Staredit Network > Forums > SC1 Mapping Tools > Topic: Bound Maker
Bound Maker
Mar 24 2011, 5:38 am
By: Roy  

Mar 24 2011, 5:38 am Roy Post #1

An artist's depiction of an Extended Unit Death

So there used to be a program made by Angelfarto that would quickly create an explosion pattern for bound maps. My friend LeXteR said that he no longer had the program, and that it was outdated. He then asked if I would be willing to make such a program. Here's the result.

Bound Maker
Creative title, amirite?


Basically, this program provides a quick and easy way to design obstacles for bounds. After you design an obstacle you like, you can then generate the trigger code needed to create it in SC.

Walkthough


Note: This program requires .NET Framework 4 to run.
Download latest version on GitHub
Download Bound Maker 1.3


Thanks to:
LeXteR - Inspiration, beta testing
Adzz - Beta testing
All my bounding friends and what little is left of the bounding community

Post has been edited 6 time(s), last time on Feb 3 2019, 4:42 pm by Roy.




Mar 25 2011, 2:31 am Derqua Post #2



Looks interesting, possibly useful, even though a lot of people think SC1 is dead, there is a slight possibility I might use it for something.



None.

Mar 26 2011, 3:14 am Apos Post #3

I order you to forgive yourself!

Put it in the database?




Mar 26 2011, 4:27 am swb4u1 Post #4



WOW VERY Cool...
I love it. :D



None.

Mar 26 2011, 9:04 am Roy Post #5

An artist's depiction of an Extended Unit Death

Quote from Apos
Put it in the database?
Done. http://www.staredit.net/files/2362/

Quote from Derqua
Looks interesting, possibly useful, even though a lot of people think SC1 is dead, there is a slight possibility I might use it for something.
Quote from swb4u1
WOW VERY Cool...
I love it. :D
Thanks. I know it's a bit late for a new program, especially for a specific genre that hasn't really thrived since pre-1.14, but I appreciate the support. :D




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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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