Staredit Network > Starcraft I Database > File: Dash 4

Sunken Treasure
(Reload)
Dash 4
Download
Filename: Dash_4.scx
Filesize: 212.5KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Aug 12 2018, 1:27 am
Uploaded by:Roy
Author:Not Given.
Downloads:88

Map-Data
Tileset:Installation
Dimension:192x96

Forces
Dashers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Made By: Roy (USWest)
Computer (Protoss)
Finish: 10/06/07
Computer (Protoss)
Force 4

Map-Statistics
Units:1383
Triggers:142
Locations:131
Strings:1177
File Description


Dash 4

If you build it, he will Dash.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 4 is the fourth of the series. It is the first of the series to introduce a difficulty
selection, and also features a unique layout where columns and rows intersect. It combines
and revisits a lot of ideas from the earlier games and puts a small twist on them.


Features found in this version include:
 
  • Difficulty selection
  • Mazes and other hazards
  • Bound-like explosion sections
  • A mirror cooperative effort to complete the game

Enjoy, and best of luck.

All Images

Comments
No comments yet.
[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
Please log in to shout.


Members Online: Roy, KrayZee