Staredit Network > Starcraft I Database > File: Dash 8

Sunken Treasure
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Dash 8
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Filename: Dash_8.scx
Filesize: 470.69KB

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File Information
General
Uploaded on:Nov 15 2008, 12:21 am
Uploaded by:Roy
Author:Not Given.
Downloads:145

Map-Data
Tileset:Desert
Dimension:128x128

Forces
Dashers
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
(USWest) Made By: Roy
Computer (Zerg)
Clan xBc
Computer (Terran)
Force 4

Map-Statistics
Units:1039
Triggers:277
Locations:84
Strings:601
File Description


Dash 8

What is a man? A miserable little Dash of secrets.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 8 is the eighth of the series. This map is fairly light, having only four rows, but it
is condensed mostly to new and experimental ideas not featured in prior games. A prominent
feature is screen manipulation, which causes increased difficulty in click accuracy.


Features found in this version include:
 
  • Mazes and other hazards
  • Screen manipulation
  • Bound-like explosion obstacles
  • A reward for winning
  • No cooperation required (though it helps!)

Enjoy, and best of luck.

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[09:10 am]
Zycorax -- You can buy little things like name colours.
[07:52 am]
IlyaSnopchenko -- What do the minerals do, anyway :)
[06:47 am]
O)FaRTy1billion[MM] -- I think I still have a couple dat files to finish, and people have complained about save games being broken with it D:
[06:46 am]
O)FaRTy1billion[MM] -- not as big of a pain as updating the static arrays in SC's code, I imagine
[06:14 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: Suicidal Insanity dat files are easy though :( datext just scales the file to the new number of dat entries, and then gets rid of silly things like restricting only certain IDs having certain properties (mostly to make it easier for scaling)
Well I have static arrays and consts for the lengths that are used in dozens of places, just a pain to update. And many dat files have like 3 or 4 different lengths that they use
[06:03 am]
Corbo -- i am gonna sue you!
[06:02 am]
O)FaRTy1billion[MM] -- my minerals have been as low as like 200, so who knows lol
[06:02 am]
O)FaRTy1billion[MM] -- or maybe it was when I bought the name glwo
[06:01 am]
O)FaRTy1billion[MM] -- no i probably gave them to somebody else
[06:00 am]
Corbo -- You fell into your gambling addiction again, didn't you? :mad:
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