Staredit Network > Forums > Modding Discussion > Topic: Mod Night
Mod Night
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Jun 9 2018, 4:40 pm
By: Voyager7456  

Jun 9 2018, 4:40 pm Voyager7456 Post #1

Responsible for my own happiness? I can't even be responsible for my own breakfast



What is Mod Night?
Mod Night is a SEN tradition going back many years, where members play StarCraft mods of all kinds. Come play your favorite mods, or come show off your WIP projects!

When is Mod Night?
Friday evenings at 5 PM PST.

How to join Mod Night:
1) Make sure that you have the iCCup gateway installed on your machine. Also note that in order to log in to iCCup's Battle.net server, you will need to create an account on the iCCup website first.
2) Join the Staredit Network Discord and look for download instructions in the channel #modnight.
3) Log on to the iCCup gateway and then join channel "mod night".
4) (Optional) Join us in voice chat in the voice channel Mod-Night.

Most mods selected for Mod Night are 1.16.1 or lower. Use StarCraft Classic Installer to install the appropriate version.

What happened to those screenshot threads and stuff?
It was getting to be a lot of work to create screenshot compilations, and given that most members are using voice chat these days, screenshots were missing half of what was going on anyway. Corbo will occasionally stream Mod Nights in his channel.

Post has been edited 1 time(s), last time on Jun 17 2018, 6:10 am by Voyager7456.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[03:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
Please log in to shout.


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