Staredit Network > Forums > Starcraft 1 Modding
Starcraft 1 Modding
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 685
Posts: 6303
Dec 24 2018, 5:09 pm
In: i am creating a ma...
By: george
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 118
Posts: 2676
Jan 15 2019, 11:52 am
In: The UED AI Project
By: Nekron
Modding Discussion
General discussion of anything related to mod making.
Topics: 207
Posts: 3990
Today, 4:43 pm
In: Samase
By: Neiv

[09:28 pm]
jjf28 -- but really I just wanna access the enum of the base class; shouldn't be impossible..
[09:27 pm]
jjf28 -- maybe making template that would require recursively filling in the same template won't quite work
[08:19 pm]
Moose -- Voyager7456
Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas
imagine being this mad about a tileset LMAO
[06:34 pm]
Pr0nogo -- generally i don't think any of the tilesets look good without details anymore, spoiled by custom tiles
[05:56 pm]
Nekron -- also damn there are very few snow maps in the campaign, is it 1 per episode?
[05:55 pm]
Nekron -- you can get good looking areas with relatively low doodad counts https://i.imgur.com/uXyRDgD.png
[05:50 pm]
Nekron -- theres lots of random details on snow tiles compared to other tilesets
[05:48 pm]
Voyager7456 -- Nekron
Nekron shouted: snow looks good even with no doodads but jungle is kinda bland if you dont place some trees and shit at least
I wouldn't know, I looked directly at a snow map once and burnt out my retinas
[05:44 pm]
Nekron -- as soon as you take the trees away its a disaster https://i.imgur.com/fifP5WH.jpg
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