Other
Null
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2228
Posts: 112658
Jan 23 2019, 5:47 am
In: Post your PIX Pt2.
By: O)FaRTy1billion[MM]
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 244
Posts: 12796
Jan 18 2019, 1:11 am
In: Pastor Preaching F...
By: lifebot
Technology & Computers
Anything and everything geek.
Topics: 1302
Posts: 18245
Feb 19 2019, 5:45 pm
In: New gaming PC build
By: lifebot
Games
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 723
Posts: 21363
Dec 7 2018, 4:28 pm
In: Trap Labs - game t...
By: Zycorax
Media, Art, and Literature

Topics: 669
Posts: 10723
Jan 2 2019, 7:54 am
In: Happy New Year!
By: Pr0nogo
Introductions
For new members to introduce themselves to the SEN community.
Topics: 119
Posts: 1926
Mar 7 2018, 4:47 am
In: still hooked on St...
By: lil-Inferno
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 144
Posts: 4512
Jul 11 2018, 7:53 am
In: I have a realisati...
By: ZoltanMatey

[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
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