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Antithesis Rising AI
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Filename: ARAI_FG_Setupv2.02.zip
Filesize: 4847.84KB

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General
Uploaded on:Mar 8 2008, 9:27 pm
Uploaded by:Corbo
Author:Not Given.
Downloads:424

File Contents
ARAI_FG_Setupv2.02.exe
File Description
Voyager's and Ermac's original mod now with AI support.
Winner of the first Summer Modding Contest on SeN

The same great mod we know, now supports insane computer players scripted by the BWAI Team

Words cannot describe the mod so you'll have to play it for yourself.

Have fun and Enjoy!

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Comments
bajadulce wrote on Apr 17 2008, 8:05 am:
Voyager did a fantastic job with this mod and I never tire of trying to beat this damn computer. Ya, I might have gone a bit overboard with the difficulty of the thing, but you either love it or hate it. Maybe someday we can nerf the lower difficulty levels a bit once more so this can be played 1v1 by us normal players! A few things got mixed up in the conversion and are now bugged and that too is something that should be rectified. All-in-all a super mod. Maybe a bit too frikin hard, but quit whining and just do the best you can. ~peace

[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[03:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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