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SC1 Map Production
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Moderators: Administrators, Global Moderators , jjf28
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Map Production Template
 Inspired by PCFredZ
11 13389 Aug 3 2009, 9:25 pm
DevliN
Apr 30 2010, 4:55 pm
CecilSunkure

Why Isn't It Done?
 Guide by Excalibur
13 8300 Aug 3 2009, 8:46 pm
DevliN
Aug 20 2009, 7:46 pm
Devourer

SC1 Map Production Rules
 Forum Rules & Guidelines (Aug 30, 2012)
0 6959 Aug 3 2009, 9:53 pm
DevliN
Aug 3 2009, 9:53 pm
DevliN
Forum Topics

StarCraft SOF Chronicle
 Need some help with triggers, modding, modeling, editing, errors
19 5800 May 30 2016, 3:24 pm
Rawflesh0615
Jun 6 2019, 2:33 pm
Rawflesh0615

Final Fantasy VII
 
5 2865 Sep 23 2017, 3:21 pm
MetalGear
Apr 7 2019, 4:04 pm
Oh_Man

Mafia City (EUD - PvP)
 The meme game, but actually competitive and sophisticated
6 1939 Feb 3 2019, 10:55 pm
MTiger156
Apr 4 2019, 1:59 am
MTiger156

Luminous RPG by Espera / PoE
 
6 1916 Feb 22 2019, 3:55 pm
lifebot
Feb 27 2019, 6:49 am
lifebot

Crusader Kings
 
14 3258 Sep 3 2012, 11:53 pm
Brusilov
Feb 21 2019, 4:32 pm
Brusilov

The NOMAD Saga: The Major - Production
 For the SEN 'Longer Than Usual' Mapping Contest
4 2880 Sep 6 2011, 1:29 pm
Jim_Raynor
Feb 17 2019, 1:01 pm
Rawflesh0615

Mystery of Eternity RPG
 An original storyline
20 3972 Aug 27 2017, 2:50 am
MetalGear
Jan 24 2019, 12:47 pm
Oh_Man

Doodan: Remastered
 
8 1412 Nov 6 2018, 4:14 am
Doodan
Jan 8 2019, 2:48 am
Doodan

Warbible Online SCDB Version
 
1 1380 Nov 26 2018, 4:29 am
lifebot
Dec 18 2018, 6:00 am
lifebot

Demon Lore
 A unique competitive cooperative experience
15 4619 May 10 2014, 4:21 pm
sethmachine
Oct 24 2018, 11:06 pm
Moose

Hazard Zone
 Release Date: February 24, 2010!
60 13160 Feb 12 2010, 7:50 am
Bioject
Aug 17 2018, 6:26 am
martosss

Walking Dead: The Lawless Land
 Finally delievered!
3 1033 Jun 4 2018, 9:24 pm
MTiger156
Jul 23 2018, 7:48 pm
Ultraviolet

Squad Defense
 30+ rounds of fun
8 2198 Nov 22 2017, 3:11 am
Ultraviolet
Jul 22 2018, 11:56 pm
Ultraviolet

Star Rogue (Roguelike RPG)
 
4 1324 Jun 26 2018, 6:38 pm
theskinsurf
Jul 3 2018, 2:05 am
ScOULaris

Triumvirate Defense (working title)
 
7 2662 Apr 27 2017, 6:17 am
theskinsurf
Jun 26 2018, 6:50 pm
theskinsurf

Temple Siege Remaster v-CK
 
2 1209 Jun 21 2018, 9:33 pm
Cool-Knight
Jun 21 2018, 11:00 pm
Cool-Knight

Nexus Destroyer Remaster v-CK
 I am gonna remake/remaster most popular map back in the day! :)
1 916 Jun 1 2018, 9:59 pm
Cool-Knight
Jun 8 2018, 9:47 pm
Cool-Knight

Sraw Pastethread
 For asking in the future, for showing what little I have now
1 856 May 24 2018, 6:41 pm
sraw531
May 24 2018, 9:18 pm
Lanthanide

KILL THE CIV!
 Death Run Game
1 903 May 19 2018, 10:00 pm
lifebot
May 19 2018, 11:30 pm
MTiger156

Dragon Ball Z - All Sagas (Remastered)
 EUD overhauls and much more
8 3669 Apr 4 2018, 2:37 am
MTiger156
May 16 2018, 12:04 am
MTiger156

Diablo 1 RPG
 Recreation of Real Classic Diablo
3 2787 Oct 11 2017, 2:53 pm
lifebot
Mar 22 2018, 9:11 am
hasactiosem83

Turret Defense Remastered
 Classic Smooth Gameplay Revisited
1 1871 Mar 11 2018, 10:05 pm
lifebot
Mar 12 2018, 5:31 am
Pauper

Custom campaign: "song of sara"
 Exploring the Zerg POV during the last days of Mar Sara
16 2969 Jan 5 2018, 9:14 pm
Mithras Gnosis
Jan 30 2018, 3:08 am
Rawflesh0615

ASIA MODERN WAR 2050
 In the style of Blood & Iron
1 1868 Jul 17 2017, 4:12 pm
SiberianTiger
Jan 18 2018, 8:23 pm
Septhiroth

Profundum Nefas
 My last SCBW Project
54 13365 Jul 22 2012, 4:25 am
LoveLess
Dec 11 2017, 8:44 pm
Pauper

Marine Special Forces II
 
12 15349 Nov 20 2007, 5:42 pm
TristanOfVP
Sep 23 2017, 6:21 pm
rockz

Naruto Devastating
 A good map for Naruto fans. New screens !
27 9676 Mar 12 2014, 7:30 pm
Stranger
Sep 18 2017, 9:23 am
Stranger

Pages: 1 2 317 >

Members in this forum: None.

[09:34 am]
UEDCommander -- It's not actually there
[09:34 am]
UEDCommander -- I imgoled that turret
[07:53 am]
IlyaSnopchenko -- Well UEDCommander made a sub-race which has a turret made out of an unused building, and it does work. Not sure how you would (or if you could) add attack functionality to a regular building tho
[06:42 am]
Pr0nogo -- messing with turrets is probably not possible with scr since you'd need to hook a lot of memory addresses with gptp or some other plugin
[06:41 am]
Pr0nogo -- if there is in fact hardcode
[06:41 am]
Pr0nogo -- presumably any building can work like this but i'm not familiar with the hardcode
[06:41 am]
Pr0nogo -- IlyaSnopchenko
IlyaSnopchenko shouted: Pr0nogo but you would need to specify a turret's behaviour and orders for these buildings
no, you would need to make an attacking building work without a turret (i.e. spore colony, sunken colony, photon cannon)
[06:30 am]
IlyaSnopchenko -- That got me thinking... Can one add a subunit/turret to a building?
[06:29 am]
IlyaSnopchenko -- Right???
[06:29 am]
IlyaSnopchenko -- Pr0nogo
Pr0nogo shouted: pretty sure the process is different for what was being asked, as you are expressly not creating a turret
but you would need to specify a turret's behaviour and orders for these buildings
Please log in to shout.


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