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Starcraft: Field Command
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Filename: Starcraft - Field Command.zip
Filesize: 1381.11KB

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General
Uploaded on:Mar 8 2008, 9:07 pm
Uploaded by:Corbo
Author:Not Given.
Downloads:529

File Contents
7. Starcraft - Field Command 1.14/SC - Field Command 1.14.exe
File Description
Starcraft Field is one of the greatest mods by Voyager for v1.14

This mod splits the Terran race into 6 unique factions taken out from the starcraft saga.
You can play as Confederacy, Raynor's Raiders, Sons of Korhal, Umjoan Protectorate, UED and Dominion.
Tip: Play as confeds and mass heavy marines :P

Each faction is based on the Starcraft storyline and features unique units with different skills.

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Comments
lSHaDoW-FoXl wrote on Jan 16 2009, 5:10 pm:
How do you work the SC downgrader to use this?

DSM-LeoReaper wrote on Jan 15 2009, 9:21 pm:
how 2 choose races? =/

FooFighters wrote on Mar 9 2008, 6:25 pm:
i've played this before, and i can easily say, it is a very great mod!

[12:06 am]
lifebot -- join RPG @ US WEST
[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[2020-9-23. : 4:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[2020-9-23. : 4:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[2020-9-23. : 4:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[2020-9-23. : 3:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
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