Staredit Network > Starcraft I Database > File: Super Mario SC 1.2

Sunken Treasure
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Super Mario SC 1.2
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Filename: Super_Mario_SC_1.2.scx
Filesize: 474.13KB

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File Information
General
Uploaded on:Apr 1 2013, 1:53 am
Uploaded by:Roy
Author:Not Given.
Downloads:450

Map-Data
Tileset:Badlands
Dimension:192x96

Forces
Mario
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
(USWest) Made By: Roy
Computer (Zerg)
Clan xBc
Computer (Terran)
Force 4

Map-Statistics
Units:1631
Triggers:291
Locations:131
Strings:766
File Description
Super Mario SC
Topic link

Failed to get ImageSize ( http://i41.tinypic.com/8w9rer.gif )

Concept:
You are Mario. Your goal? Grab several coins and reach the end of the level. To grab a coin, you simply run up to it and touch it. Of course, if it's in the air or a difficult spot, you'll have to jump and maneuver to safely claim it. There are three forces of evil trying to stop you: a time limit, baddies, and gravity.

Gameplay:
You don't select Mario directly. Instead, you have a Terran Dropship Barracks with two units, a Siege Tank and an Archon a Firebat and Ghost (There you go, Viet), named used to "Change Direction" and "Jump" respectively. Mario is constantly walking; you can only control the direction in which he moves. The jump feature seems pretty self-explanatory, so I'll leave that to your mind. You must grab all of the coins to open the end of the level. There are also 1-ups to grab on each level, so be sure to hunt those down.

When a player dies, it goes to the next player. When a player beats a level, it goes to the next player. Why, you ask? Because people don't want to watch a professional beat all of the levels. The level timer has plenty of time to grab everything and reach the end of the level is you don't lallygag; its main purpose is to kill Mario when someone keeps trying to go for a hard-to-reach 1-up, or if someone deselects their Dropship Barracks and did not hotkey it. There's also a short timer to start the level which serves as an anti-idle trigger.

*** Disclaimer: All coins and 1-ups are possible to grab without dying ***

Screenshots


And for those of you who are technically interested:

Triggering

(If you want me to elaborate on any of those, I will. This map was protected with GUEdit, so you can unprotect it and retain location/trigger names if you feel like having a look.)

On a final note, if someone does accidentally deselect the Barracks, it is possible to hold down the spacebar and reselect it. In other words, if someone deselects the Barracks and tries hard enough, the players won't have to wait for the timer to hit 0.


Updated the map to 1.2. Changes:

- Fixed a Display Text bug
- Fixed a missing roof on level 6
- Optimized jumping to prevent accidental double-jumps

1.1 Changes:

- Button system swapped to Barracks
- Goombas swapped to High Templars
- Removed cooldown / Enabled spam for buttons
- Removed a bonus life on level 5 because I felt like it
- Changed various strings respective to the above mentioned changes.

All Images

Comments
Arcade wrote on May 6 2014, 8:01 pm:
Outstanding! Thank You for this entertaining game. Dying is the funniest part :D

[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
Please log in to shout.


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