Staredit Network > Forums > Null > Topic: Mafia - STARCRAFT Edition!
Mafia - STARCRAFT Edition!
Mar 23 2011, 8:40 pm
By: Dem0n
Pages: 1 2 324 >
 

Mar 23 2011, 8:40 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ



Travel to the Korprulu Sector and be a part of the never-ending war between the Terran and Zerg. Players land in Augustgrad, capital of Korhal and home of the Terran Dominion. Dead bodies turn up, and players become suspects. If the townspeople (terran) lynch all of the mafia, then they win. If the mafia (zerg) kills all townspeople, then they infest the city, eventually infesting the entire planet.


THE STORY SO FAR...

The zerg have broken through the Dominion's defenses and landed on Korhal. Mengsk is focused more on catching Raynor than dealing with the infestation that's on his doorstep. He's taken all his troops and positioned them at military bases and intelligence centers, preparing for an attack from Raynor's Raiders, leaving Augustgrad completely open to the zerg. Everyone knows that citizens have already been infested, but the questions is, who are they? As Mengsk ignorantly focuses on Raynor and leaves his capital city open for attack, groups of civilians and ex-Dominion soldiers suit up for an attack on the zerg. They're going to have to be strategic, using all their knowledge and abilities to slowly find each infested citizen take them out one-by-one, rather than risking a suicidal head-on assault. Can they stop the zerg, ironically keeping Megnsk's power safe in the process, or will they fail, leaving everything to death and destruction?




*** RULES ***


- Players get roles right before game starts.
- Roles will be assigned randomly via random.org.
- Mafia know mafia. Townspeople don't know anything.
- The game revolves between day and night (game time, not real time). The introduction is a general overview of what has happened thus far. The actual game begins that night. I will control the day and night cycles.
- Players can talk to each other, formulate strategies, conspire against others, and many other things.
- Dead players and people who aren't playing can post in the thread, but they cannot post clues against people who are still playing. Obviously I cannot control this, but I'm trusting you guys to be good sports.
- Players cannot post PMs, screen shots, or anything that blatantly exposes another player's role. Again, I cannot control this, especially if it is done via PM, but I hope you guys will abide by the rules.
- All actions occur at night. In order to use a special ability, PM me telling me what you want to do. They must be by PM; don't send me something via MSN to try to fool everyone else of your "last online" status. >:O
ex. For townspeople, a PM would look like this:

Quote
Night action: dodge

ex. For mafia, a PM would look like this:

Quote
Infest – [player]


Actions will be counted in the following order:
- Mafia spells (psionic hold, mind control, etc)
- Protection, dodge, burrow, all other non-hit actions
- Night hits (mafia)
- Night hits (townspeople)
- Investigations

*** DAY ***


- All players meet during the day and participate in a town meeting. The players can analyze clues, accuse others, or plead their innocence.
- All players must vote in order for a lynch to occur. If one player remains afk, I will set a deadline for the votes.
- Players can choose to not vote. To do this, say that you abstain.
- All votes/abstains must be in the thread. Any votes/abstains that occur via PM will not be accounted for. To make it easy, please post your vote in this form: "I vote [name]", preferably in a large/noticeable font.
- If there is a tie, all tied persons will be lynched.
- You can change your vote as many times as you want until the day is over.

*** HOW TO WIN ***


- If the townspeople kill all mafia members, they win.
- If the mafia members kill all townspeople, they win.
- If there are less townspeople than mafia members, and the Science Vessel, Ghost, and Raynor are all dead, mafia wins.
- If there is one townsperson and one mafia member, mafia wins.

*** SIGNING UP ***


- Post a reply in this topic saying that you want to play.
- Participants may not change their avatars after they sign up. The avatar you have when you sign up for the game will be the one used for the game. Any changes made after the game starts will result in an immediate death. Since not all participants have signatures, they will not be used as hints.
- Do not play if you will be busy or have plans over the next couple of days.
- Please don't sign up if all you intend to do is ruin the game for others.
- By signing up, you agree that you have read the rules and understand how to play.
- Currently, there is no limit on how many players can play. I'll keep the goal at 20 (hopefully we'll get that many), but more are welcome to play. If we cannot get 20 players, I will lower the number in order to start the game quicker.

