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GalaxyWiki Project
GalaxyWiki Project
Discussion of anything related to the GalaxyWiki project.
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Your articles
 
114 23786 Aug 24 2010, 11:24 pm
payne
Apr 7 2011, 10:55 pm
Jack

Starter Guide
 
17 4838 Oct 24 2010, 9:16 pm
payne
Dec 2 2010, 1:16 am
UnholyUrine

Currently required wikis
 20 minerals/article!
9 3835 Sep 29 2010, 7:04 am
payne
Nov 10 2010, 7:36 pm
payne

FAQ
 
4 3464 Aug 24 2010, 10:53 pm
payne
Aug 28 2010, 3:17 am
payne
Forum Topics

GalaxyWiki.net
 
143 20080 Nov 10 2010, 7:59 pm
DevliN
Aug 8 2012, 3:46 am
DevliN

GalaxyWiki Update [05/07/2012]
 
0 1941 May 7 2012, 11:00 pm
DevliN
May 7 2012, 11:00 pm
DevliN

Broken Alliances joins GalaxyWiki
 
4 2959 Apr 6 2012, 8:51 am
DevliN
Apr 7 2012, 6:41 pm
Malpheus

Changes to Wiki [03/06/2012]
 
2 2400 Mar 7 2012, 4:34 am
DevliN
Mar 7 2012, 9:46 pm
DevliN

New Changes to Wiki [04/21/2011]
 
11 3984 Apr 21 2011, 10:56 pm
DevliN
Feb 9 2012, 6:31 am
Lanthanide

GalaxyWiki.net Downtime
 
1 2320 Jun 27 2011, 8:44 am
DevliN
Jun 27 2011, 6:17 pm
DevliN

Wiki Skin Changes/The Hive [04/26/2011]
 
4 2453 Apr 26 2011, 6:37 pm
DevliN
Apr 26 2011, 7:23 pm
DevliN

Wiki Templates
 
2 2492 Feb 27 2011, 4:54 am
DevliN
Feb 28 2011, 8:17 pm
DevliN

Cardinals Video Series
 need someone with flash editing capabilities
23 5045 Nov 26 2010, 2:27 am
NicholasBeige
Jan 16 2011, 5:45 am
LooKe

New category!
 
0 1807 Dec 14 2010, 8:20 am
payne
Dec 14 2010, 8:20 am
payne

Standardization
 
4 2589 Dec 11 2010, 4:28 am
ImagoDeo
Dec 12 2010, 8:27 pm
DevliN

GW's Traffic
 
6 3061 Nov 26 2010, 5:45 am
payne
Dec 4 2010, 3:29 am
payne

My Project for the Wiki
 tell me your thoughts
9 3052 Oct 27 2010, 10:58 pm
NicholasBeige
Nov 29 2010, 2:17 am
payne

Jack
 
22 5499 Nov 4 2010, 10:24 pm
payne
Nov 17 2010, 7:36 am
Jack

B.net forums
 Ads?
13 3821 Nov 1 2010, 4:04 am
payne
Nov 11 2010, 8:00 am
Sixen

Triggered Spells
 
5 2717 Nov 6 2010, 2:45 am
payne
Nov 9 2010, 8:46 pm
NicholasBeige

50 articles
 
12 3792 Sep 2 2010, 5:15 am
payne
Nov 2 2010, 10:11 pm
NicholasBeige

Module Categories
 
2 2093 Oct 25 2010, 11:58 pm
payne
Oct 26 2010, 4:27 am
payne

Efforts == Worth!
 
3 2315 Oct 24 2010, 4:17 am
payne
Oct 25 2010, 2:59 am
payne

The Game Plan
 Where the wiki will be moving
3 2133 Sep 15 2010, 12:33 am
Jack
Oct 25 2010, 1:36 am
payne

My Suggestions for the Wiki
 
9 2657 Oct 16 2010, 2:48 pm
NicholasBeige
Oct 24 2010, 7:17 pm
payne

New category?
 Theory
1 1726 Oct 9 2010, 5:24 am
payne
Oct 10 2010, 5:13 am
shmeeps

StarDepot
 
4 2498 Oct 3 2010, 5:17 pm
DevliN
Oct 9 2010, 6:10 am
Kenoli

References needs your help!
 
0 1592 Sep 21 2010, 3:38 am
payne
Sep 21 2010, 3:38 am
payne

Wiki bugs and needed fixes
 
2 1967 Sep 20 2010, 11:26 pm
Jack
Sep 21 2010, 2:47 am
payne

Procedures
 new category
3 2228 Sep 14 2010, 8:03 pm
ImagoDeo
Sep 15 2010, 5:22 pm
ImagoDeo


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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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