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SC1 Melee Discussion & Strategy
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
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Pinned Topics

Chaos Launcher
 The must have for melee.
10 24060 Jun 17 2008, 1:15 pm
BeDazed
Nov 24 2009, 7:36 pm
OlimarandLouie
Forum Topics

Maps Smaller Than 64x64
 Question
2 1221 Mar 24 2023, 1:44 am
Gamma
Mar 31 2023, 2:37 am
l)ark_ssj9kevin

iCCup mapping competition
 
1 5849 Mar 24 2013, 4:59 am
Jack
Aug 20 2021, 10:24 am
iNstiN

No Hunters Free For All
 Bringing the fun to SEN!
3 5709 Apr 17 2017, 2:00 am
Excalibur
Apr 18 2017, 3:40 am
Corbo

AfreecaTV Starleague
 
0 2951 Dec 6 2016, 4:58 am
Sie_Sayoka
Dec 6 2016, 4:58 am
Sie_Sayoka

D ranks teamleague
 
8 6635 Jul 1 2012, 11:50 am
Jack
Oct 11 2012, 3:08 am
Jack

From D to A, practice partners would be cool
 
14 8883 Apr 5 2012, 4:01 am
Jack
Jun 25 2012, 4:30 am
Pr0nogo

My new stream
 
0 3820 May 1 2012, 3:34 am
Jack
May 1 2012, 3:34 am
Jack

Basic In-Game Strategies
 Replay/screenshot please
59 23937 May 13 2010, 11:45 pm
StarBlue
Apr 29 2012, 2:41 pm
FuNkY

Scout Battery Harass
 
3 5633 Sep 7 2010, 7:32 pm
JrOSTAD
Sep 8 2010, 2:09 am
Aristocrat

Queens The New Sair Dt?
 
7 7707 Aug 9 2010, 10:50 am
Tempz
Aug 13 2010, 2:15 am
Tempz

So I'm tutoring a few new-ish players...
 
6 6257 Jul 31 2010, 2:39 am
Grand_dracolich
Aug 8 2010, 7:57 pm
Aristocrat

Fastest Partners
 yes, FASTEST
1 4640 Jul 9 2010, 2:50 am
StarBlue
Jul 9 2010, 7:55 am
Lanthanide

The Immortal Zerg
 
15 8674 Jun 28 2010, 11:14 pm
StarBlue
Jul 1 2010, 12:17 am
LoTu)S

1v1 Partners
 
24 14859 Jun 3 2010, 3:50 pm
CecilSunkure
Jun 24 2010, 10:22 am
BeDazed

SEN Melee Community
 Who are you?
7 6860 Jun 4 2010, 4:57 pm
Perplexing
Jun 5 2010, 4:26 pm
StarBlue

ZvT Problem
 Why valks are a pain in the ass for Z.
14 8575 Mar 27 2010, 2:07 am
TiKels
May 21 2010, 2:57 am
BeDazed

Help: Buildings on extended ramps
 
15 9664 Oct 2 2007, 4:58 am
Alventenie
May 18 2010, 11:52 pm
StarBlue

I will try your ideas on iCCup!
 The non-RandomO_oKorean version!
33 14244 May 10 2010, 3:08 am
Super Duper
May 15 2010, 3:43 pm
Super Duper

SC1 Melee Tutoring
 
2 5590 May 10 2010, 2:35 pm
youarenotworthy
May 11 2010, 7:23 pm
Super Duper

I suck at melee
 Title says it all
9 9026 Feb 25 2010, 7:34 am
LostInMyself
May 10 2010, 2:35 am
Super Duper

New Build Order!
 
4 5970 Apr 26 2010, 7:58 pm
Super Duper
May 1 2010, 3:37 pm
Super Duper

My secret strategy that always gets everyone
 It worked in all matches I ever played.
9 7037 Apr 26 2010, 8:21 pm
x-EnAlex
Apr 27 2010, 8:51 pm
Excalibur

Ramp Imbalances!
 Maybe in the wrong section.
4 6149 Apr 10 2010, 1:49 am
Super Duper
Apr 20 2010, 9:04 pm
Aristocrat

ZvT Advice!
 BO's, Advice, anything will do :D
6 6050 Apr 10 2010, 10:33 pm
DeM)s.
Apr 12 2010, 12:41 pm
BeDazed

Power Plant destructible in Melee
 
6 6892 Mar 13 2010, 8:35 am
IAmSerge
Mar 14 2010, 6:43 pm
Aristocrat

Wanna get up to date.
 
3 5445 Mar 1 2010, 4:39 am
phlemhacker
Mar 3 2010, 3:31 am
phlemhacker

Value of stacking minerals in melee maps?
 
10 8018 Feb 25 2010, 4:06 am
Aristocrat
Mar 1 2010, 9:56 am
Excalibur

Multi-levelled melee maps?
 
9 7125 Feb 12 2010, 4:37 pm
Aristocrat
Feb 13 2010, 10:55 pm
BeDazed

Scared of Defilers
 
10 6486 Feb 5 2010, 1:53 am
ClansAreForGays
Feb 9 2010, 6:03 pm
Koltz

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Members in this forum: None.

[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
Please log in to shout.


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