*** PARTICIPANTS ***


1.
Quote from Roy
DEAD
2.
Quote from Raitaki
3.
Quote from rayNimagi
DEAD
4.
Quote from OlimarandLouie
5.
Quote from DevliN
6.
Quote from Wing Zero
7.
Quote from Voyager7456
8.
Quote from lil-Inferno
DEAD
9.
Quote from name:Raccoon
DEAD
10.
Quote from poison_us
DEAD
11.
Quote from Observer12425
DEAD
12.
Quote from Derqua
13.
Quote from Echo
DEAD
14.
Quote from Riney
DEAD
15.
Quote from Apos
DEAD
16.
Quote from SiberianTiger
DEAD
17.
Quote from Tempz
DEAD
18.
Quote from NudeRaider
DEAD

PM me or post in the topic if you are confused about something.

*** ROLES ***


- = Townsperson Roles = -


Civilian – The good guys. They want the Zerg to die.
Special ability:
Dodge – Allows player to dodge a night hit that has been placed on them; may be used once per game.

Medic – Town-aligned; plays the “doctor” role. Protects players from night hits.
Special ability:
Protect – Protects a player from a night hit; may be used once per night.
Restore - The Medic removes any restrictions placed on a player; may be used once per night. **Note** Restore does NOT protect against a night hit. You will need to protect a player for that.

Science Vessel – Plays the “detective” role; can investigate one player once per night.
Special ability:
Investigate – Reveals a player’s alignment; may be used once per night.
Irradiate – Poisons a player in a cloud of fatal toxin; after 3 nights, the inflicted player dies. May be used once per game.

James Raynor – Once a Marshall of the Confederacy, Raynor is now an outlaw, trying in everyway possible to end Mengsk’s rule over the Terran worlds. With the Dominion acting as though there is nothing wrong, Raynor takes matters into his own hands; plays the “vigilante” role. Town aligned.
Special ability:
Hit – Kills one person at night; may be used once per night.

Ghost – Need an exterminator? Can cloak and shoot from long distances.
Special ability:
Cloak – Protects the player from a night hit; can be used once every other night.
Sniper Shot – Kills a player, even if they are being protected (dodge, protect, burrow, etc); can be used once per game. Has a 50% chance of hitting. If it misses, the player can have another chance to use it.
**Note** It takes the ghost's energy a whole day/night to recharge, so he can only use his abilities every other night, regardless of which ability he used the previous night.

Valerian Mengsk - Son of Arcturus Mengsk. Wants to defeat the zerg so that he can prove that he is ready to take his father's place as Emperor of the Dominion. Becomes allies with rebels.
Special abilities:
Flank - Valerian sends his men to flank the zerg forces. Causes the zerg to become distracted. All mafia actions this night are negated. Can be used once per game.

Dark Templar – Wields psionic powers; needed in order to lynch Cerebrates.
Special ability:
Dodge - Allows player to dodge a night hit that has been placed on them; may be used once per game.
Void Prism – Traps one player in a psionic “prison”; affected player cannot use any abilities for that night; may be used once per game.

- = Mafia Roles = -


Queen – Standard mafia. Infests one person per night (unless they are being protected), killing them in the process.
Special ability:
Infest – Kills one person at night; may be used once per night.

Cerebrate – Agent of the Overmind. Can only be lynched if a Dark Templar is part of the votes against the person.
Special abilities:
Psionic Hold – Uses psionic powers to target a player. That player cannot use his/her abilities for that night; may be used once per night.

LurkerStealth killer; must be burrowed to kill someone.
Special ability:
Burrow – Can be used as a dodge or attack preparation; may be used once per night.
Hit – Kills one player. Must be burrowed before this action can be used. After this action is used, the Lurker unburrows.

