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SC2 Assistance
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
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Topic Replies Views Starter / Time Last Post
Pinned Topics

Modeling Resources
 WIP
11 237847 Apr 24 2010, 7:15 pm
Jack
Jan 10 2013, 4:06 pm
Ahli

Terraining Tips
 Requires Community's help!
42 17098 Jun 25 2010, 12:52 am
payne
Mar 22 2012, 5:02 am
DevliN

Rules
 Topics shall have...
2 4387 May 1 2010, 8:42 am
Ahli
Dec 1 2010, 1:29 am
Tempz

Icon requests
 
36 12688 May 12 2010, 4:16 am
Jack
Nov 22 2010, 10:45 pm
UnholyUrine

Mapping Tutorials for SC2 - Youtube
 A library :)
59 19537 May 27 2010, 2:11 pm
Devourer
Oct 31 2010, 8:50 pm
Tempz

FAQs
 Read before asking questions
2 4246 Aug 29 2010, 10:27 pm
payne
Aug 30 2010, 4:21 am
payne

Text Trigger Editor
 
0 4779 May 21 2010, 7:41 pm
13Stallion
May 21 2010, 7:41 pm
13Stallion

Textures, Icons, and GUI Resources
 Tutorials, downloads, and more. Eventually.
3 5593 May 13 2010, 12:58 am
Jack
May 13 2010, 12:59 am
Jack

Rules
 Read ! Listen ! Whatever !
0 3604 May 1 2010, 8:37 am
Ahli
May 1 2010, 8:37 am
Ahli
Forum Topics

New to Galaxy Editor, Old to World Editor.
 
0 1536 Nov 4 2018, 5:50 am
Keli
Nov 4 2018, 5:50 am
Keli

Migrate from Ability Behaviors to Ability Effect Instants
 Icons that disappear vs Icons that show cooldown.
3 2089 Jun 1 2017, 1:34 am
rockz
Jun 6 2017, 9:42 am
TF-

Reduce selection radius
 Make small units easier to click on, make big units smaller to c
6 1719 Mar 1 2017, 1:48 am
rockz
Apr 7 2017, 1:59 pm
Ahli

Autocast
 Why is this so hard?
4 1678 Mar 29 2017, 8:18 am
rockz
Mar 30 2017, 5:43 pm
rockz

sc2 butts
 
15 6087 Dec 10 2016, 9:21 am
IskatuMesk
Mar 2 2017, 11:01 pm
IskatuMesk

Money Display
 
0 1242 Jan 29 2017, 8:28 pm
Bolshevik09
Jan 29 2017, 8:28 pm
Bolshevik09

Adding/removing abilities
 
4 3160 Jan 5 2015, 12:46 am
MetalGear
Jan 16 2017, 2:25 am
Wertyu

Major Team Color issues
 
1 2046 Oct 12 2015, 2:36 pm
StratosTygo
Apr 2 2016, 4:05 pm
Alzarath

Structures won't build
 Yeah, it's this A-hole again with another issue with the edi
2 2124 Aug 31 2015, 12:55 am
StratosTygo
Sep 3 2015, 2:33 am
Ahli

Skipping Triggers
 
4 3495 Jul 5 2015, 8:45 pm
StratosTygo
Jul 9 2015, 7:58 pm
payne

Unable to delete or rename regions, points, start locations, etc
 Help!
2 3369 Mar 6 2015, 6:35 pm
enkei
Mar 14 2015, 12:05 pm
Ahli

UI - Text crawl works, but can't handle multiple lines of te
 
2 2795 Mar 6 2015, 9:23 pm
enkei
Mar 14 2015, 11:54 am
Ahli

How do you keep the camera steady?
 Editor issue
1 3216 Feb 16 2015, 9:43 pm
StratosTygo
Mar 3 2015, 2:52 pm
Ahli

How do you change building placement size?
 How do you change building placement size?
1 2100 Mar 3 2015, 1:27 am
StratosTygo
Mar 3 2015, 10:33 am
Ahli

How do you convert Maps to Mods?
 having another issue.
2 2360 Dec 23 2014, 1:26 am
StratosTygo
Dec 26 2014, 11:39 pm
Generalpie

How to delete actors and some other things
 HAving a problem with SC2's editor (what a surprise!)
4 2839 Dec 21 2014, 5:06 am
StratosTygo
Dec 22 2014, 8:08 am
Ahli

I need help with..to find (Bring Trigger in Sc1 but in SC2)
 
9 4203 Oct 7 2014, 7:02 pm
SHANE-009
Oct 9 2014, 11:33 pm
SHANE-009

Simulate "Tileset-Index"
 How would I?
3 3319 Jun 6 2014, 11:25 am
Devourer
Jun 6 2014, 12:03 pm
Ahli

Resources / Articles for ability chagres
 (command card buttons/icons)
3 3313 May 29 2014, 2:41 pm
Dabbu
May 30 2014, 7:15 am
TF-

make a hero bar
 
10 4331 May 6 2014, 4:28 pm
ashu666
May 14 2014, 10:41 pm
ashu666

AI - looking for simple Mass Attack solution
 
8 3559 Apr 20 2014, 8:20 pm
harsap
Apr 21 2014, 9:01 pm
payne

Pages: 1 2 328 >

Members in this forum: None.

[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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