Sunken Treasure
(Reload)
Dash 2
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Filename: Dash_2_Final.scx
Filesize: 327.05KB

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File Information
General
Uploaded on:Oct 10 2009, 7:41 pm
Uploaded by:Roy
Author:Not Given.
Downloads:118

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Runners (Red = Vision)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Made by: Roy (USWest)
Computer (Terran)
Made by: BmR-Roy (USEast)
Computer (Terran)
Force

Map-Statistics
Units:336
Triggers:52
Locations:103
Strings:830
File Description


Dash 2

You look absolutely Dashing today.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 2 is the second of the series. It is considered to be where the series really took the
genre and made it its own. It also happens to be one of the more challenging Dash maps, and
it explores many new ideas to bring to the auto-scroller category.


Features found in this version include:
 
  • Mazes and patrolling hazards
  • Bound-like explosion sections
  • Split-path segment
  • Cooperative effort to unlock the final section of the map

Enjoy, and best of luck.

All Images

Comments
No comments yet.
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
[09:51 pm]
Corbo -- hi
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