Overmind – Eternal leader of the swarm; can control others.
Special abilities:
Mind control – Establishes a psionic connection with another player, allowing the Overmind to use one of his/her power; can be used once per game.

Infested Terran – An infested civilian. Can't do anything but blow itself up.
Special abilities:
Suicide – Targets one player and kills him, along with himself. Any players visiting the Infested Terran that night will also die.
Burrow – Allows the player to dodge a hit placed on him/her; may be used once per game.

- = Third-Party Roles = -


Mercenary - This immoral and unethical veteran will do anything to get the job done... as long as it involves cash. Can join whichever side he wants to. **Note** The Mercenary must PM me stating which side he has joined.
Special abilities:
Payday - The Mercenary earns 10 credits each time a player of the opposite team is killed/lynched; used passively.
Extra Life - The Mercenary spends 30 credits to buy an extra night life. Can be used whenever the Mercenary has at least 30 credits.

Amnesiac - The Amnesiac can never remember what his purpose in life is. Therefore, he cheats the system by claiming a false identity of a deceased citizen.
Special Abilities:
Claim Role - The Amnesiac claims the role of a dead player. Can be used once per game.

*** LIST OF MAFIA HOSTERS ***

#5 - LoTu)S
#6 - poison_us
#7 - Raitaki
#8 - OlimarAndLouie
#9 - DevliN


Credit: Dimma Davidoff at the Psychological Department of Moscow State University, for creating the game in the spring of 1986.
Hajjhowe & Triple 6 @ PWA message board.
ToA for bringing mafia to SEN and Maplantis.
Dapperdan for major help along the way.
Mini Moose 2707 for hosting a lot of mafia games at SEN and being a major contributor to the development of the mafia game tradition here, as well as coming up with most of these neat roles.
Anyone else who ever or helped to run Mafia games on SEN.
www.random.org for role randomization.


Post has been edited 73 time(s), last time on May 31 2011, 12:39 am by Dem0nS1ayer.




Mar 23 2011, 8:54 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

02 of 03 Civilians killed
00 of 01 Medics killed
01 of 01 Science Vessels killed
01 of 01 James Raynor killed
00 of 01 Ghosts killed
00 of 01 Valerian Mengsk killed
01 of 02 Dark Templars killed
02 of 02 Queens killed
01 of 02 Cerebrates killed
01 of 01 Lurkers killed
01 of 01 Overmind killed
01 of 01 Infested Terrans killed
00 of 01 Mercenaries killed
01 of 01 Amnesiacs killed


Roles

Roy - Overmind
Raitaki - Mercenary
rayNimagi - Cerebrate
OlimarandLouie - Ghost
DevliN - Dark Templar
Wing Zero - Valerian Mengsk
Voyager7456 - Medic
lil-Inferno - Queen
Raccoon - Dark Templar
poison_us - Amnesiac
Observer12425 - Lurker
Derqua - Civilian
Echo - Civilian
Riney - Science Vessel
Apos - Queen
SiberianTiger - James Raynor
Tempz - Infested Terran
NudeRaider - Civilian


Clues

Night 1
Quote
The man still leaning against the wall burst out laughing, while the other's face became fire red.
Apos' avatar has some kind of explosion in it (fire).

Quote
I gotta get started on those designs for the new city block. Boss keeps asking, 'When are those city prints gonna be done?!' I can't keep him waitin' much longer.
DevliN was right about this one. It's hinting towards Apos' 'Augustgrad' skin that he's working on.

Quote
Oh, and by the way, make sure you come to my party! It's on May 11th!
This one was a bit too easy... Observer12425 joined on May 11th.

Quote
He walked past a construction site. He stopped and noticed a large pile of dirt, as if someone had recently dug a gargantuan hole.
Lurkers dig large holes and burrow themselves. Observer12425 was the lurker.

Night 2
Quote
// Transmission Terminated...
rayNimagi's avatar is the Terminator.

