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Sunken Treasure
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Dash 5
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Filename: Dash_5.scx
Filesize: 204.04KB

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File Information
General
Uploaded on:Aug 12 2018, 1:34 am
Uploaded by:Roy
Author:Not Given.
Downloads:76

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Dashers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made by: Roy
Computer (Zerg)
Clan xBc
Computer (Zerg)
Force 4

Map-Statistics
Units:1292
Triggers:97
Locations:147
Strings:811
File Description


Dash 5

You can Dash if you want to. You can leave your friends behind.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 5 is the fifth of the series. It is organizationally very tidy in comparison to previous
games, having structured rows of the same length and no vertical or winding sections. It is,
however, feature-rich and packed with many new and interesting challenges.


Features found in this version include:
 
  • Difficulty selection
  • Mazes and other hazards
  • Bound-like explosion sections
  • Triple cooperation to complete the game

Enjoy, and best of luck.

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Comments
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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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Members Online: Roy, seopro230rm, RdeRenato