Sunken Treasure
(Reload)
Dash 2
Download
Filename: Dash_2_Final.scx
Filesize: 327.05KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Oct 10 2009, 7:41 pm
Uploaded by:Roy
Author:Not Given.
Downloads:652

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Runners (Red = Vision)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Made by: Roy (USWest)
Computer (Terran)
Made by: BmR-Roy (USEast)
Computer (Terran)
Force

Map-Statistics
Units:336
Triggers:52
Locations:103
Strings:830
File Description
Failed to get ImageSize ( http://i.imgur.com/DRCTEER.png )

Dash 2

You look absolutely Dashing today.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 2 is the second of the series. It is considered to be where the series really took the
genre and made it its own. It also happens to be one of the more challenging Dash maps, and
it explores many new ideas to bring to the auto-scroller category.


Features found in this version include:
 
  • Mazes and patrolling hazards
  • Bound-like explosion sections
  • Split-path segment
  • Cooperative effort to unlock the final section of the map

Enjoy, and best of luck.

All Images

Comments
No comments yet.
[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
Please log in to shout.


Members Online: NudeRaider