Staredit Network > Forums > Modding Assistance
Modding Assistance
Modding Assistance
For giving or receiving assistance in making mods.
Moderators: Administrators, Global Moderators , EzDay281, Voyager7456
Pages: 1 2 325 >

Topic Replies Views Starter / Time Last Post
Pinned Topics

How to Write a Starcraft MOD
 A Quick and Easy Tutorial For Beginners
41 53490 Aug 31 2007, 4:20 am
DT_Battlekruser
Sep 20 2019, 12:46 pm
razorback9423

The Necromodicon [WIP]
 Comprehensive modding tutorial for beginners
6 8692 Jul 15 2017, 6:46 pm
Voyager7456
Sep 4 2017, 12:06 am
Voyager7456

Game Balance Guides
 
12 11601 Feb 23 2009, 6:22 pm
Ix~
Mar 18 2009, 7:10 am
Ix~

How to Creat Custom SC Graphic
 -Restored Tutorial
25 31614 Jul 18 2008, 2:10 am
NirvanaJung
Oct 15 2008, 2:34 pm
alayou
Forum Topics

Resource gain upon kill
 dependent on killer and victim unit type
3 284 Sep 7 2020, 1:41 pm
Netbek
Sep 12 2020, 3:04 pm
Voyager7456

Queen attack stopped working
 says "unable to attack" after saving SAME Mod in firegra
3 187 Aug 30 2020, 12:28 pm
Netbek
Sep 7 2020, 1:29 pm
Netbek

Cloak unit when switching into siege mode
 for sneak ability
2 230 Aug 22 2020, 7:43 am
Netbek
Aug 23 2020, 9:47 pm
Netbek

iscript frame 470+ --> Crash
 is this the normal limitation?
3 227 Aug 19 2020, 11:53 am
Netbek
Aug 20 2020, 7:17 pm
Voyager7456

Siege Mode ability for 3+ unit types
 aside from tank & duke
11 754 Jul 17 2020, 10:18 am
Netbek
Aug 20 2020, 1:38 pm
Netbek

Remastered portraits pack
 
15 2807 Jan 12 2020, 1:51 pm
jun3hong
Aug 5 2020, 3:34 am
jun3hong

Need testers for experimental {future GPTP} mod
 
9 1128 Apr 26 2020, 2:19 pm
UndeadStar
Aug 2 2020, 1:11 pm
Voyager7456

More than 3 factions
 ... with individual music playlists
3 455 Jun 29 2020, 6:13 pm
Netbek
Jul 14 2020, 2:40 am
GGmano

WAV replacement (unit soundset) is silent in-game
 Zergling soundset
4 201 Jul 13 2020, 9:20 am
Netbek
Jul 13 2020, 7:19 pm
IlyaSnopchenko

CRASH when SCV walks with ore chunk (with VIDEO)
 SCV with Custom GRP --> harvest ore --> moves --> cr
2 310 Jun 24 2020, 11:37 am
Netbek
Jun 24 2020, 1:45 pm
Netbek

Are Duke Tank / Duke Siege units worthless if used by AI?
 new things to ponder
2 305 Jun 20 2020, 5:41 pm
IlyaSnopchenko
Jun 21 2020, 6:35 pm
IlyaSnopchenko

How to convert free Westwood assets of Unit and Buildings?
 .shp and .vxl to Starcraft format
0 214 Jun 20 2020, 4:03 pm
StarPerfect
Jun 20 2020, 4:03 pm
StarPerfect

Does anyone have memgraft for v1.10 or 1.09b?
 
0 455 Jun 13 2020, 9:50 am
Zincoshine
Jun 13 2020, 9:50 am
Zincoshine

Unit Building Restrictions
 Or, "How do you make a limit on the number of a particular u
5 2035 Feb 2 2017, 9:58 pm
tehkain
May 8 2020, 2:43 pm
razorback9423

modding sound and abilities?
 
1 267 May 7 2020, 9:13 pm
Starmods107
May 8 2020, 6:26 am
IlyaSnopchenko

I want to change Unit Id 92 (Unused Type 2) to use unit/zerg/ove
 
3 478 Apr 23 2020, 9:34 am
Zincoshine
May 2 2020, 6:06 pm
Zincoshine

How to change button sets for existing mods without all custom c
 
2 428 Apr 12 2020, 10:11 am
Zincoshine
Apr 12 2020, 9:22 pm
Zincoshine

How to enable unknown upgrades
 
2 609 Dec 24 2019, 9:49 pm
ForTheSwarm
Dec 25 2019, 1:31 am
ForTheSwarm

How to use mpq in Starcraft Remastered?
 
6 1284 Oct 26 2019, 8:13 am
Starmods107
Oct 31 2019, 7:08 am
IlyaSnopchenko

[solved] change dmg type with upgrade
 
18 3289 Nov 18 2018, 8:23 am
Lagi
Sep 25 2019, 6:30 am
muscerly

[help] defense matrix modfiy
 how to choose only mech target? how to disable attack?
17 1362 Aug 24 2019, 7:02 pm
Lagi
Sep 12 2019, 8:42 pm
Lagi

[help] starting energy
 how to set different to than 50?
1 665 Aug 10 2019, 7:18 pm
Lagi
Sep 2 2019, 9:44 pm
Lagi

[solved] how to make research require another research
 
14 1250 Aug 22 2019, 7:53 am
Lagi
Sep 1 2019, 8:01 pm
Lagi

(help) how to increase min attack range?
 
2 559 Aug 31 2019, 10:30 pm
Lagi
Sep 1 2019, 5:21 pm
Lagi

attack only mechanical
 how to make unit attack only mechanical units?
2 715 Aug 5 2019, 8:06 pm
Lagi
Aug 31 2019, 4:25 pm
Lagi

[help] give unit order after being create
 when unit is spawn it automatically recieve Stop order
4 662 Aug 24 2019, 9:27 am
Lagi
Aug 31 2019, 3:58 pm
Lagi

Pages: 1 2 325 >

Members in this forum: None.

[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
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