Staredit Network > Forums > Forum Index
Portal News
Fresh news about SEN, StarCraft and developments within the community. Topics are displayed on the front page portal. New threads are invisible and must be approved by staff to appear.
Topics: 333
Posts: 7069
Aug 17 2017, 8:26 pm
In: New Release - ScmD...
By: Roy
Staredit Network
Discussion related to SEN: Questions, bugs, ideas, suggestions, etc.
Topics: 764
Posts: 17549
Sep 14 2017, 3:24 am
In: SEN Wikia
By: DeadlyBytes
General StarCraft
Talk about StarCraft and in general.
Topics: 481
Posts: 7037
Aug 27 2017, 11:03 pm
In: StarCraft Fan Camp...
By: Pr0nogo
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Topics: 462
Posts: 9867
Yesterday, 6:08 am
In: Pr0nogo's cust...
By: Pr0nogo
SC1 Contests
Topics about contests for StarCraft: Brood War. Contests are shown on the portal page as well. New threads are invisible and must be approved by staff to appear.
Topics: 61
Posts: 5817
Sep 19 2017, 4:17 am
By: Heinermann
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Topics: 3691
Posts: 37504
Yesterday, 10:32 pm
In: Randomization That...
By: Wormer
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Topics: 675
Posts: 16503
Sep 22 2017, 7:47 pm
In: Spellsword RPG
By: Wiode
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Topics: 486
Posts: 10528
Yesterday, 8:30 pm
In: Final Fantasy VII
By: ScOULaris
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Topics: 665
Posts: 11074
Sep 7 2017, 3:49 am
In: How do blends look...
By: Heinermann
SC1 Mapping Tools
Discussion and assistance with map making tools.
Topics: 132
Posts: 3589
Sep 19 2017, 2:14 am
In: [New Map Editior]:...
By: mentalmp11
Modding Assistance
For giving or receiving assistance in making mods.
Topics: 667
Posts: 6197
Sep 11 2017, 4:21 pm
In: Pr0nogo's GPTP...
By: Pr0nogo
Modding Projects
Discussion and showcasing of mods, both ready to play and works in progress.
Topics: 110
Posts: 2582
Aug 13 2017, 6:02 am
In: The UED AI Project
By: Nekron
Modding Discussion
General discussion of anything related to mod making.
Topics: 193
Posts: 3765
Yesterday, 10:10 am
In: Defining AI comman...
By: Nekron
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
Topics: 195
Posts: 2368
Jun 4 2017, 2:34 pm
In: (8) Jungle Frenzy!
By: Dem0n
SC1 Melee Discussion & Strategy
Discussion of strategy, builds, balancing, or melee mapping in general.
Topics: 81
Posts: 1112
Apr 18 2017, 3:40 am
In: No Hunters Free Fo...
By: Corbo
SC2 General Discussion
Discussion related to StarCraft 2 and GalaxyEdit: news, trailers, features, and everything else.
Topics: 390
Posts: 7718
Mar 20 2017, 4:41 am
In: Art Tools Video In...
By: IskatuMesk
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
Topics: 826
Posts: 5074
Jun 6 2017, 9:42 am
In: Migrate from Abili...
By: TF-
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Topics: 219
Posts: 4801
Aug 22 2017, 10:00 pm
In: Diablo - Mortal Sh...
By: Ahli
SC2 Melee
All about SC2 Melee, from build orders to counters to strategy to melee mapmaking to sharing new melee maps.
Topics: 104
Posts: 1193
Mar 15 2013, 9:55 pm
In: Meta right now?
By: FatalException
Threads that are on par with SEN's rules and standards but do not fit elsewhere.
Topics: 2212
Posts: 112505
Sep 20 2017, 12:13 am
By: Apos
Lite Discussion
Discussion and debate in a more formal setting than Null but less formal than Serious Discussion.
Topics: 142
Posts: 4505
May 19 2017, 4:02 am
In: Donald Trump is Pr...
By: Esponeo
Serious Discussion
Discussion and debate in a more formal setting. Please read the SD Rules before posting.
Topics: 238
Posts: 12777
Sep 2 2016, 4:38 am
In: Orlando Shooting
By: Esponeo
Technology & Computers
Anything and everything geek.
Topics: 1296
Posts: 18182
Sep 11 2017, 4:53 pm
In: thinking about CPU...
By: NudeRaider
Gaming of all kinds, such as video games, computer games, card games, board games and more.
Topics: 718
Posts: 21341
Aug 16 2017, 2:48 am
In: Pr0nogo's Let&...
By: Dem0n
Media, Art, and Literature

Topics: 668
Posts: 10721
Jul 8 2017, 10:47 pm
In: What's your fa...
By: NudeRaider
For new members to introduce themselves to the SEN community.
Topics: 115
Posts: 1913
Jul 25 2017, 4:04 pm
In: How did I get here?
By: Soul Filcher
GalaxyWiki Project
Discussion of anything related to the GalaxyWiki project.
Topics: 34
Posts: 495
Aug 8 2012, 3:46 am
By: DevliN
Clan Oo

Topics: 90
Posts: 1464
Jun 12 2017, 3:56 am
In: Permanently Closin...
By: Oo.CoH.oO
Clan CheF
We are Clan CheF. Love us.
Topics: 32
Posts: 560
Jan 10 2011, 9:02 pm
In: SC2 User IDs
By: Riney
[02:26 am]
m.0.n.3.y -- Shout is a lot less loud when I'm not constantly asking questions lol
[01:30 am]
jjf28 -- NPH as count olaf <3 , took me a few minutes to recognize him
[07:17 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Those extra ones are extended colors, right?
m.0.n.3.y shouted: a reason I can't* change
Yeah it's .scx. That's lame... oh well lol
[07:16 pm]
Dem0n -- Those extra ones are extended colors, right?
[07:16 pm]
Dem0n -- m.0.n.3.y
m.0.n.3.y shouted: Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
If you're playing SC:R, extended colors don't work anymore
[07:09 pm]
Pr0nogo -- Is your map a .scx?
[07:06 pm]
m.0.n.3.y -- a reason I can't* change
[07:06 pm]
m.0.n.3.y -- Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
[06:42 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back
I figured it out! Did it a little differently than that but you're a genius. Thank you
Please log in to shout.

Members Online: Roy, m.0.n.3.y