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Sunken Treasure
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Dash 6
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Filename: Dash_6.scx
Filesize: 475.89KB

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File Information
General
Uploaded on:Aug 12 2018, 1:43 am
Uploaded by:Roy
Author:Not Given.
Downloads:119

Map-Data
Tileset:Ash World
Dimension:128x128

Forces
Dashers
Human (Terran)
Human (Zerg)
Human (Protoss)
Human (Terran)
Human (Zerg)
Human (Protoss)
(USWest) Made by: Roy
Computer (Terran)
Clan xBc
Computer (Zerg)
Force 4

Map-Statistics
Units:881
Triggers:321
Locations:117
Strings:1173
File Description


Dash 6

Only the good Dash young.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 6 is the sixth of the series. This map explores the unique and interesting properties
of static grids for its minigames. On top of that, it has four rows of classic Dash action,
with some new experimental features thrown in for fun. There's also a reward for winning!


Features found in this version include:
 
  • Mazes and other hazards
  • Minigames between rows
  • Cooperation to complete the third row

Enjoy, and best of luck.

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[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
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