Quote
Buildings were left in shambles, fires were ablaze, engulfing everything from huge trees to small flowers, and the disgusting slime of the zerg had made its way onto the paved streets.
Fire > Flower >> Fireflower. Roy made a Super Mario Bros map.

Quote
Colors of orange, red, and yellow filled the sky.
Roy's avatar's eyes used to be red, and now it's orange.

Quote
He heard a scream echo throughout the house.
Fake clue. :P

Quote
Their faces were mutilated, half-eaten, almost.
Fake clue against Raitaki.

Day 2
Quote
The two soldiers sneaked around the slimy ground and walked into a sandy pit. They crouched in the pit, making them unable to be seen from above.

The two soldiers reached into their bags and pulled out a net.
rayNimagi's Starcraft 2 Real ID: rayNimagi@sandbekkhaug - net

After night 3, there was only 1 mafia left (unless you want to later count poison), and it was pretty clue who it was. D: I'm pretty damn surprised as to how Raynor was able to successfully kill off Queens at night.


Post has been edited 24 time(s), last time on May 31 2011, 6:43 pm by Dem0nS1ayer.




Mar 23 2011, 9:13 pm OlimarandLouie Post #3



Why am I not in yet? I thought I sent you a pm like 10 days ago.

Also, question on effects like Irridate: Does the use of this ability notify the person it was used on, like he receives an "You have been irridated" message?

I claim next available spot for hosts



None.

Mar 23 2011, 9:17 pm DevliN Post #4

OVERWATCH STATUS GO

I'm in.


And I'd like to host one, too. :awesome:



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 23 2011, 9:20 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

Quote from OlimarandLouie
Why am I not in yet? I thought I sent you a pm like 10 days ago.

Also, question on effects like Irridate: Does the use of this ability notify the person it was used on, like he receives an "You have been irridated" message?

I claim next available spot for hosts
You never sent me a PM. :| As for the irradiate... good question. :0_0: Not sure exactly what I'll do for that yet, but I will probably notify the person some how.


Quote from DevliN
I'm in.


And I'd like to host one, too. :awesome:
Added.




Mar 23 2011, 9:25 pm Roy Post #6

An artist's depiction of an Extended Unit Death

A cerebrate sounds a lot harder to kill than the Overmind, and if all templars are killed, the cerebrate becomes invincible. Maybe you should nurf the role.




Mar 23 2011, 9:40 pm Bar Refaeli Post #7



The 2 Mengsk roles sound over powered. For the first one, is that like saying if the town dont win by night 4 then they automatically lose? (if Mengsk is still alive and has used his power every night) And the 2nd Mengsk just hurts the mafia too much. Also Xel'naga watcher should be removed IMO.
Also you give everyone long cooldowns on their abilities but most recent mafia games don't last more than 4/5 cycles, partly because of the lack of participants.



None.

Mar 23 2011, 9:41 pm ClansAreForGays Post #8



changed my mind half way through reading. Too much.




Mar 23 2011, 9:44 pm Wing Zero Post #9

Magic box god; Suck it Corbo

In i guess




Mar 23 2011, 9:57 pm Dem0n Post #10

ᕕ( ᐛ )ᕗ

Quote from Wing Zero
In i guess
Added.

Changed some things. Took out Mengsk, Dominion Solider, and Xel'Naga Watcher, moved Valerian to town side, and changed the cooldown for Valerian's "flank" action from 3 nights to every other night.




Mar 23 2011, 10:02 pm Roy Post #11

An artist's depiction of an Extended Unit Death

Valerian is OP. Change it to being able to use it once per game.




Mar 23 2011, 10:06 pm Voyager7456 Post #12

Responsible for my own happiness? I can't even be responsible for my own breakfast

Sign me up.

EDIT: What happens if the DT is killed and the Cerebrate is still alive? Instant town death? =/



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 23 2011, 10:10 pm Roy Post #13

An artist's depiction of an Extended Unit Death

Question on the cerebrate: If a dark templar votes for the cerebrate but the cerebrate does not hold the most votes, does it still kill the cerebrate?

