Staredit Network > Profile-Scene > Riney > basic
Profile for Riney
Options
Send me a Message
Find my Posts
Find my Topics
Send me Minerals

Last visitors
Oh_Man, Voyager7456, Phobos, Lingie, Wing Zero

Account Information
Joined: Aug 28 2005, 12:54 am
Last Active: Jan 13 2019, 3:30 am
Status: Offline
Display Name: Riney

Statistics
Activity: 2610
Posts: 5001
Posts Per Day: 1.01
Topics: 70
Minerals: 37

Contact Information
E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


Signature
My Youtube Channel. You will go, and you will friggen like it. ;o
[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
Please log in to shout.


Members Online: Kolokol, razorback9423, Roy