Staredit Network > Forums > SC2 General Discussion > Topic: Wider view for campaign?
Wider view for campaign?
Nov 16 2013, 6:35 pm
By: nrnoble  

Nov 16 2013, 6:35 pm nrnoble Post #1



When playing the story campaign, is there a mod or tweak to get a wider view when zooming out?

I'm a bit new to SC2, so I don't know what is\isn't possible. I just know that some of the cool Arcade mods have the ability to see most\all of the map by zooming out.

Thanks

Post has been edited 1 time(s), last time on Nov 16 2013, 6:49 pm by nrnoble. Reason: spelling



None.

Nov 16 2013, 6:44 pm Roy Post #2

An artist's depiction of an Extended Unit Death

No, I don't believe so. In the campaign maps, the camera is locked as it is in a standard melee game (with a few exceptions, like on the secret mission). The reason you can get a wider view on custom games is because those games have configured the camera to be able to be zoomed out further. The same goes for permanently rotating the camera.




Nov 16 2013, 7:09 pm nrnoble Post #3



Thanks for the info, that is what I thought was the case, but wanted to verify that I had not overlooked something or maybe there was a tweak of some kind.



None.

Dec 13 2023, 8:51 am Nekron Post #4



It's pretty funny that the bot necro'd this thread, because there is an actual solution for this now - you can use the zoom zoom cheat to zoom out in campaigns




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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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