Staredit Network > Forums > GalaxyWiki Project > Topic: Changes to Wiki [03/06/2012]
Changes to Wiki [03/06/2012]
Mar 7 2012, 4:34 am
By: DevliN  

Mar 7 2012, 4:34 am DevliN Post #1

OVERWATCH STATUS GO

I am in the process of upgrading the MediaWiki base to the latest version (1.18.1). Until the update is done, there will be some errors popping up on the site. The update will be done in about an hour or so. If errors still persist after that, I'll be doing a lot of tinkering to get the site back online.

I have also added about 6 new extensions to help block spam and prevent bots from messing with the site. Because of this, I've disabled the need for people to register to edit or add pages. People will still need to register to upload things, however.

[UPDATE]
As it turns out, upgrading from 1.16 to 1.18 basically screws up any custom skins. As of right now, the wiki looks like it has no CSS at all. I'll be going back and redoing the skin based on a backup and hopefully fix it. Otherwise I might just go back to 1.16 and not even bother.\

[UPDATE]
Screw 1.18.1, I just changed it back to 1.16. All is well again.

Also forgot to mention that there is a question CAPTCHA on the site now for editing pages that will ask SC related questions.

Post has been edited 3 time(s), last time on Mar 7 2012, 8:27 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 7 2012, 9:05 pm Lanthanide Post #2



The new version actually includes some new useful features that were previously add-ons. It might be better waiting for 1.19 though, since it's due out fairly soon?

Will these upgrades apply to the SC1 wiki (such as it is)?



None.

Mar 7 2012, 9:46 pm DevliN Post #3

OVERWATCH STATUS GO

I can upgrade the SC1 wiki as well, sure. I ended up not upgrading to 1.18, though, so I may just wait to do both when 1.19 is out.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:03 am]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: Oh_Man In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
I mean it could still be possible. It would just look garbage. ;)
[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[2020-5-31. : 4:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
Please log in to shout.


Members Online: Roy, Wing Zero