Or what if a dark templar changes the vote off of the cerebrate, but the cerebrate is still lynched?

Also, cannot die at night sounds a bit extreme, considering the lynching process is more difficult.




Mar 23 2011, 10:14 pm Dem0n Post #14

ᕕ( ᐛ )ᕗ

Yeah, I see what you mean, but I'm a canon freak so I kinda wanna keep that whole "can't-die-by-non-pisonic-weapons" sort of thing. I'll change it, but for now, I'm not sure exactly what to change.

Also, I need to change the Infested Terran's "Suicide" action. Right now, it kills whoever attacked the infested terran at night (along with the infested terran, of course), but that seems too powerful of a role for such a minor role. Hmm.. suggestions please! Keep in mind, I do want to keep it as something that has to do with suicide, since that's the unit's attack in the game.




Mar 23 2011, 10:29 pm DevliN Post #15

OVERWATCH STATUS GO

Why not just make the Dark Templar the vigilante, as he can cloak and be sneaky as well?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 23 2011, 10:35 pm lil-Inferno Post #16

Just here for the pie

IN!




Mar 23 2011, 10:43 pm Roy Post #17

An artist's depiction of an Extended Unit Death

Quote from name:Dem0nS1ayer
Also, I need to change the Infested Terran's "Suicide" action. Right now, it kills whoever attacked the infested terran at night (along with the infested terran, of course), but that seems too powerful of a role for such a minor role. Hmm.. suggestions please! Keep in mind, I do want to keep it as something that has to do with suicide, since that's the unit's attack in the game.

Infested Terran - An infested civilian. Can't do anything but blow itself up.
   Special abilities:
      Suicide - Targets one player and self-destructs. Any players visiting the target during the night will also be hit.
      Burrow - Allows the player to dodge a hit placed on him/her; may be used once per game.

So if a Medic was protecting the target, the Infested Terran and Medic would die, but the target would live because of the Medic's protection.

You should also nullify protections on the Infested Terran if it is going to suicide (so a Medic can't protect the Infested Terran, making it survive after suiciding).




Mar 23 2011, 11:09 pm Raitaki Post #18



Or you can just give the Infested Terran normal Gauss Rifle attacks like in SC2, in addtion to a passive ability that makes him appear innocent?
Also, mafia should still lose if all mafias but the Cerebrate dies, then someone kills the Cerebrate w/o preventing it to resurrect. Otherwise if Dark Templar dies before Cerebrate does, then Cerebrate can just sit back and smoke while killing off townies one by one.



None.

Mar 23 2011, 11:36 pm Roy Post #19

An artist's depiction of an Extended Unit Death

Also: give the dark templar a passive that will make him kill the cerebrate if he votes for it, regardless of vote outcome. :awesome:

Because right now, it sounds like the cerebrate would rape the town.




Mar 23 2011, 11:45 pm Dem0n Post #20

ᕕ( ᐛ )ᕗ

Quote from Roy
Quote from name:Dem0nS1ayer
Also, I need to change the Infested Terran's "Suicide" action. Right now, it kills whoever attacked the infested terran at night (along with the infested terran, of course), but that seems too powerful of a role for such a minor role. Hmm.. suggestions please! Keep in mind, I do want to keep it as something that has to do with suicide, since that's the unit's attack in the game.

Infested Terran - An infested civilian. Can't do anything but blow itself up.
���Special abilities:
������Suicide - Targets one player and self-destructs. Any players visiting the target during the night will also be hit.
������Burrow - Allows the player to dodge a hit placed on him/her; may be used once per game.

So if a Medic was protecting the target, the Infested Terran and Medic would die, but the target would live because of the Medic's protection.

You should also nullify protections on the Infested Terran if it is going to suicide (so a Medic can't protect the Infested Terran, making it survive after suiciding).
That new action isn't a bad idea... The Infested Terran will never protected because it's mafia-aligned, and there are no doctors on the mafia side.




Options
Pages: 1 2 324 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: Roy