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Sunken Treasure
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Dash 3
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Filename: Dash_3.scx
Filesize: 108.27KB

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File Information
General
Uploaded on:Feb 6 2016, 6:41 pm
Uploaded by:Roy
Author:Roy
Downloads:113

Map-Data
Tileset:Badlands
Dimension:128x96

Forces
Runners
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made by: Roy (USWest)
Computer (Zerg)
Made by: BmR-Roy (USEast)
Computer (Zerg)
Force

Map-Statistics
Units:525
Triggers:51
Locations:69
Strings:159
File Description


Dash 3

Add a Dash of salt.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 3 is the third of the series. Its rise in popularity was in part due to a bug where Player
6 (Brown) is impervious to unit collision deaths, which made the map much more accessible to
players who were new to the game. The bug has been left in to remember this phenomena.


Features found in this version include:
 
  • Delayed row start for easier initial positioning
  • Mazes and patrolling hazards
  • Bound-like explosion sections
  • Bounding mini-game between rows
  • No cooperative requirement (can be completed alone)

Enjoy, and best of luck.

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Comments
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[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
[09:51 pm]
Corbo -- hi
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Members Online: Roy, Ultraviolet, X405, poiuy_qwert, jjf28, C(a)HeK