Staredit Network > Forums > GalaxyWiki Project > Topic: Standardization
Standardization
Dec 11 2010, 4:28 am
By: ImagoDeo  

Dec 11 2010, 4:28 am ImagoDeo Post #1



AFAIK Wikipedia has a general layout for articles, especially for specific kinds of articles. I believe it would be a good idea for us to do the same.

Also, things need to be standardized more beyond that. We currently have a half-useful mess of unindexed articles and tutorials and half-finished references with incomplete data and ridiculous formatting (if you can call it that).

There should be a Reference format, a Tutorial format, and perhaps others as there is need. Maybe a List format, or something like that.

The SC2 mapmaking community is just so small and varied that we aren't going to get easy-to-understand material without some kind of system that everyone should adhere to. No one else has been taking action on this point, so I figured I'd open discussion on it to find out why.



None.

Dec 11 2010, 4:48 am payne Post #2

:payne:

Quote
No one else has been taking action on this point
shmeeps was the first one to try to bring it in, but he left. :(
Then when GWN was about to get launched, I proposed a start for some standardization, but Devlin told me it wasn't my job and that he would do it, but he didn't. (Not trying to sound arrogant, just saying the facts)
Then came Wangbot, which successfully (imo) introduced some kind of format for a part of the Data category.
And now there's you. Let's hope this works out! :awesome:
</GWN's history of standardization>

Yep, good idea. :) Let me copy-paste the very few I had already done:
GalaxyWiki.net Convention

- "See Also" categories should be sorted alphabetically by the title of the linked page. (Title with link - Facultative Description)
- Hotkeys should be bolded.
- Field names (such as "Unit - Name") from within the Data Editor should be bolded.




None.

Dec 11 2010, 11:21 pm DevliN Post #3

OVERWATCH STATUS GO

When did I say I would? I'm confused.

EDIT:
I remember saying it wasn't your job to make up rules for the Wiki when it should be up to the collective Admins. I also remember you made the sample article or whatever as well. I don't remember talk of Standardization, though.

Post has been edited 1 time(s), last time on Dec 11 2010, 11:30 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 12 2010, 6:01 am payne Post #4

:payne:

Quote from DevliN
When did I say I would? I'm confused.

EDIT:
I remember saying it wasn't your job to make up rules for the Wiki when it should be up to the collective Admins. I also remember you made the sample article or whatever as well. I don't remember talk of Standardization, though.
I guess it's my crappy memory that's failing me once again. D:



None.

Dec 12 2010, 8:27 pm DevliN Post #5

OVERWATCH STATUS GO

I just really can't remember talking about that, so maybe it's my memory failing. :/

Also,
Quote
Also, things need to be standardized more beyond that. We currently have a half-useful mess of unindexed articles and tutorials and half-finished references with incomplete data and ridiculous formatting (if you can call it that).
What examples would you have of this? I've kept all my "See Also" sections identical, and we don't have any uncategorized pages.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
Please log in to shout.


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