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Devourer, O)FaRTy1billion[MM], Mini Moose 2707, lil-Inferno, Dem0n

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Joined: Mar 26 2009, 2:27 am
Last Active: 39 minutes ago
Status: Offline
Display Name: rayNimagi

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Activity: 2416
Posts: 1539
Posts Per Day: 0.68
Topics: 92
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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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Win by luck, lose by skill.
[03:39 am]
jjf28 -- as in test that the test bunker fits onto the map, then do the 'real' thing
[03:38 am]
jjf28 -- use a test bunker, then observers + real bunker?
[03:38 am]
A_of-s_t -- Corbo
Corbo shouted: my business is falling appart guys
Couldn't even get off the launch pad ;(
[03:36 am]
Dem0n -- nothx :wob:
[03:36 am]
jjf28 -- Dem0n
Dem0n shouted: But if the player is somewhere where the buildnig can't be moved to, the observers spawn and die repeatedly until the building can be moved, which looks pretty bad
move it into position using EUPs :wob:
[03:34 am]
Dem0n -- I essentially want to limit the amount of time the other players can see a certain player's building at the bottom of the screen, but I can't think of a way to only have the observers spawn once. I thought up of some easy ways, but they don't work :|
[03:34 am]
Dem0n -- But if the player is somewhere where the buildnig can't be moved to, the observers spawn and die repeatedly until the building can be moved, which looks pretty bad
[03:33 am]
Dem0n -- I'm making a map where players can place fire (invisible burning buildings) on the map, but none of the players have vision of themselves, so I'm trying to grant them all vision of the burning building before placing it on the map so that it's invisible when they approach it by spawning it at the bottom and creating observers on top of it
[03:31 am]
jjf28 -- rekt
[03:31 am]
checkmate824 -- lol
Please log in to shout.


Members Online: DoomDoomDoom, jjf28, A_of-s_t, Dem0n, checkmate824