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dumbducky, Mini Moose 2707, O)FaRTy1billion[MM], Devourer, Sand Wraith

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Joined: Apr 26 2005, 1:43 am
Last Active: Today, 1:14 am
Status: Offline
Display Name: RIVE

Just Here For The Pie
Activity: 3225
Posts: 1396
Posts Per Day: 0.35
Topics: 38
Minerals: 316

Contact Information
E-Mail: Lewl coming soon // No spambots
Starcraft I: RIVE (US-East)
Starcraft II: Not Given.

[08:54 am]
O)FaRTy1billion[MM] -- I think I fixed the PCX loading function, it was only loading 1 row
[07:53 am]
O)FaRTy1billion[MM] -- I just copy+pasted my defines, I didn't really go through or realize some already existed
[07:52 am]
O)FaRTy1billion[MM] -- Doodle77
Doodle77 shouted: :farty: just push that shit
Doodle77 shouted: idc push it
Doodle77 shouted: :farty: git commit -a :mad:
Doodle77 shouted: :farty: y u no push
Doodle77 shouted: it's your punishment for not pushing the code
Doodle77 shouted: :farty: give code D:
Doodle77 shouted: then push your new branch to github so i can see it
[07:47 am]
O)FaRTy1billion[MM] -- but this works fine, just currently the only way to add graphical units is undo which will very screw up the order :P
[07:43 am]
O)FaRTy1billion[MM] -- I still wonder if classinstance in the unit struct could be used as a pointer to the graphical data, because that would work waaaay better
[07:41 am]
O)FaRTy1billion[MM] -- k I did it
[06:21 am]
lil-Inferno -- c[ ˙ ͜>˙]
[06:20 am]
O)FaRTy1billion[MM] -- Things look funny right now with player-colored, glowing and duplicate unit shadows
[06:20 am]
O)FaRTy1billion[MM] -- Then during the week I'll finish the rendering functions. I skipped all the sprite sorting, but most the code should still be commented out.
[06:17 am]
O)FaRTy1billion[MM] -- I can do that when I get home
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