Staredit Network > Forums > Null > Topic: What the heck are you listening to?
What the heck are you listening to?
Aug 31 2007, 3:48 pm
By: Zycorax  

Aug 19 2017, 7:20 pm Zycorax Post #6241

Grand Moderator of the Games Forum






Jan 19 2018, 7:53 am KrayZee Post #6242




I miss this song.



None.

Jan 21 2018, 10:37 am Septhiroth Post #6243



I listen to this when I edit my map




Jan 22 2018, 9:14 am KrayZee Post #6244







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Jan 22 2018, 9:23 am KrayZee Post #6245







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Jan 25 2018, 3:41 pm jjf28 Post #6246

Cartography Artisan





Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Feb 1 2018, 9:21 am KrayZee Post #6247







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Feb 17 2018, 3:53 am zsnakezz Post #6248







I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Feb 26 2018, 7:09 am O)FaRTy1billion[MM] Post #6249

👻 👾 👽 💪





TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Feb 26 2018, 4:26 pm dumbducky Post #6250








Mar 3 2018, 8:15 am KrayZee Post #6251







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Mar 12 2018, 12:29 am Zycorax Post #6252

Grand Moderator of the Games Forum

Bought a limited edition cassette of this album a while ago: https://volkorx.bandcamp.com/album/this-means-war
Especially Beacon and This Means War are some amazing tracks!




Mar 13 2018, 5:38 pm NudeRaider Post #6253

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Whenever you post here you remind me that you have an exciting taste that fits mine very well. ^^

I don't listen much to this Retro- and Synth Wave stuff but when I do, I enjoy it.




Apr 1 2018, 7:02 pm KrayZee Post #6254







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Apr 1 2018, 10:14 pm lifebot Post #6255



http://player.hot108.com



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May 11 2018, 12:00 pm ZoltanMatey Post #6256



https://www.youtube.com/watch?v=g2kfUpRH6no

mr wonderfull



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May 12 2018, 3:48 pm ZoltanMatey Post #6257



https://www.youtube.com/watch?v=4kQMDSw3Aqo



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Jun 16 2018, 7:07 pm dumbducky Post #6258





I've almost assuredly posted this before, but it still rules like 10 years later. 5/5 EP IMO

Turns out it was my last post.
http://www.staredit.net/topic/119/312/#6250

Post has been edited 1 time(s), last time on Jun 16 2018, 7:26 pm by dumbducky.



tits

Jul 11 2018, 7:48 pm ZoltanMatey Post #6259






Post has been edited 1 time(s), last time on Jul 11 2018, 7:54 pm by ZoltanMatey.



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[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
Please log in to shout.


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