Staredit Network > Forums > Starcraft 1 Mapping
Starcraft 1 Mapping
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3836
Posts: 38292
Yesterday, 4:56 pm
In: Making a Khaydarin...
By: DarkenedFantasies
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 726
Posts: 16997
Oct 15 2019, 4:52 pm
In: Brood War Alternate
By: UEDCommander
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 499
Posts: 10643
Sep 23 2019, 12:20 pm
In: Profundum Nefas
By: Oh_Man
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 693
Posts: 11323
Aug 30 2019, 4:55 pm
In: EUD Workshop [Tuto...
By: T-warp
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 160
Posts: 4759
Oct 15 2019, 8:53 pm
In: scmdraft - 0.9.0 i...
By: Suicidal Insanity

[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
Please log in to shout.


Members Online: DarkenedFantasies, Roy, radoslaw481095, lawiwa45451, lil-Inferno, jjf28, Neiv