Staredit Network > Profile-Scene > MetalGear > basic
Profile for MetalGear
Options
Send me a Message
Find my Posts
Find my Topics
Send me Minerals

Last visitors
Mini Moose 2707, Pyro682, Mouse, Sato, Dem0n

Account Information
Joined: Nov 6 2008, 3:09 am
Last Active: 2 hours ago
Status: Offline
Display Name: MetalGear

Statistics
Activity: 1693
Posts: 395
Posts Per Day: 0.13
Topics: 84
Minerals: 971

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: magi_divinity (East)
Starcraft II: Not Given.


Signature
None.
[07:30 am]
Riney -- :wob:
[07:21 am]
Pr0nogo -- thanks
[07:05 am]
CecilSunkure -- its cute :kame:
[06:20 am]
NudeRaider -- Units are only given once to Neutral: The moment the player leaves or gets defeated.
[06:19 am]
NudeRaider -- sigsaucy
sigsaucy shouted: hmm, what if i generate units for a player even if theyre gone
Not sure what happens if you give to P1 if they are gone, but if you create for P1 and then give to Force 1 (or whoever) that works perfectly. But you can't create for Force 2 (if P1 is Force 2) or Current Player if you want an empty P1 slot to receive units. Also keep in mind units you do create for P1 will be hostile to everyone, regardless of ally status, and will have no AI.
[05:49 am]
Sixen -- :)
[05:33 am]
jjf28 -- a wild Sixen appeared!
[04:52 am]
jjf28 -- they are sentient of course, we just have a lot of them
[04:50 am]
jjf28 -- and then you get the companion cube past the broken emancipation grid to the elevator but it fizzles away before your eyes
Please log in to shout.


Members Online: LoveLess, Roy, Nettles, Riney, Freakling, Cinolt, Pr0nogo