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Starcraft 1 Mapping
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3761
Posts: 37955
18 minutes ago
In: Message guards for...
By: Pr0nogo
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 711
Posts: 16836
4 minutes ago
In: ResIdent Evil - Ir...
By: Resguy
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 497
Posts: 10615
Jan 8 2019, 2:48 am
In: Doodan: Remastered
By: Doodan
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 684
Posts: 11243
Jan 12 2019, 12:09 am
In: my new proyect, a ...
By: 123dominico
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 142
Posts: 4307
Yesterday, 9:07 pm
In: [EUD/EPD] Amazing ...
By: scmapper100

[09:28 pm]
jjf28 -- but really I just wanna access the enum of the base class; shouldn't be impossible..
[09:27 pm]
jjf28 -- maybe making template that would require recursively filling in the same template won't quite work
[08:19 pm]
Moose -- Voyager7456
Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas
imagine being this mad about a tileset LMAO
[06:34 pm]
Pr0nogo -- generally i don't think any of the tilesets look good without details anymore, spoiled by custom tiles
[05:56 pm]
Nekron -- also damn there are very few snow maps in the campaign, is it 1 per episode?
[05:55 pm]
Nekron -- you can get good looking areas with relatively low doodad counts
[05:50 pm]
Nekron -- theres lots of random details on snow tiles compared to other tilesets
[05:48 pm]
Voyager7456 -- Nekron
Nekron shouted: snow looks good even with no doodads but jungle is kinda bland if you dont place some trees and shit at least
I wouldn't know, I looked directly at a snow map once and burnt out my retinas
[05:44 pm]
Nekron -- as soon as you take the trees away its a disaster
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