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Antithesis Rising AI
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Filename: ARAI_FG_Setupv2.02.zip
Filesize: 4847.84KB

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File Information
General
Uploaded on:Mar 8 2008, 9:27 pm
Uploaded by:Corbo
Author:Not Given.
Downloads:302

File Contents
ARAI_FG_Setupv2.02.exe
File Description
Voyager's and Ermac's original mod now with AI support.
Winner of the first Summer Modding Contest on SeN

The same great mod we know, now supports insane computer players scripted by the BWAI Team

Words cannot describe the mod so you'll have to play it for yourself.

Have fun and Enjoy!

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Comments
bajadulce wrote on Apr 17 2008, 8:05 am:
Voyager did a fantastic job with this mod and I never tire of trying to beat this damn computer. Ya, I might have gone a bit overboard with the difficulty of the thing, but you either love it or hate it. Maybe someday we can nerf the lower difficulty levels a bit once more so this can be played 1v1 by us normal players! A few things got mixed up in the conversion and are now bugged and that too is something that should be rectified. All-in-all a super mod. Maybe a bit too frikin hard, but quit whining and just do the best you can. ~peace

[04:51 pm]
ErGen -- I don't launching a game.
[01:39 pm]
Suicidal Insanity -- I think it won't launch while the game is open
[11:13 am]
ErGen -- But i'm have a little problem. StarEdit don't launched. StarCraft: Remastered, Windows 10 64-bit
[11:07 am]
ErGen -- Hello everyone. I'm wanted a earlier warning, my english knowlenge is bad. Then i can sometimes say something in don't understanding form.
[03:54 am]
sigsaucy -- just tested it, you were right, so awesome!!!!!!
[01:08 am]
sigsaucy -- thanks! ill give this a try tonight
[11:20 pm]
Ultraviolet -- Well, that's not true for all changes. Some changes will be seen immediately without having to create a new unit (I think changing a unit's weapon updates immediately), but I believe changes to unit properties are one of the ones that require units to be created after the EUD trigger has already run.
[11:16 pm]
Ultraviolet -- I believe you need to recreate Zeratul after the map has loaded because EUD edits don't take effect until after the first trigger cycle
[2018-8-16. : 3:30 am]
sigsaucy -- other things like setting detection/weapons are working though
[2018-8-16. : 3:28 am]
sigsaucy -- wait i lied, unchecked permanent cloaking and zeratul still not detectable
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