Staredit Network > Starcraft I Database > File: Dash 6

Sunken Treasure
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Dash 6
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Filename: Dash_6.scx
Filesize: 475.89KB

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File Information
General
Uploaded on:Aug 12 2018, 1:43 am
Uploaded by:Roy
Author:Not Given.
Downloads:48

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Dashers
Human (Terran)
Human (Zerg)
Human (Protoss)
Human (Terran)
Human (Zerg)
Human (Protoss)
(USWest) Made by: Roy
Computer (Terran)
Clan xBc
Computer (Zerg)
Force 4

Map-Statistics
Units:881
Triggers:321
Locations:117
Strings:1173
File Description


Dash 6

Only the good Dash young.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 6 is the sixth of the series. This map explores the unique and interesting properties
of static grids for its minigames. On top of that, it has four rows of classic Dash action,
with some new experimental features thrown in for fun. There's also a reward for winning!


Features found in this version include:
 
  • Mazes and other hazards
  • Minigames between rows
  • Cooperation to complete the third row

Enjoy, and best of luck.

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[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
[09:51 pm]
Corbo -- hi
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Members Online: Roy, jjf28, dajana141000, nertysadewera5, Rawflesh0615, Suicidal Insanity