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SC1 Map Production
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
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Map Production Template
 Inspired by PCFredZ
11 16384 Aug 3 2009, 9:25 pm
DevliN
Apr 30 2010, 4:55 pm
CecilSunkure

Why Isn't It Done?
 Guide by Excalibur
13 10407 Aug 3 2009, 8:46 pm
DevliN
Aug 20 2009, 7:46 pm
Devourer

SC1 Map Production Rules
 Forum Rules & Guidelines (Aug 30, 2012)
0 8842 Aug 3 2009, 9:53 pm
DevliN
Aug 3 2009, 9:53 pm
DevliN
Forum Topics

StarCraft Original Campaign Remix
 In need of advice!
9 1249 Jul 15 2020, 6:00 pm
FullMetalSnorlax
Aug 9 2020, 3:45 am
FullMetalSnorlax

Mystery of Eternity RPG
 An original storyline
21 5278 Aug 27 2017, 2:50 am
MetalGear
Jul 16 2020, 6:25 am
Oh_Man

StarCraft SOF Chronicle
 Need some help with triggers, modding, modeling, editing, errors
20 9727 May 30 2016, 3:24 pm
Rawflesh0615
Mar 15 2020, 1:54 am
Rawflesh0615

Star Rogue (Roguelike RPG)
 
5 2559 Jun 26 2018, 6:38 pm
theskinsurf
Jan 24 2020, 8:53 am
Butch

Poker texas hold em
 I need help on making this mini map
1 1928 Oct 22 2019, 2:07 pm
GGmano
Oct 24 2019, 9:44 pm
GGmano

Profundum Nefas
 My last SCBW Project
57 16125 Jul 22 2012, 4:25 am
LoveLess
Sep 23 2019, 12:20 pm
Oh_Man

Final Fantasy VII
 
5 3504 Sep 23 2017, 3:21 pm
MetalGear
Apr 7 2019, 4:04 pm
Oh_Man

Mafia City (EUD - PvP)
 The meme game, but actually competitive and sophisticated
6 2997 Feb 3 2019, 10:55 pm
MTiger156
Apr 4 2019, 1:59 am
MTiger156

Luminous RPG by Espera / PoE
 
6 2869 Feb 22 2019, 3:55 pm
lifebot
Feb 27 2019, 6:49 am
lifebot

Crusader Kings
 
14 4102 Sep 3 2012, 11:53 pm
Brusilov
Feb 21 2019, 4:32 pm
Brusilov

The NOMAD Saga: The Major - Production
 For the SEN 'Longer Than Usual' Mapping Contest
4 3482 Sep 6 2011, 1:29 pm
Jim_Raynor
Feb 17 2019, 1:01 pm
Rawflesh0615

Doodan: Remastered
 
8 2503 Nov 6 2018, 4:14 am
Doodan
Jan 8 2019, 2:48 am
Doodan

Warbible Online SCDB Version
 
1 1910 Nov 26 2018, 4:29 am
lifebot
Dec 18 2018, 6:00 am
lifebot

Demon Lore
 A unique competitive cooperative experience
15 5449 May 10 2014, 4:21 pm
sethmachine
Oct 24 2018, 11:06 pm
Moose

Hazard Zone
 Release Date: February 24, 2010!
60 15115 Feb 12 2010, 7:50 am
Bioject
Aug 17 2018, 6:26 am
martosss

Walking Dead: The Lawless Land
 Finally delievered!
3 1568 Jun 4 2018, 9:24 pm
MTiger156
Jul 23 2018, 7:48 pm
Ultraviolet

Squad Defense
 30+ rounds of fun
8 2946 Nov 22 2017, 3:11 am
Ultraviolet
Jul 22 2018, 11:56 pm
Ultraviolet

Triumvirate Defense (working title)
 
7 3273 Apr 27 2017, 6:17 am
theskinsurf
Jun 26 2018, 6:50 pm
theskinsurf

Temple Siege Remaster v-CK
 
2 1692 Jun 21 2018, 9:33 pm
Cool-Knight
Jun 21 2018, 11:00 pm
Cool-Knight

Nexus Destroyer Remaster v-CK
 I am gonna remake/remaster most popular map back in the day! :)
1 1380 Jun 1 2018, 9:59 pm
Cool-Knight
Jun 8 2018, 9:47 pm
Cool-Knight

Sraw Pastethread
 For asking in the future, for showing what little I have now
1 1246 May 24 2018, 6:41 pm
sraw531
May 24 2018, 9:18 pm
Lanthanide

KILL THE CIV!
 Death Run Game
1 1293 May 19 2018, 10:00 pm
lifebot
May 19 2018, 11:30 pm
MTiger156

Dragon Ball Z - All Sagas (Remastered)
 EUD overhauls and much more
8 6001 Apr 4 2018, 2:37 am
MTiger156
May 16 2018, 12:04 am
MTiger156

Diablo 1 RPG
 Recreation of Real Classic Diablo
3 3485 Oct 11 2017, 2:53 pm
lifebot
Mar 22 2018, 9:11 am
hasactiosem83

Turret Defense Remastered
 Classic Smooth Gameplay Revisited
1 3279 Mar 11 2018, 10:05 pm
lifebot
Mar 12 2018, 5:31 am
Pauper

Custom campaign: "song of sara"
 Exploring the Zerg POV during the last days of Mar Sara
16 3925 Jan 5 2018, 9:14 pm
Mithras Gnosis
Jan 30 2018, 3:08 am
Rawflesh0615

ASIA MODERN WAR 2050
 In the style of Blood & Iron
1 2533 Jul 17 2017, 4:12 pm
SiberianTiger
Jan 18 2018, 8:23 pm
Septhiroth

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[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
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