Staredit Network > Forums > GalaxyWiki Project > Topic: Standardization
Standardization
Dec 11 2010, 4:28 am
By: ImagoDeo  

Dec 11 2010, 4:28 am ImagoDeo Post #1



AFAIK Wikipedia has a general layout for articles, especially for specific kinds of articles. I believe it would be a good idea for us to do the same.

Also, things need to be standardized more beyond that. We currently have a half-useful mess of unindexed articles and tutorials and half-finished references with incomplete data and ridiculous formatting (if you can call it that).

There should be a Reference format, a Tutorial format, and perhaps others as there is need. Maybe a List format, or something like that.

The SC2 mapmaking community is just so small and varied that we aren't going to get easy-to-understand material without some kind of system that everyone should adhere to. No one else has been taking action on this point, so I figured I'd open discussion on it to find out why.



None.

Dec 11 2010, 4:48 am payne Post #2

:payne:

Quote
No one else has been taking action on this point
shmeeps was the first one to try to bring it in, but he left. :(
Then when GWN was about to get launched, I proposed a start for some standardization, but Devlin told me it wasn't my job and that he would do it, but he didn't. (Not trying to sound arrogant, just saying the facts)
Then came Wangbot, which successfully (imo) introduced some kind of format for a part of the Data category.
And now there's you. Let's hope this works out! :awesome:
</GWN's history of standardization>

Yep, good idea. :) Let me copy-paste the very few I had already done:
GalaxyWiki.net Convention

- "See Also" categories should be sorted alphabetically by the title of the linked page. (Title with link - Facultative Description)
- Hotkeys should be bolded.
- Field names (such as "Unit - Name") from within the Data Editor should be bolded.




None.

Dec 11 2010, 11:21 pm DevliN Post #3

OVERWATCH STATUS GO

When did I say I would? I'm confused.

EDIT:
I remember saying it wasn't your job to make up rules for the Wiki when it should be up to the collective Admins. I also remember you made the sample article or whatever as well. I don't remember talk of Standardization, though.

Post has been edited 1 time(s), last time on Dec 11 2010, 11:30 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 12 2010, 6:01 am payne Post #4

:payne:

Quote from DevliN
When did I say I would? I'm confused.

EDIT:
I remember saying it wasn't your job to make up rules for the Wiki when it should be up to the collective Admins. I also remember you made the sample article or whatever as well. I don't remember talk of Standardization, though.
I guess it's my crappy memory that's failing me once again. D:



None.

Dec 12 2010, 8:27 pm DevliN Post #5

OVERWATCH STATUS GO

I just really can't remember talking about that, so maybe it's my memory failing. :/

Also,
Quote
Also, things need to be standardized more beyond that. We currently have a half-useful mess of unindexed articles and tutorials and half-finished references with incomplete data and ridiculous formatting (if you can call it that).
What examples would you have of this? I've kept all my "See Also" sections identical, and we don't have any uncategorized pages.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[12:26 pm]
NudeRaider -- There used to be a tutorial around for getting computer players to cast spells. But you can still view it at Ancient SEN. Note that your dt has to have at least 81 hit points.
[12:07 pm]
NudeRaider -- RdeRenato
RdeRenato shouted: I will try, I imagine it will be difficult to blind a dark templar
not really. Can be done without EUDs: Put a dt and a medic in a pen. Give the medic vision of him. Add an attacking unit that the medic CAN'T see and make it attack the medic. This should be enough to make it blind the dt.
[08:06 am]
IlyaSnopchenko -- Or you can write AI scripts explicitly ordering a medic / queen to cast a spell
[04:59 am]
Ultraviolet -- Oh I think I remember, the trick with forcing medics to blind a unit was to get the unit to attack the medic
[09:53 pm]
Sie_Sayoka -- blind and parasite can be done through euds or you can just change the vision radius like ultraviolet said
[09:38 pm]
RdeRenato -- I will try, I imagine it will be difficult to blind a dark templar
[07:16 pm]
Ultraviolet -- Alternatively, you can just use EUDs to modify unit vision range on the fly, creating the potential for a blind effect. Vision range is one of those dynamic variables (not sure if this is actually the correct terminology) that doesn't require a unit to be recreated for it to take effect. It goes into effect immediately for all units of that type and can be changed as often as you like.
[07:15 pm]
Ultraviolet -- I'm not sure about parasite, but for blind, I seem to remember if you place CPU medics on cliffs around, they will blind any enemy units who pass. Might have to be units of a certain value or type, not sure about that detail
[05:34 pm]
Dem0n -- without EUDs, you have to aggravate a Medic/Queen so that it blinds/parasites the unit
[05:34 pm]
Dem0n -- probably with EUDs
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