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Starcraft: Brood War
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 464
Posts: 9896
Mar 13 2019, 9:40 pm
In: Request: scenarios...
By: X405
General StarCraft
Talk about StarCraft and battle.net in general.
Topics: 505
Posts: 7312
Mar 17 2019, 11:03 am
In: File request threa...
By: Lsarre
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 63
Posts: 5858
Aug 15 2018, 5:06 pm
In: One Week Mapping C...
By: karmazynowa15

[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
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