Staredit Network > Starcraft I Database > File: Fireball vFinal

Sunken Treasure
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Fireball vFinal
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Filename: Fireball_Final.scx
Filesize: 66.19KB

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File Information
General
Uploaded on:May 1 2010, 2:12 am
Uploaded by:Roy
Author:Not Given.
Downloads:324

Map-Data
Tileset:Desert
Dimension:128x128

Forces
Team R
Human (Zerg)
Human (Terran)
Human (Protoss)
Team O
Human (Zerg)
Human (Terran)
Human (Protoss)
Team Y
Computer (Zerg)
Made By: Roy
Computer (Terran)

Map-Statistics
Units:596
Triggers:1092
Locations:129
Strings:0
File Description
Fireball
Topic link

Concept:
Each player owns one zergling. The beginning of the game allows for different game styles: Teams, Free For All, and Tournament. The same basic goal applies to each mode: Eliminate all opposing forces. Teams can be chosen randomly, or based on join order from the game lobby (Force 1 vs Force 2).


Game Play:
The controls to this game are simple to understand, but difficult to master. To fire in a given direction, simply burrow your zergling. The zergling will automatically unburrow as an explosive projectile flies off in the direction it was previously facing. Point and shoot, except you must point by moving the zergling to face the direction you want. You can shoot in 16 different directions (one for each sprite rotation for a Zerg Zergling).

Team Mode

The game is divided upon two sides. The players on the left must try to kill those on the right, and vice versa. Once all players are dead on one side, everyone is revived and another round starts. The team to win 3 rounds wins the game. The left side's fireballs are orange, while the right side has blue fire. A successful hit is represented by a red explosion.

Free For All

The divider in the middle is removed, and players are able to roam around the entire stage. Rather than a 1-hit-kill system, each player starts with 10 HP, and it drains as they are hit. A hit can vary in damage, going from 1 to 6 in a single shot, based on how direct the shot is and if the player is dumb enough to run along with the explosion. All players have orange fireballs, but a successful hit is represented by a hallucinated explosion (blue).

Tournament

The stage is divided in half, like in teams. Each player starts with 2 lives. The game randomly selects two players and puts them at either side to fight it out. The losing player loses a life, and both players are taken off the stage for the next pair to play. This process continues until only one player is remaining. The player on the left side has an orange projectile, while the right player has a blue one.

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Comments
TriNitY_ wrote on May 2 2010, 1:47 am:
Pro map.

[08:31 pm]
Dem0n -- gonna bop Roy tbh
[2023-3-22. : 12:45 am]
RIVE -- NudeRaider Sry, I had food in my mouth. I meant to say, "My word. That's spectacular, Inferno!"
[2023-3-21. : 2:03 pm]
jjf28 -- lil-Inferno
lil-Inferno shouted: boxes bountiful :)
:doubt:
[2023-3-21. : 2:56 am]
RIVE -- Dahm sun
[2023-3-20. : 9:42 pm]
Moose -- Dem0n
Dem0n shouted: fuk u
mad
[2023-3-20. : 8:35 pm]
Dem0n -- fuk u
[2023-3-20. : 2:48 pm]
lil-Inferno -- boxes bountiful :)
[2023-3-20. : 6:39 am]
sraw531 -- had a strange idea, I'm sure I'm not the first to think of it. sc1 map where every unit has every individual "best" stat that it ever had in all balance patches (for instance, sunks 400hp+2 armor, even though that was never true because its the same patch)
[2023-3-19. : 8:41 pm]
GGmano -- i wasnt serious, i mean i like feeling positive energi, how you wanna feel and act is up to you
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