Staredit Network > Forums > Modding Discussion > Topic: Mod Night
Mod Night
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Jun 9 2018, 4:40 pm
By: Voyager7456  

Jun 9 2018, 4:40 pm Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast



What is Mod Night?
Mod Night is a SEN tradition going back many years, where members play StarCraft mods of all kinds. Come play your favorite mods, or come show off your WIP projects!

When is Mod Night?
Friday evenings at 5 PM PST.

How to join Mod Night:
1) Make sure that you have the iCCup gateway installed on your machine. Also note that in order to log in to iCCup's Battle.net server, you will need to create an account on the iCCup website first.
2) Join the Staredit Network Discord and look for download instructions in the channel #modnight.
3) Log on to the iCCup gateway and then join channel "mod night".
4) (Optional) Join us in voice chat in the voice channel Mod-Night.

Most mods selected for Mod Night are 1.16.1 or lower. Use StarCraft Classic Installer to install the appropriate version.

What happened to those screenshot threads and stuff?
It was getting to be a lot of work to create screenshot compilations, and given that most members are using voice chat these days, screenshots were missing half of what was going on anyway. Corbo will occasionally stream Mod Nights in his channel.

Post has been edited 1 time(s), last time on Jun 17 2018, 6:10 am by Voyager7456.



Look out and there's no atmosphere
No sign of life, it's only us here
We float along, no direction
No gravity, no recollection


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
Please log in to shout.


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