 13 2022, 7:44 am Erlo Post #145



Thanks for the quick response.

It was indeed my antivirus that blocked the dll in the Temp folder.

It works great now, thanks!



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Feb 3 2022, 1:35 am RexyRex Post #146



fucc i been using this for a while and its so good

i cant get it to work anymore tho


the log says its working

[2022-02-02][16:56:29.401][src\file_hook.rs:923][INFO] Loading custom tileset/ashworld.dds.vr4
[2022-02-02][16:56:29.402][src\file_hook.rs:923][INFO] Loading custom tileset/ashworld.dds.vr4


but the modded ashworld.dds.vr4 that I've been using for months that used to work is just not anymore.
my creep tiles (the first few tiles in the set) are loading up as default instead of the solid R / G / B colors I set

any ideas family



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Feb 3 2022, 9:53 am Nekron Post #147



probably hard to know whats up without the exe/files/anything more




Feb 8 2022, 8:11 am RexyRex Post #148



using

samase-0.8.2.exe

ashworld.dds.vr4 with the first couple creep tiles set to solid R G B
(download: https://www.mediafire.com/file/bnnej3e47oeb6rr/AshWorld.dds.vr4/file)

and this green screen map to test:

Attachments:
GreenScreen.scx
Hits: 0 Size: 22.4kb



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Feb 8 2022, 8:50 am RexyRex Post #149



Nevermind i'm dumb

it was working the entire time

:)



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May 15 2022, 4:22 am hexamon Post #150



Its been a while since I tried to put together a mod for SC.. like back to the original game. I dropped my old moded DAT files into a directory and ran samase-0.8.2. The log files says the DAT files are loaded... but there are no changes to unit/weapons/upgrades, etc in the game. I'm running version 1.23.9.10145 or SCR. Looking for some suggestions :-/



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May 15 2022, 7:55 am Nekron Post #151



Noone will be able to help without more details, can you share the mod? Are you actually launching the modded executable? If the DAT files are very old maybe they're made with something that wouldn't work now




May 15 2022, 1:38 pm hexamon Post #152



I tried running SC by launching it via samase and I also tried creating an executable. Neither approaches worked. I am running SC via Lutris on an Ubuntu box. Here are the exe and mod files.

I was able to use PyMS to decompile DAT files. Next I'm going to try recompiling them and see if that changes anything.

Thanks :)



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May 15 2022, 7:21 pm Nekron Post #153



Alright lmao I would have no idea if anything on Linux works or how to make it work, sorry




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[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[09:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[09:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[08:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[08:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
[08:50 pm]
GGmano -- 100k i think
[03:39 pm]
Oh_Man -- how many trigs u got?
[09:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[09:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[09:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
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